[Mesa-dev] [PATCH 10/18] glsl: Implement saturate as ir_unop_saturate
Abdiel Janulgue
abdiel.janulgue at linux.intel.com
Fri Aug 29 09:41:18 PDT 2014
Now that we have the ir_unop_saturate implemented as a single
instruction, generate the correct simplified expression.
Reviewed-by: Matt Turner <mattst88 at gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
Signed-off-by: Abdiel Janulgue <abdiel.janulgue at linux.intel.com>
---
src/glsl/ir_builder.cpp | 6 +-----
1 file changed, 1 insertion(+), 5 deletions(-)
diff --git a/src/glsl/ir_builder.cpp b/src/glsl/ir_builder.cpp
index f039414..a2f6f29 100644
--- a/src/glsl/ir_builder.cpp
+++ b/src/glsl/ir_builder.cpp
@@ -271,11 +271,7 @@ clamp(operand a, operand b, operand c)
ir_expression *
saturate(operand a)
{
- void *mem_ctx = ralloc_parent(a.val);
-
- return expr(ir_binop_max,
- expr(ir_binop_min, a, new(mem_ctx) ir_constant(1.0f)),
- new(mem_ctx) ir_constant(0.0f));
+ return expr(ir_unop_saturate, a);
}
ir_expression *
--
1.9.1
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