[Mesa-dev] [PATCH v2 14/23] mesa: Autogenerate format_unpack.c
Emil Velikov
emil.l.velikov at gmail.com
Wed Dec 3 03:39:16 PST 2014
Hi Iago,
My comments for patch 13 seems to apply here as well :)
Thanks
Emil
On 01/12/14 11:04, Iago Toral Quiroga wrote:
> From: Jason Ekstrand <jason.ekstrand at intel.com>
>
> Signed-off-by: Jason Ekstrand <jason.ekstrand at intel.com>
>
> v2 by Samuel Iglesias <siglesias at igalia.com>:
> - Add usage of INDENT_FLAGS in Makefile.am
>
> v3 by Samuel Iglesias <siglesias at igalia.com>:
> - Modify unpack_float_*() and unpack_ubyte_*() function generation
> to use c.datatype() and f.datatype()
> - Fix out-of-tree build
>
> Signed-off-by: Samuel Iglesias Gonsalvez <siglesias at igalia.com>
> ---
> src/mesa/Makefile.am | 12 +
> src/mesa/Makefile.sources | 2 +-
> src/mesa/main/format_unpack.c | 4391 ------------------------------------
> src/mesa/main/format_unpack.c.mako | 882 ++++++++
> 4 files changed, 895 insertions(+), 4392 deletions(-)
> delete mode 100644 src/mesa/main/format_unpack.c
> create mode 100644 src/mesa/main/format_unpack.c.mako
>
> diff --git a/src/mesa/Makefile.am b/src/mesa/Makefile.am
> index 849c9da..c0ef4c3 100644
> --- a/src/mesa/Makefile.am
> +++ b/src/mesa/Makefile.am
> @@ -69,6 +69,7 @@ BUILT_SOURCES = \
> main/format_info.c \
> $(BUILDDIR)main/git_sha1.h \
> $(BUILDDIR)main/format_pack.c \
> + $(BUILDDIR)main/format_unpack.c \
> $(BUILDDIR)program/program_parse.tab.c \
> $(BUILDDIR)program/lex.yy.c
> CLEANFILES = \
> @@ -103,6 +104,17 @@ $(BUILDDIR)main/format_pack.c: main/format_pack.c.mako main/formats.csv \
> cat $@.tmp | $(INDENT) $(INDENT_FLAGS) > $@; \
> rm $@.tmp;
>
> +$(BUILDDIR)main/format_unpack.c: main/format_unpack.c.mako main/formats.csv \
> + main/run_mako.py main/format_parser.py
> + $(AM_V_GEN)set -e; \
> + cd $(srcdir); \
> + $(PYTHON2) $(PYTHON_FLAGS) main/run_mako.py \
> + main/format_unpack.c.mako main/formats.csv > \
> + $(BUILDDIR_ABSOLUTE_PATH)/$@.tmp; \
> + cd $(BUILDDIR_ABSOLUTE_PATH); \
> + cat $@.tmp | $(INDENT) $(INDENT_FLAGS) > $@; \
> + rm $@.tmp;
> +
> main/formats.c: main/format_info.c
>
> noinst_LTLIBRARIES = $(ARCH_LIBS)
> diff --git a/src/mesa/Makefile.sources b/src/mesa/Makefile.sources
> index 99fc497..2b0f3fb 100644
> --- a/src/mesa/Makefile.sources
> +++ b/src/mesa/Makefile.sources
> @@ -51,7 +51,7 @@ MAIN_FILES = \
> $(SRCDIR)main/formatquery.c \
> $(SRCDIR)main/formats.c \
> $(BUILDDIR)main/format_pack.c \
> - $(SRCDIR)main/format_unpack.c \
> + $(BUILDDIR)main/format_unpack.c \
> $(SRCDIR)main/format_utils.c \
> $(SRCDIR)main/framebuffer.c \
> $(SRCDIR)main/get.c \
> diff --git a/src/mesa/main/format_unpack.c b/src/mesa/main/format_unpack.c
> deleted file mode 100644
> index 8a95fad..0000000
> --- a/src/mesa/main/format_unpack.c
> +++ /dev/null
> @@ -1,4391 +0,0 @@
> -/*
> - * Mesa 3-D graphics library
> - *
> - * Copyright (c) 2011 VMware, Inc.
