[Mesa-dev] [PATCH 00/10] Various fixes for dEQP failing tests
Brian Paul
brianp at vmware.com
Mon Dec 1 08:29:15 PST 2014
On 12/01/2014 06:04 AM, Eduardo Lima Mitev wrote:
> This set of (unrelated) patches fixes over 230 tests from the dEQP test suite [1].
> While the tests failures were gathered on i965 (gen8) against 10.3.3, there are several driver and version agnostic fixes.
>
> There is one piglit regression brought by patch 10 <glsl: fail when a shader's input var has not an equivalent out var in previous>, specifically in test:
>
> bin/glslparsertest \
> tests/spec/glsl-1.50/compiler/gs-also-uses-smooth-flat-noperspective.geom pass \
> 1.50 --check-link
>
> The piglit test seems to be wrong in this case because it contradicts the spec, please check that commit's log for details. It would be good to hear other people's comments on this in case we are missing something.
>
> The plan is to continue sending these random fixes in batches like this one, with the purpose of improving the pass rate of dEQP tests against Mesa.
>
> Eduardo Lima
>
> [1] https://urldefense.proofpoint.com/v2/url?u=https-3A__android.googlesource.com_platform_external_deqp_&d=AAIGaQ&c=Sqcl0Ez6M0X8aeM67LKIiDJAXVeAw-YihVMNtXt-uEs&r=T0t4QG7chq2ZwJo6wilkFznRSFy-8uDKartPGbomVj8&m=fAE0uqehtpO4ulnoKJnU_Eg9a2TCw24OVXuq_gLWGbM&s=45bTrgaG9RYA41Cln3IrEM3mgeyiZmCYRGndRq3Ovy0&e=
>
> Patch summary:
>
> Eduardo Lima Mitev (4):
> mesa: Considers GL_DEPTH_STENCIL_ATTACHMENT a valid argument for FBO
> invalidation under GLES3
> mesa: Enables GL_RGB and GL_RGBA unsized internal formats for OpenGL
> ES 3.0
> mesa: Returns zero samples when querying GL_NUM_SAMPLE_COUNTS when
> internal format is integer
> glsl: Don't allow gl_FragData[i], with i>0 in GLES shaders
>
> Iago Toral Quiroga (1):
> mesa: Recompute LegalTypesMask if the GL API has changed
>
> Samuel Iglesias Gonsalvez (5):
> glsl: invariant qualifier is not valid for shader inputs in GLSL ES
> 3.00
> glsl: don't allow invariant qualifiers for interface blocks in GLSL ES
> glsl: A shader cannot redefine or overload built-in functions in GLSL
> ES 3.00
> main/glsles: return two minor digits for SHADING_LANGUAGE_VERSION
> glsl: fail when a shader's input var has not an equivalent out var in
> previous
>
> src/glsl/ast_array_index.cpp | 21 +++++++++++++++++++-
> src/glsl/ast_to_hir.cpp | 22 +++++++++++++++++++++
> src/glsl/builtin_functions.cpp | 11 +++++++++++
> src/glsl/glsl_parser.yy | 27 ++++++++++++++++++++++++++
> src/glsl/ir.h | 4 ++++
> src/glsl/link_varyings.cpp | 18 ++++++++++++++++-
> src/mesa/main/fbobject.c | 8 ++++++++
> src/mesa/main/formatquery.c | 44 ++++++++++++++++++++++++++----------------
> src/mesa/main/getstring.c | 2 +-
> src/mesa/main/mtypes.h | 3 ++-
> src/mesa/main/varray.c | 3 ++-
> 11 files changed, 141 insertions(+), 22 deletions(-)
>
The non-GLSL changes look good to me and are: Reviewed-by: Brian Paul
<brianp at vmware.com>
The GLSL changes look OK too but should probably be reviewed by someone
more active in that area.
-Brian
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