[Mesa-dev] [PATCH 2/2] radeonsi: Compile dummy pixel shader on demand
Michel Dänzer
michel at daenzer.net
Wed Aug 27 01:57:06 PDT 2014
From: Michel Dänzer <michel.daenzer at amd.com>
It's never used under normal circumstances.
Signed-off-by: Michel Dänzer <michel.daenzer at amd.com>
---
src/gallium/drivers/radeonsi/si_pipe.c | 7 -------
src/gallium/drivers/radeonsi/si_state.c | 11 ++++++++++-
2 files changed, 10 insertions(+), 8 deletions(-)
diff --git a/src/gallium/drivers/radeonsi/si_pipe.c b/src/gallium/drivers/radeonsi/si_pipe.c
index ae1d043..f39529a 100644
--- a/src/gallium/drivers/radeonsi/si_pipe.c
+++ b/src/gallium/drivers/radeonsi/si_pipe.c
@@ -27,7 +27,6 @@
#include "radeon/radeon_uvd.h"
#include "util/u_memory.h"
-#include "util/u_simple_shaders.h"
#include "vl/vl_decoder.h"
/*
@@ -129,12 +128,6 @@ static struct pipe_context *si_create_context(struct pipe_screen *screen, void *
goto fail;
sctx->blitter->draw_rectangle = r600_draw_rectangle;
- sctx->dummy_pixel_shader =
- util_make_fragment_cloneinput_shader(&sctx->b.b, 0,
- TGSI_SEMANTIC_GENERIC,
- TGSI_INTERPOLATE_CONSTANT);
- sctx->b.b.bind_fs_state(&sctx->b.b, sctx->dummy_pixel_shader);
-
/* these must be last */
si_begin_new_cs(sctx);
r600_query_init_backend_mask(&sctx->b); /* this emits commands and must be last */
diff --git a/src/gallium/drivers/radeonsi/si_state.c b/src/gallium/drivers/radeonsi/si_state.c
index 6fcb14b..e06a4ac 100644
--- a/src/gallium/drivers/radeonsi/si_state.c
+++ b/src/gallium/drivers/radeonsi/si_state.c
@@ -36,6 +36,7 @@
#include "util/u_framebuffer.h"
#include "util/u_helpers.h"
#include "util/u_memory.h"
+#include "util/u_simple_shaders.h"
static void si_init_atom(struct r600_atom *atom, struct r600_atom **list_elem,
void (*emit)(struct si_context *ctx, struct r600_atom *state),
@@ -2306,8 +2307,16 @@ static void si_bind_ps_shader(struct pipe_context *ctx, void *state)
return;
/* use dummy shader if supplied shader is corrupt */
- if (!sel || !sel->current)
+ if (!sel || !sel->current) {
+ if (!sctx->dummy_pixel_shader) {
+ sctx->dummy_pixel_shader =
+ util_make_fragment_cloneinput_shader(&sctx->b.b, 0,
+ TGSI_SEMANTIC_GENERIC,
+ TGSI_INTERPOLATE_CONSTANT);
+ }
+
sel = sctx->dummy_pixel_shader;
+ }
sctx->ps_shader = sel;
}
--
2.1.0
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