[Mesa-dev] [PATCH] mesa: check that uniform exists in glUniform* functions
Tapani Pälli
tapani.palli at intel.com
Thu Aug 28 00:58:25 PDT 2014
Remap table for uniforms may contain empty entries when using explicit
uniform locations. If no active/inactive variable exists with given
location, remap table contains NULL.
Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
---
src/mesa/main/uniform_query.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp
index 4cd2bca..5dcb528 100644
--- a/src/mesa/main/uniform_query.cpp
+++ b/src/mesa/main/uniform_query.cpp
@@ -239,7 +239,7 @@ validate_uniform_parameters(struct gl_context *ctx,
* - if count is greater than one, and the uniform declared in the
* shader is not an array variable,
*/
- if (location < -1) {
+ if (location < -1 || !shProg->UniformRemapTable[location]) {
_mesa_error(ctx, GL_INVALID_OPERATION, "%s(location=%d)",
caller, location);
return NULL;
--
1.8.3.1
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