> - *
> - * Permission is hereby granted, free of charge, to any person obtaining a
> - * copy of this software and associated documentation files (the "Software"),
> - * to deal in the Software without restriction, including without limitation
> - * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> - * and/or sell copies of the Software, and to permit persons to whom the
> - * Software is furnished to do so, subject to the following conditions:
> - *
> - * The above copyright notice and this permission notice shall be included
> - * in all copies or substantial portions of the Software.
> - *
> - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
> - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
> - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
> - * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
> - * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
> - * OTHER DEALINGS IN THE SOFTWARE.
> - */
> -
> -
> -#include "colormac.h"
> -#include "format_unpack.h"
> -#include "macros.h"
> -#include "../../gallium/auxiliary/util/u_format_rgb9e5.h"
> -#include "../../gallium/auxiliary/util/u_format_r11g11b10f.h"
> -#include "util/format_srgb.h"
> -
> -
> -/** Helper struct for MESA_FORMAT_Z32_FLOAT_S8X24_UINT */
> -struct z32f_x24s8
> -{
> - float z;
> - uint32_t x24s8;
> -};
> -
> -
> -/* Expand 1, 2, 3, 4, 5, 6-bit values to fill 8 bits */
> -
> -#define EXPAND_1_8(X) ( (X) ? 0xff : 0x0 )
> -
> -#define EXPAND_2_8(X) ( ((X) << 6) | ((X) << 4) | ((X) << 2) | (X) )
> -
> -#define EXPAND_3_8(X) ( ((X) << 5) | ((X) << 2) | ((X) >> 1) )
> -
> -#define EXPAND_4_8(X) ( ((X) << 4) | (X) )
> -
> -#define EXPAND_5_8(X) ( ((X) << 3) | ((X) >> 2) )
> -
> -#define EXPAND_6_8(X) ( ((X) << 2) | ((X) >> 4) )
> -
> -
> -/**********************************************************************/
> -/* Unpack, returning GLfloat colors */
> -/**********************************************************************/
> -
> -typedef void (*unpack_rgba_func)(const void *src, GLfloat dst[][4], GLuint n);
> -
> -
> -static void
> -unpack_A8B8G8R8_UNORM(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLuint *s = ((const GLuint *) src);
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = UBYTE_TO_FLOAT( (s[i] >> 24) );
> - dst[i][GCOMP] = UBYTE_TO_FLOAT( (s[i] >> 16) & 0xff );
> - dst[i][BCOMP] = UBYTE_TO_FLOAT( (s[i] >> 8) & 0xff );
> - dst[i][ACOMP] = UBYTE_TO_FLOAT( (s[i] ) & 0xff );
> - }
> -}
> -
> -static void
> -unpack_R8G8B8A8_UNORM(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLuint *s = ((const GLuint *) src);
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = UBYTE_TO_FLOAT( (s[i] ) & 0xff );
> - dst[i][GCOMP] = UBYTE_TO_FLOAT( (s[i] >> 8) & 0xff );
> - dst[i][BCOMP] = UBYTE_TO_FLOAT( (s[i] >> 16) & 0xff );
> - dst[i][ACOMP] = UBYTE_TO_FLOAT( (s[i] >> 24) );
> - }
> -}
> -
> -static void
> -unpack_B8G8R8A8_UNORM(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLuint *s = ((const GLuint *) src);
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = UBYTE_TO_FLOAT( (s[i] >> 16) & 0xff );
> - dst[i][GCOMP] = UBYTE_TO_FLOAT( (s[i] >> 8) & 0xff );
> - dst[i][BCOMP] = UBYTE_TO_FLOAT( (s[i] ) & 0xff );
> - dst[i][ACOMP] = UBYTE_TO_FLOAT( (s[i] >> 24) );
> - }
> -}
> -
> -static void
> -unpack_A8R8G8B8_UNORM(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLuint *s = ((const GLuint *) src);
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = UBYTE_TO_FLOAT( (s[i] >> 8) & 0xff );
> - dst[i][GCOMP] = UBYTE_TO_FLOAT( (s[i] >> 16) & 0xff );
> - dst[i][BCOMP] = UBYTE_TO_FLOAT( (s[i] >> 24) );
