[Mesa-dev] [PATCH] i965: Compute VS attribute WA bits earlier and check if they changed.

Kenneth Graunke kenneth at whitecape.org
Wed Dec 3 17:42:04 PST 2014


BRW_NEW_VERTICES is flagged every time we draw a primitive.  Having
the brw_vs_prog atom depend on BRW_NEW_VERTICES meant that we had to
compute the VS program key and do a program cache lookup for every
single primitive.  This is painfully expensive.

The workaround bit computation is almost entirely based on the vertex
attribute arrays (brw->vb.inputs[i]), which are set by brw_merge_inputs.
The only thing it uses the VS program for is to see which VS inputs are
actually read.  brw_merge_inputs() happens once per primitive, and can
safely look at the currently bound vertex program, as it doesn't change
in the middle of a draw.

This patch moves the workaround bit computation to brw_merge_inputs(),
right after assigning brw->vb.inputs[i], and stores the previous WA bit
values in the context.  If they've actually changed from the last draw
(which is uncommon), we signal that we need a new vertex program,
causing brw_vs_prog to compute a new key.

Logically, it might make sense to create a BRW_NEW_VS_WORKAROUND_BITS
state flag, but I chose to use BRW_NEW_VERTEX_PROGRAM since it should
work just as well, and already exists.

Improves performance in Gl32Batch7 by 15.5728% +/- 1.96978% on my
Haswell GT3e system.  I'm told that Baytrail shows similar gains.

Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
 src/mesa/drivers/dri/i965/brw_context.h |  8 ++++++
 src/mesa/drivers/dri/i965/brw_draw.c    | 46 +++++++++++++++++++++++++++++++++
 src/mesa/drivers/dri/i965/brw_vs.c      | 42 +++---------------------------
 3 files changed, 58 insertions(+), 38 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h
index ec4b3dd..ace29df 100644
--- a/src/mesa/drivers/dri/i965/brw_context.h
+++ b/src/mesa/drivers/dri/i965/brw_context.h
@@ -1129,6 +1129,14 @@ struct brw_context
        * the same VB packed over and over again.
        */
       unsigned int start_vertex_bias;
+
+      /**
+       * Certain vertex attribute formats aren't natively handled by the
+       * hardware and require special VS code to fix up their values.
+       *
+       * These bitfields indicate which workarounds are needed.
+       */
+      uint8_t attrib_wa_flags[VERT_ATTRIB_MAX];
    } vb;
 
    struct {
diff --git a/src/mesa/drivers/dri/i965/brw_draw.c b/src/mesa/drivers/dri/i965/brw_draw.c
index 4c2802a..d2ea085 100644
--- a/src/mesa/drivers/dri/i965/brw_draw.c
+++ b/src/mesa/drivers/dri/i965/brw_draw.c
@@ -46,6 +46,7 @@
 #include "brw_defines.h"
 #include "brw_context.h"
 #include "brw_state.h"
+#include "brw_vs.h"
 
 #include "intel_batchbuffer.h"
 #include "intel_buffers.h"
@@ -281,6 +282,7 @@ static void brw_emit_prim(struct brw_context *brw,
 static void brw_merge_inputs( struct brw_context *brw,
 		       const struct gl_client_array *arrays[])
 {
+   const struct gl_context *ctx = &brw->ctx;
    GLuint i;
 
