[Mesa-dev] [PATCH 06/18] ir_to_mesa, glsl_to_tgsi: lower ir_unop_saturate
Abdiel Janulgue
abdiel.janulgue at linux.intel.com
Fri Aug 29 09:41:14 PDT 2014
Needed when vertex programs doesn't allow saturate
Reviewed-by: Matt Turner <mattst88 at gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
Signed-off-by: Abdiel Janulgue <abdiel.janulgue at linux.intel.com>
---
src/mesa/program/ir_to_mesa.cpp | 5 ++++-
src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 6 +++++-
2 files changed, 9 insertions(+), 2 deletions(-)
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index e5844c3..ff3d0d6 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -2990,9 +2990,12 @@ _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
/* Lowering */
do_mat_op_to_vec(ir);
+ GLenum target = _mesa_shader_stage_to_program(prog->_LinkedShaders[i]->Stage);
lower_instructions(ir, (MOD_TO_FRACT | DIV_TO_MUL_RCP | EXP_TO_EXP2
| LOG_TO_LOG2 | INT_DIV_TO_MUL_RCP
- | ((options->EmitNoPow) ? POW_TO_EXP2 : 0)));
+ | ((options->EmitNoPow) ? POW_TO_EXP2 : 0)
+ | ((target == GL_VERTEX_PROGRAM_ARB) ? SAT_TO_CLAMP
+ : 0)));
progress = do_lower_jumps(ir, true, true, options->EmitNoMainReturn, options->EmitNoCont, options->EmitNoLoops) || progress;
diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
index 84bdc4f..575da1e 100644
--- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
@@ -5429,6 +5429,9 @@ st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
if (!pscreen->get_param(pscreen, PIPE_CAP_TEXTURE_GATHER_OFFSETS))
lower_offset_arrays(ir);
do_mat_op_to_vec(ir);
+ /* Emit saturates in the vertex shader only if SM 3.0 is supported. */
+ bool vs_sm3 = (_mesa_shader_stage_to_program(prog->_LinkedShaders[i]->Stage) ==
+ GL_VERTEX_PROGRAM_ARB) && st_context(ctx)->has_shader_model3;
lower_instructions(ir,
MOD_TO_FRACT |
DIV_TO_MUL_RCP |
@@ -5438,7 +5441,8 @@ st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
CARRY_TO_ARITH |
BORROW_TO_ARITH |
(options->EmitNoPow ? POW_TO_EXP2 : 0) |
- (!ctx->Const.NativeIntegers ? INT_DIV_TO_MUL_RCP : 0));
+ (!ctx->Const.NativeIntegers ? INT_DIV_TO_MUL_RCP : 0) |
+ (vs_sm3 ? SAT_TO_CLAMP : 0));
lower_ubo_reference(prog->_LinkedShaders[i], ir);
do_vec_index_to_cond_assign(ir);
--
1.9.1
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