> - dst[i][ACOMP] = UBYTE_TO_FLOAT( (s[i] ) & 0xff );
> - }
> -}
> -
> -static void
> -unpack_RGBX8888(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLuint *s = ((const GLuint *) src);
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = UBYTE_TO_FLOAT( (s[i] >> 24) );
> - dst[i][GCOMP] = UBYTE_TO_FLOAT( (s[i] >> 16) & 0xff );
> - dst[i][BCOMP] = UBYTE_TO_FLOAT( (s[i] >> 8) & 0xff );
> - dst[i][ACOMP] = 1.0f;
> - }
> -}
> -
> -static void
> -unpack_RGBX8888_REV(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLuint *s = ((const GLuint *) src);
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = UBYTE_TO_FLOAT( (s[i] ) & 0xff );
> - dst[i][GCOMP] = UBYTE_TO_FLOAT( (s[i] >> 8) & 0xff );
> - dst[i][BCOMP] = UBYTE_TO_FLOAT( (s[i] >> 16) & 0xff );
> - dst[i][ACOMP] = 1.0f;
> - }
> -}
> -
> -static void
> -unpack_B8G8R8X8_UNORM(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLuint *s = ((const GLuint *) src);
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = UBYTE_TO_FLOAT( (s[i] >> 16) & 0xff );
> - dst[i][GCOMP] = UBYTE_TO_FLOAT( (s[i] >> 8) & 0xff );
> - dst[i][BCOMP] = UBYTE_TO_FLOAT( (s[i] ) & 0xff );
> - dst[i][ACOMP] = 1.0f;
> - }
> -}
> -
> -static void
> -unpack_X8R8G8B8_UNORM(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLuint *s = ((const GLuint *) src);
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = UBYTE_TO_FLOAT( (s[i] >> 8) & 0xff );
> - dst[i][GCOMP] = UBYTE_TO_FLOAT( (s[i] >> 16) & 0xff );
> - dst[i][BCOMP] = UBYTE_TO_FLOAT( (s[i] >> 24) );
> - dst[i][ACOMP] = 1.0f;
> - }
> -}
> -
> -static void
> -unpack_BGR_UNORM8(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLubyte *s = (const GLubyte *) src;
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = UBYTE_TO_FLOAT( s[i*3+2] );
> - dst[i][GCOMP] = UBYTE_TO_FLOAT( s[i*3+1] );
> - dst[i][BCOMP] = UBYTE_TO_FLOAT( s[i*3+0] );
> - dst[i][ACOMP] = 1.0F;
> - }
> -}
> -
> -static void
> -unpack_RGB_UNORM8(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLubyte *s = (const GLubyte *) src;
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = UBYTE_TO_FLOAT( s[i*3+0] );
> - dst[i][GCOMP] = UBYTE_TO_FLOAT( s[i*3+1] );
> - dst[i][BCOMP] = UBYTE_TO_FLOAT( s[i*3+2] );
> - dst[i][ACOMP] = 1.0F;
> - }
> -}
> -
> -static void
> -unpack_B5G6R5_UNORM(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLushort *s = ((const GLushort *) src);
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = ((s[i] >> 11) & 0x1f) * (1.0F / 31.0F);
> - dst[i][GCOMP] = ((s[i] >> 5 ) & 0x3f) * (1.0F / 63.0F);
> - dst[i][BCOMP] = ((s[i] ) & 0x1f) * (1.0F / 31.0F);
> - dst[i][ACOMP] = 1.0F;
> - }
> -}
> -
> -static void
> -unpack_R5G6B5_UNORM(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLushort *s = ((const GLushort *) src);
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - GLuint t = (s[i] >> 8) | (s[i] << 8); /* byte swap */
> - dst[i][RCOMP] = UBYTE_TO_FLOAT( ((t >> 8) & 0xf8) | ((t >> 13) & 0x7) );
> - dst[i][GCOMP] = UBYTE_TO_FLOAT( ((t >> 3) & 0xfc) | ((t >> 9) & 0x3) );
> - dst[i][BCOMP] = UBYTE_TO_FLOAT( ((t << 3) & 0xf8) | ((t >> 2) & 0x7) );
> - dst[i][ACOMP] = 1.0F;
> - }
> -}
> -
> -static void
> -unpack_B4G4R4A4_UNORM(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLushort *s = ((const GLushort *) src);
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = ((s[i] >> 8) & 0xf) * (1.0F / 15.0F);
> - dst[i][GCOMP] = ((s[i] >> 4) & 0xf) * (1.0F / 15.0F);
> - dst[i][BCOMP] = ((s[i] ) & 0xf) * (1.0F / 15.0F);
> - dst[i][ACOMP] = ((s[i] >> 12) & 0xf) * (1.0F / 15.0F);
> - }
> -}
> -
> -static void
