[Mesa-dev] [PATCH 2/4] tgsi: (trivial) fix handling msaa resources on TXF
sroland at vmware.com
sroland at vmware.com
Wed Aug 27 16:08:19 PDT 2014
From: Roland Scheidegger <sroland at vmware.com>
Just handle as ordinary 2d / 2d array resources. Prevents an assertion failure
with softpipe and piglit glsl-resource-not-bound 2DMS/2DMSArray tests.
While here also fix TXD shadowCube similarly, which fixes the crash with piglit
tex-miplevel-selection textureGrad CubeShadow (the test will still fail due to
softpipe being broken).
---
src/gallium/auxiliary/tgsi/tgsi_exec.c | 5 ++++-
1 file changed, 4 insertions(+), 1 deletion(-)
diff --git a/src/gallium/auxiliary/tgsi/tgsi_exec.c b/src/gallium/auxiliary/tgsi/tgsi_exec.c
index d848348..6dae379 100644
--- a/src/gallium/auxiliary/tgsi/tgsi_exec.c
+++ b/src/gallium/auxiliary/tgsi/tgsi_exec.c
@@ -1949,7 +1949,8 @@ exec_txd(struct tgsi_exec_machine *mach,
case TGSI_TEXTURE_3D:
case TGSI_TEXTURE_CUBE:
case TGSI_TEXTURE_CUBE_ARRAY:
- /* only TEXTURE_CUBE_ARRAY actually needs W */
+ case TGSI_TEXTURE_SHADOWCUBE:
+ /* only TEXTURE_CUBE_ARRAY and TEXTURE_SHADOWCUBE actually need W */
FETCH(&r[0], 0, TGSI_CHAN_X);
FETCH(&r[1], 0, TGSI_CHAN_Y);
FETCH(&r[2], 0, TGSI_CHAN_Z);
@@ -2004,6 +2005,7 @@ exec_txf(struct tgsi_exec_machine *mach,
case TGSI_TEXTURE_3D:
case TGSI_TEXTURE_2D_ARRAY:
case TGSI_TEXTURE_SHADOW2D_ARRAY:
+ case TGSI_TEXTURE_2D_ARRAY_MSAA:
IFETCH(&r[2], 0, TGSI_CHAN_Z);
/* fallthrough */
case TGSI_TEXTURE_2D:
@@ -2012,6 +2014,7 @@ exec_txf(struct tgsi_exec_machine *mach,
case TGSI_TEXTURE_SHADOW2D:
case TGSI_TEXTURE_SHADOWRECT:
case TGSI_TEXTURE_1D_ARRAY:
+ case TGSI_TEXTURE_2D_MSAA:
IFETCH(&r[1], 0, TGSI_CHAN_Y);
/* fallthrough */
case TGSI_TEXTURE_BUFFER:
--
1.9.1
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