[Mesa-dev] [PATCH 05/11] mesa: add double uniform support.
Dave Airlie
airlied at gmail.com
Sun Aug 24 19:12:50 PDT 2014
> It's hard to tell from just the patch whether this restriction is
> enforced:
>
> (15) Can the 64-bit uniform APIs be used to load values for uniforms of
> type "bool", "bvec2", "bvec3", or "bvec4"?
>
> RESOLVED: No. OpenGL 2.0 and beyond did allow "bool" variable to be
> set with Uniform*i* and Uniform*f APIs, and OpenGL 3.0 extended that
> support to Uniform*ui* for orthogonality. But it seems pointless to
> extended this capability forward to 64-bit Uniform APIs as well.
Good catch it wasn't, I've just submitted a piglit test for this.
Dave.
More information about the mesa-dev
mailing list