    for (i = 0; i < brw->vb.nr_buffers; i++) {
@@ -293,6 +295,50 @@ static void brw_merge_inputs( struct brw_context *brw,
       brw->vb.inputs[i].buffer = -1;
       brw->vb.inputs[i].glarray = arrays[i];
    }
+
+   if (brw->gen < 8 && !brw->is_haswell) {
+      struct gl_program *vp = &ctx->VertexProgram._Current->Base;
+      /* Prior to Haswell, the hardware can't natively support GL_FIXED or
+       * 2_10_10_10_REV vertex formats.  Set appropriate workaround flags.
+       */
+      for (i = 0; i < VERT_ATTRIB_MAX; i++) {
+         if (!(vp->InputsRead & BITFIELD64_BIT(i)))
+            continue;
+
+         uint8_t wa_flags = 0;
+
+         switch (brw->vb.inputs[i].glarray->Type) {
+
+         case GL_FIXED:
+            wa_flags = brw->vb.inputs[i].glarray->Size;
+            break;
+
+         case GL_INT_2_10_10_10_REV:
+            wa_flags |= BRW_ATTRIB_WA_SIGN;
+            /* fallthough */
+
+         case GL_UNSIGNED_INT_2_10_10_10_REV:
+            if (brw->vb.inputs[i].glarray->Format == GL_BGRA)
+               wa_flags |= BRW_ATTRIB_WA_BGRA;
+
+            if (brw->vb.inputs[i].glarray->Normalized)
+               wa_flags |= BRW_ATTRIB_WA_NORMALIZE;
+            else if (!brw->vb.inputs[i].glarray->Integer)
+               wa_flags |= BRW_ATTRIB_WA_SCALE;
+
+            break;
+         }
+
+         if (brw->vb.attrib_wa_flags[i] != wa_flags) {
+            brw->vb.attrib_wa_flags[i] = wa_flags;
+            /* New workaround flags means we need to compute a new program
+             * key and look up the associated vertex shader.  Just flag that
+             * we have a new shader program, since it triggers that effect.
+             */
+            brw->state.dirty.brw |= BRW_NEW_VERTEX_PROGRAM;
+         }
+      }
+   }
 }
 
 /**
diff --git a/src/mesa/drivers/dri/i965/brw_vs.c b/src/mesa/drivers/dri/i965/brw_vs.c
index 2f628e5..6dbac1e 100644
--- a/src/mesa/drivers/dri/i965/brw_vs.c
+++ b/src/mesa/drivers/dri/i965/brw_vs.c
@@ -449,42 +449,9 @@ static void brw_upload_vs_prog(struct brw_context *brw)
    brw_populate_sampler_prog_key_data(ctx, prog, brw->vs.base.sampler_count,
                                       &key.base.tex);
 
-   /* BRW_NEW_VERTICES */
-   if (brw->gen < 8 && !brw->is_haswell) {
-      /* Prior to Haswell, the hardware can't natively support GL_FIXED or
-       * 2_10_10_10_REV vertex formats.  Set appropriate workaround flags.
-       */
-      for (i = 0; i < VERT_ATTRIB_MAX; i++) {
-         if (!(vp->program.Base.InputsRead & BITFIELD64_BIT(i)))
-            continue;
-
-         uint8_t wa_flags = 0;
-
-         switch (brw->vb.inputs[i].glarray->Type) {
-
-         case GL_FIXED:
-            wa_flags = brw->vb.inputs[i].glarray->Size;
-            break;
-
-         case GL_INT_2_10_10_10_REV:
-            wa_flags |= BRW_ATTRIB_WA_SIGN;
-            /* fallthough */
-
-         case GL_UNSIGNED_INT_2_10_10_10_REV:
-            if (brw->vb.inputs[i].glarray->Format == GL_BGRA)
-               wa_flags |= BRW_ATTRIB_WA_BGRA;
-
-            if (brw->vb.inputs[i].glarray->Normalized)
-               wa_flags |= BRW_ATTRIB_WA_NORMALIZE;
-            else if (!brw->vb.inputs[i].glarray->Integer)
-               wa_flags |= BRW_ATTRIB_WA_SCALE;
-
-            break;
-         }
-
-         key.gl_attrib_wa_flags[i] = wa_flags;
-      }
-   }
+   /* BRW_NEW_VERTEX_PROGRAM */
+   memcpy(key.gl_attrib_wa_flags, brw->vb.attrib_wa_flags,
+          sizeof(brw->vb.attrib_wa_flags));
 
    if (!brw_search_cache(&brw->cache, BRW_CACHE_VS_PROG,
 			 &key, sizeof(key),
@@ -521,8 +488,7 @@ const struct brw_tracked_state brw_vs_prog = {
                _NEW_POLYGON |
                _NEW_TEXTURE |
                _NEW_TRANSFORM,
-      .brw   = BRW_NEW_VERTEX_PROGRAM |
-               BRW_NEW_VERTICES,
+      .brw   = BRW_NEW_VERTEX_PROGRAM,
    },
    .emit = brw_upload_vs_prog
 };
-- 
2.1.3



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