[Mesa-dev] [PATCH 4/4] draw: kill off bogus assertion in tgsi_fetch_gs_outputs
Jose Fonseca
jfonseca at vmware.com
Thu Aug 28 09:14:54 PDT 2014
draw module has loads of !util_is_inf_or_nan() assertions, but most are
#ifdef'd out. If my memory serves me right, they were useful to cacth
bugs (as NaNs shouldn't appear when the input is not NaN). But as you
say, it's not a valid assumption, when inputs are NaNs.
Series looks good to me.
Jose
On 28/08/14 00:08, sroland at vmware.com wrote:
> From: Roland Scheidegger <sroland at vmware.com>
>
> Not sure why it was there but it is definitely not an error if gs outputs are
> infs/nans. Besides, the outputs can be ints, in which case any small negative
> number asserted.
> This fixes piglit's texelFetch gs isamplerXX crashes with softpipe (down from
> 14 to 2).
>
> Bug https://bugs.freedesktop.org/show_bug.cgi?id=80012.
> ---
> src/gallium/auxiliary/draw/draw_gs.c | 5 ++---
> 1 file changed, 2 insertions(+), 3 deletions(-)
>
> diff --git a/src/gallium/auxiliary/draw/draw_gs.c b/src/gallium/auxiliary/draw/draw_gs.c
> index bbf515a..878fcca 100644
> --- a/src/gallium/auxiliary/draw/draw_gs.c
> +++ b/src/gallium/auxiliary/draw/draw_gs.c
> @@ -64,7 +64,7 @@ draw_gs_get_input_index(int semantic, int index,
> * We execute geometry shaders in the SOA mode, so ideally we want to
> * flush when the number of currently fetched primitives is equal to
> * the number of elements in the SOA vector. This ensures that the
> - * throughput is optimized for the given vector instrunction set.
> + * throughput is optimized for the given vector instruction set.
> */
> static INLINE boolean
> draw_gs_should_flush(struct draw_geometry_shader *shader)
> @@ -90,7 +90,7 @@ tgsi_fetch_gs_outputs(struct draw_geometry_shader *shader,
>
> for (prim_idx = 0; prim_idx < num_primitives; ++prim_idx) {
> unsigned num_verts_per_prim = machine->Primitives[prim_idx];
> - shader->primitive_lengths[prim_idx + shader->emitted_primitives] =
> + shader->primitive_lengths[prim_idx + shader->emitted_primitives] =
> machine->Primitives[prim_idx];
> shader->emitted_vertices += num_verts_per_prim;
> for (j = 0; j < num_verts_per_prim; j++, current_idx++) {
> @@ -110,7 +110,6 @@ tgsi_fetch_gs_outputs(struct draw_geometry_shader *shader,
> output[slot][2],
> output[slot][3]);
> #endif
> - debug_assert(!util_is_inf_or_nan(output[slot][0]));
> }
> output = (float (*)[4])((char *)output + shader->vertex_size);
> }
>
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