[Mesa-dev] [PATCH v2 4/7] dri/radeon: Don't emit saturate for vertex shaders

Ian Romanick idr at freedesktop.org
Wed Dec 3 15:03:28 PST 2014


On 12/01/2014 05:47 AM, Abdiel Janulgue wrote:
> Signed-off-by: Abdiel Janulgue <abdiel.janulgue at linux.intel.com>
> ---
>  src/mesa/drivers/dri/r200/r200_context.c | 2 ++
>  1 file changed, 2 insertions(+)
> 
> diff --git a/src/mesa/drivers/dri/r200/r200_context.c b/src/mesa/drivers/dri/r200/r200_context.c
> index 931f437..8533123 100644
> --- a/src/mesa/drivers/dri/r200/r200_context.c
> +++ b/src/mesa/drivers/dri/r200/r200_context.c
> @@ -368,6 +368,8 @@ GLboolean r200CreateContext( gl_api api,
>     ctx->Extensions.NV_texture_rectangle = true;
>     ctx->Extensions.OES_EGL_image = true;
>  
> +   ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].EmitNoSat = true;
> +

r200 doesn't enable GLSL, so this is not needed.

>     if (!(rmesa->radeon.radeonScreen->chip_flags & R200_CHIPSET_YCBCR_BROKEN)) {
>       /* yuv textures don't work with some chips - R200 / rv280 okay so far
>  	others get the bit ordering right but don't actually do YUV-RGB conversion */
> 



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