[Mesa-dev] [PATCH] docs: Mark ARB_compute_shader as work in progress

Jordan Justen jordan.l.justen at intel.com
Wed Aug 27 15:00:11 PDT 2014


Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
---
 docs/GL3.txt | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/docs/GL3.txt b/docs/GL3.txt
index 0d884c6..c7dd62a 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -149,7 +149,7 @@ GL 4.3, GLSL 4.30:
   GL_ARB_arrays_of_arrays                              started (Timothy)
   GL_ARB_ES3_compatibility                             DONE (all drivers that support GLSL 3.30)
   GL_ARB_clear_buffer_object                           DONE (all drivers)
-  GL_ARB_compute_shader                                started (currently stalled)
+  GL_ARB_compute_shader                                in progress (jljusten)
   GL_ARB_copy_image                                    DONE (i965)
   GL_KHR_debug                                         DONE (all drivers)
   GL_ARB_explicit_uniform_location                     DONE (all drivers that support GLSL)
@@ -200,7 +200,7 @@ GL 4.5, GLSL 4.50:
 These are the extensions cherry-picked to make GLES 3.1
 GLES3.1, GLSL ES 3.1
   GL_ARB_arrays_of_arrays                              started (Timothy)
-  GL_ARB_compute_shader                                started (currently stalled)
+  GL_ARB_compute_shader                                in progress (jljusten)
   GL_ARB_explicit_uniform_location                     DONE (all drivers that support GLSL)
   GL_ARB_framebuffer_no_attachments                    not started
   GL_ARB_program_interface_query                       not started
-- 
2.1.0



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