[Mesa-dev] [PATCH] docs: Mark ARB_compute_shader as work in progress
Jordan Justen
jordan.l.justen at intel.com
Wed Aug 27 15:00:11 PDT 2014
Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
---
docs/GL3.txt | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/docs/GL3.txt b/docs/GL3.txt
index 0d884c6..c7dd62a 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -149,7 +149,7 @@ GL 4.3, GLSL 4.30:
GL_ARB_arrays_of_arrays started (Timothy)
GL_ARB_ES3_compatibility DONE (all drivers that support GLSL 3.30)
GL_ARB_clear_buffer_object DONE (all drivers)
- GL_ARB_compute_shader started (currently stalled)
+ GL_ARB_compute_shader in progress (jljusten)
GL_ARB_copy_image DONE (i965)
GL_KHR_debug DONE (all drivers)
GL_ARB_explicit_uniform_location DONE (all drivers that support GLSL)
@@ -200,7 +200,7 @@ GL 4.5, GLSL 4.50:
These are the extensions cherry-picked to make GLES 3.1
GLES3.1, GLSL ES 3.1
GL_ARB_arrays_of_arrays started (Timothy)
- GL_ARB_compute_shader started (currently stalled)
+ GL_ARB_compute_shader in progress (jljusten)
GL_ARB_explicit_uniform_location DONE (all drivers that support GLSL)
GL_ARB_framebuffer_no_attachments not started
GL_ARB_program_interface_query not started
--
2.1.0
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