[Mesa-dev] [PATCH 13/13] mesa/main: Verify context creation on progress

Juha-Pekka Heikkila juhapekka.heikkila at gmail.com
Tue Dec 2 06:37:16 PST 2014


Stop context creation if something failed. If something errored
during context creation we'd segfault. Now will clean up and
return error.

Signed-off-by: Juha-Pekka Heikkila <juhapekka.heikkila at gmail.com>
---
 src/mesa/main/shared.c | 63 ++++++++++++++++++++++++++++++++++++++++++++++----
 1 file changed, 59 insertions(+), 4 deletions(-)

diff --git a/src/mesa/main/shared.c b/src/mesa/main/shared.c
index f74a823..b1f1eb0 100644
--- a/src/mesa/main/shared.c
+++ b/src/mesa/main/shared.c
@@ -64,9 +64,21 @@ _mesa_alloc_shared_state(struct gl_context *ctx)
 
    mtx_init(&shared->Mutex, mtx_plain);
 
+   /* Mutex and timestamp for texobj state validation */
+   mtx_init(&shared->TexMutex, mtx_recursive);
+   shared->TextureStateStamp = 0;
+
    shared->DisplayList = _mesa_NewHashTable();
+   if (!shared->DisplayList)
+      goto error_out;
+
    shared->TexObjects = _mesa_NewHashTable();
+   if (!shared->TexObjects)
+      goto error_out;
+
    shared->Programs = _mesa_NewHashTable();
+   if (!shared->Programs)
+      goto error_out;
 
    shared->DefaultVertexProgram =
       gl_vertex_program(ctx->Driver.NewProgram(ctx,
@@ -76,17 +88,28 @@ _mesa_alloc_shared_state(struct gl_context *ctx)
                                                  GL_FRAGMENT_PROGRAM_ARB, 0));
 
    shared->ATIShaders = _mesa_NewHashTable();
+   if (!shared->ATIShaders)
+      goto error_out;
+
    shared->DefaultFragmentShader = _mesa_new_ati_fragment_shader(ctx, 0);
 
    shared->ShaderObjects = _mesa_NewHashTable();
+   if (!shared->ShaderObjects)
+      goto error_out;
 
    shared->BufferObjects = _mesa_NewHashTable();
+   if (!shared->BufferObjects)
+      goto error_out;
 
    /* GL_ARB_sampler_objects */
    shared->SamplerObjects = _mesa_NewHashTable();
+   if (!shared->SamplerObjects)
+      goto error_out;
 
    /* Allocate the default buffer object */
    shared->NullBufferObj = ctx->Driver.NewBufferObject(ctx, 0);
+   if (!shared->NullBufferObj)
+       goto error_out;
 
    /* Create default texture objects */
    for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
@@ -112,16 +135,48 @@ _mesa_alloc_shared_state(struct gl_context *ctx)
    /* sanity check */
    assert(shared->DefaultTex[TEXTURE_1D_INDEX]->RefCount == 1);
 
-   /* Mutex and timestamp for texobj state validation */
-   mtx_init(&shared->TexMutex, mtx_recursive);
-   shared->TextureStateStamp = 0;
-
    shared->FrameBuffers = _mesa_NewHashTable();
+   if (!shared->FrameBuffers)
+      goto error_out;
+
    shared->RenderBuffers = _mesa_NewHashTable();
+   if (!shared->RenderBuffers)
+      goto error_out;
 
    shared->SyncObjects = _mesa_set_create(NULL, _mesa_key_pointer_equal);
+   if (!shared->SyncObjects)
+      goto error_out;
 
    return shared;
+
+error_out:
+   for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
+      if (shared->DefaultTex[i]) {
+         ctx->Driver.DeleteTexture(ctx, shared->DefaultTex[i]);
+      }
+   }
+
+   _mesa_reference_buffer_object(ctx, &shared->NullBufferObj, NULL);
+
+   _mesa_DeleteHashTable(shared->RenderBuffers);
+   _mesa_DeleteHashTable(shared->FrameBuffers);
+   _mesa_DeleteHashTable(shared->SamplerObjects);
+   _mesa_DeleteHashTable(shared->BufferObjects);
+   _mesa_DeleteHashTable(shared->ShaderObjects);
+   _mesa_DeleteHashTable(shared->ATIShaders);
+   _mesa_DeleteHashTable(shared->Programs);
+   _mesa_DeleteHashTable(shared->TexObjects);
+   _mesa_DeleteHashTable(shared->DisplayList);
+
+   _mesa_reference_vertprog(ctx, &shared->DefaultVertexProgram, NULL);
+   _mesa_reference_geomprog(ctx, &shared->DefaultGeometryProgram, NULL);
+   _mesa_reference_fragprog(ctx, &shared->DefaultFragmentProgram, NULL);
+
+   mtx_destroy(&shared->Mutex);
+   mtx_destroy(&shared->TexMutex);
+
+   free(shared);
+   return NULL;
 }
 
 
-- 
1.8.5.1



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