[Mesa-dev] [PATCH 1/4] i965: Make Gen4-5 and Gen8+ ALT checks use ctx->_Shader too.
Ian Romanick
idr at freedesktop.org
Tue Dec 2 13:18:12 PST 2014
On 12/02/2014 03:51 AM, Kenneth Graunke wrote:
> Commit c0347705 changed the Gen6-7 code to use ctx->_Shader rather than
> ctx->Shader, but neglected to change the Gen4-5 or Gen8+ code.
>
> This might fix SSO related bugs, but ALT mode is only used for ARB
> programs, so if there's an actual problem, it's likely no one would
> run into it.
I think the Gen8 code may not have existed upstream when I made the
other changes. I'm not sure how the Gen4-5 parts got missed...
This patch is
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
> Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
> ---
> src/mesa/drivers/dri/i965/brw_vs_state.c | 2 +-
> src/mesa/drivers/dri/i965/brw_wm_state.c | 2 +-
> src/mesa/drivers/dri/i965/gen8_ps_state.c | 2 +-
> src/mesa/drivers/dri/i965/gen8_vs_state.c | 2 +-
> 4 files changed, 4 insertions(+), 4 deletions(-)
>
> diff --git a/src/mesa/drivers/dri/i965/brw_vs_state.c b/src/mesa/drivers/dri/i965/brw_vs_state.c
> index 998a225..abd6771 100644
> --- a/src/mesa/drivers/dri/i965/brw_vs_state.c
> +++ b/src/mesa/drivers/dri/i965/brw_vs_state.c
> @@ -60,7 +60,7 @@ brw_upload_vs_unit(struct brw_context *brw)
> /* Use ALT floating point mode for ARB vertex programs, because they
> * require 0^0 == 1.
> */
> - if (brw->ctx.Shader.CurrentProgram[MESA_SHADER_VERTEX] == NULL)
> + if (brw->ctx._Shader->CurrentProgram[MESA_SHADER_VERTEX] == NULL)
> vs->thread1.floating_point_mode = BRW_FLOATING_POINT_NON_IEEE_754;
> else
> vs->thread1.floating_point_mode = BRW_FLOATING_POINT_IEEE_754;
> diff --git a/src/mesa/drivers/dri/i965/brw_wm_state.c b/src/mesa/drivers/dri/i965/brw_wm_state.c
> index 12cbc72..d2903c7 100644
> --- a/src/mesa/drivers/dri/i965/brw_wm_state.c
> +++ b/src/mesa/drivers/dri/i965/brw_wm_state.c
> @@ -119,7 +119,7 @@ brw_upload_wm_unit(struct brw_context *brw)
> * rendering, CurrentProgram[MESA_SHADER_FRAGMENT] is used for this check
> * to differentiate between the GLSL and non-GLSL cases.
> */
> - if (ctx->Shader.CurrentProgram[MESA_SHADER_FRAGMENT] == NULL)
> + if (ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT] == NULL)
> wm->thread1.floating_point_mode = BRW_FLOATING_POINT_NON_IEEE_754;
> else
> wm->thread1.floating_point_mode = BRW_FLOATING_POINT_IEEE_754;
> diff --git a/src/mesa/drivers/dri/i965/gen8_ps_state.c b/src/mesa/drivers/dri/i965/gen8_ps_state.c
> index 3aa0ef3..a3ce1d4 100644
> --- a/src/mesa/drivers/dri/i965/gen8_ps_state.c
> +++ b/src/mesa/drivers/dri/i965/gen8_ps_state.c
> @@ -146,7 +146,7 @@ upload_ps_state(struct brw_context *brw)
> * rendering, CurrentFragmentProgram is used for this check to
> * differentiate between the GLSL and non-GLSL cases.
> */
> - if (ctx->Shader.CurrentProgram[MESA_SHADER_FRAGMENT] == NULL)
> + if (ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT] == NULL)
> dw3 |= GEN7_PS_FLOATING_POINT_MODE_ALT;
>
> /* 3DSTATE_PS expects the number of threads per PSD, which is always 64;
> diff --git a/src/mesa/drivers/dri/i965/gen8_vs_state.c b/src/mesa/drivers/dri/i965/gen8_vs_state.c
> index 00f2731..5a2021f 100644
> --- a/src/mesa/drivers/dri/i965/gen8_vs_state.c
> +++ b/src/mesa/drivers/dri/i965/gen8_vs_state.c
> @@ -42,7 +42,7 @@ upload_vs_state(struct brw_context *brw)
> /* Use ALT floating point mode for ARB vertex programs, because they
> * require 0^0 == 1.
> */
> - if (ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX] == NULL)
> + if (ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX] == NULL)
> floating_point_mode = GEN6_VS_FLOATING_POINT_MODE_ALT;
>
> BEGIN_BATCH(9);
>
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