[Mesa-dev] [PATCH 09/10] main/glsles: return two minor digits for SHADING_LANGUAGE_VERSION

Samuel Iglesias Gonsálvez siglesias at igalia.com
Mon Dec 1 23:47:00 PST 2014


On Monday, December 01, 2014 09:29:13 AM Brian Paul wrote:
> I'd change the subject to "main: return two minor digits for ES shading
> language version"
> 

We'll do that.

Thanks!

Sam

> On 12/01/2014 06:04 AM, Eduardo Lima Mitev wrote:
> > From: Samuel Iglesias Gonsalvez <siglesias at igalia.com>
> > 
> > For OpenGL ES 3.0 spec, the minor number for SHADING_LANGUAGE_VERSION is
> > always two digits, matching the OpenGL ES Shading Language Specification
> > release number. For example, this query might return the string "3.00".
> > 
> > This patch fixes the following dEQP test:
> >     dEQP-GLES3.functional.state_query.string.shading_language_version
> > 
> > No piglit regression observed.
> > 
> > Signed-off-by: Samuel Iglesias Gonsalvez <siglesias at igalia.com>
> > ---
> > 
> >   src/mesa/main/getstring.c | 2 +-
> >   1 file changed, 1 insertion(+), 1 deletion(-)
> > 
> > diff --git a/src/mesa/main/getstring.c b/src/mesa/main/getstring.c
> > index 431d60b..7054fc7 100644
> > --- a/src/mesa/main/getstring.c
> > +++ b/src/mesa/main/getstring.c
> > @@ -68,7 +68,7 @@ shading_language_version(struct gl_context *ctx)
> > 
> >      case API_OPENGLES2:
> >         return (ctx->Version < 30)
> >         
> >            ? (const GLubyte *) "OpenGL ES GLSL ES 1.0.16"
> > 
> > -         : (const GLubyte *) "OpenGL ES GLSL ES 3.0";
> > +         : (const GLubyte *) "OpenGL ES GLSL ES 3.00";
> > 
> >      case API_OPENGLES:
> >         /* fall-through */
> 
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