[Mesa-dev] [PATCH v2 3/7] swrast: Don't emit saturate for vertex shaders
Abdiel Janulgue
abdiel.janulgue at linux.intel.com
Mon Dec 1 05:47:43 PST 2014
Signed-off-by: Abdiel Janulgue <abdiel.janulgue at linux.intel.com>
---
src/mesa/drivers/dri/swrast/swrast.c | 2 ++
1 file changed, 2 insertions(+)
diff --git a/src/mesa/drivers/dri/swrast/swrast.c b/src/mesa/drivers/dri/swrast/swrast.c
index e8a2c12..5bd8a9b 100644
--- a/src/mesa/drivers/dri/swrast/swrast.c
+++ b/src/mesa/drivers/dri/swrast/swrast.c
@@ -793,6 +793,8 @@ dri_create_context(gl_api api,
_mesa_initialize_dispatch_tables(mesaCtx);
_mesa_initialize_vbo_vtxfmt(mesaCtx);
+ mesaCtx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].EmitNoSat = true;
+
*error = __DRI_CTX_ERROR_SUCCESS;
return GL_TRUE;
--
1.9.1
More information about the mesa-dev
mailing list