[Mesa-dev] [PATCH 09/10] main/glsles: return two minor digits for SHADING_LANGUAGE_VERSION
Samuel Iglesias Gonsálvez
siglesias at igalia.com
Mon Dec 1 23:47:00 PST 2014
On Monday, December 01, 2014 09:29:13 AM Brian Paul wrote:
> I'd change the subject to "main: return two minor digits for ES shading
> language version"
>
We'll do that.
Thanks!
Sam
> On 12/01/2014 06:04 AM, Eduardo Lima Mitev wrote:
> > From: Samuel Iglesias Gonsalvez <siglesias at igalia.com>
> >
> > For OpenGL ES 3.0 spec, the minor number for SHADING_LANGUAGE_VERSION is
> > always two digits, matching the OpenGL ES Shading Language Specification
> > release number. For example, this query might return the string "3.00".
> >
> > This patch fixes the following dEQP test:
> > dEQP-GLES3.functional.state_query.string.shading_language_version
> >
> > No piglit regression observed.
> >
> > Signed-off-by: Samuel Iglesias Gonsalvez <siglesias at igalia.com>
> > ---
> >
> > src/mesa/main/getstring.c | 2 +-
> > 1 file changed, 1 insertion(+), 1 deletion(-)
> >
> > diff --git a/src/mesa/main/getstring.c b/src/mesa/main/getstring.c
> > index 431d60b..7054fc7 100644
> > --- a/src/mesa/main/getstring.c
> > +++ b/src/mesa/main/getstring.c
> > @@ -68,7 +68,7 @@ shading_language_version(struct gl_context *ctx)
> >
> > case API_OPENGLES2:
> > return (ctx->Version < 30)
> >
> > ? (const GLubyte *) "OpenGL ES GLSL ES 1.0.16"
> >
> > - : (const GLubyte *) "OpenGL ES GLSL ES 3.0";
> > + : (const GLubyte *) "OpenGL ES GLSL ES 3.00";
> >
> > case API_OPENGLES:
> > /* fall-through */
>
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