> -unpack_A4R4G4B4_UNORM(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLushort *s = ((const GLushort *) src);
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = ((s[i] >> 4) & 0xf) * (1.0F / 15.0F);
> - dst[i][GCOMP] = ((s[i] >> 8) & 0xf) * (1.0F / 15.0F);
> - dst[i][BCOMP] = ((s[i] >> 12) & 0xf) * (1.0F / 15.0F);
> - dst[i][ACOMP] = ((s[i] ) & 0xf) * (1.0F / 15.0F);
> - }
> -}
> -
> -static void
> -unpack_A1B5G5R5_UNORM(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLushort *s = ((const GLushort *) src);
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = ((s[i] >> 11) & 0x1f) * (1.0F / 31.0F);
> - dst[i][GCOMP] = ((s[i] >> 6) & 0x1f) * (1.0F / 31.0F);
> - dst[i][BCOMP] = ((s[i] >> 1) & 0x1f) * (1.0F / 31.0F);
> - dst[i][ACOMP] = ((s[i] ) & 0x01) * 1.0F;
> - }
> -}
> -
> -static void
> -unpack_B5G5R5A1_UNORM(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLushort *s = ((const GLushort *) src);
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = ((s[i] >> 10) & 0x1f) * (1.0F / 31.0F);
> - dst[i][GCOMP] = ((s[i] >> 5) & 0x1f) * (1.0F / 31.0F);
> - dst[i][BCOMP] = ((s[i] >> 0) & 0x1f) * (1.0F / 31.0F);
> - dst[i][ACOMP] = ((s[i] >> 15) & 0x01) * 1.0F;
> - }
> -}
> -
> -static void
> -unpack_A1R5G5B5_UNORM(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - /* Warning: this function does not match the current Mesa definition
> - * of MESA_FORMAT_A1R5G5B5_UNORM.
> - */
> - const GLushort *s = ((const GLushort *) src);
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - GLushort tmp = (s[i] << 8) | (s[i] >> 8); /* byteswap */
> - dst[i][RCOMP] = ((tmp >> 10) & 0x1f) * (1.0F / 31.0F);
> - dst[i][GCOMP] = ((tmp >> 5) & 0x1f) * (1.0F / 31.0F);
> - dst[i][BCOMP] = ((tmp >> 0) & 0x1f) * (1.0F / 31.0F);
> - dst[i][ACOMP] = ((tmp >> 15) & 0x01) * 1.0F;
> - }
> -}
> -
> -static void
> -unpack_L4A4_UNORM(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLubyte *s = ((const GLubyte *) src);
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] =
> - dst[i][GCOMP] =
> - dst[i][BCOMP] = (s[i] & 0xf) * (1.0F / 15.0F);
> - dst[i][ACOMP] = ((s[i] >> 4) & 0xf) * (1.0F / 15.0F);
> - }
> -}
> -
> -static void
> -unpack_L8A8_UNORM(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLushort *s = ((const GLushort *) src);
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] =
> - dst[i][GCOMP] =
> - dst[i][BCOMP] = UBYTE_TO_FLOAT( s[i] & 0xff );
> - dst[i][ACOMP] = UBYTE_TO_FLOAT( s[i] >> 8 );
> - }
> -}
> -
> -static void
> -unpack_A8L8_UNORM(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLushort *s = ((const GLushort *) src);
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] =
> - dst[i][GCOMP] =
> - dst[i][BCOMP] = UBYTE_TO_FLOAT( s[i] >> 8 );
> - dst[i][ACOMP] = UBYTE_TO_FLOAT( s[i] & 0xff );
> - }
> -}
> -
> -static void
> -unpack_L16A16_UNORM(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLuint *s = ((const GLuint *) src);
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] =
> - dst[i][GCOMP] =
> - dst[i][BCOMP] = USHORT_TO_FLOAT( s[i] & 0xffff );
> - dst[i][ACOMP] = USHORT_TO_FLOAT( s[i] >> 16 );
> - }
> -}
> -
> -static void
> -unpack_A16L16_UNORM(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLuint *s = ((const GLuint *) src);
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] =
> - dst[i][GCOMP] =
> - dst[i][BCOMP] = USHORT_TO_FLOAT( s[i] >> 16 );
> - dst[i][ACOMP] = USHORT_TO_FLOAT( s[i] & 0xffff );
> - }
> -}
> -
> -static void
> -unpack_B2G3R3_UNORM(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLubyte *s = ((const GLubyte *) src);
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = ((s[i] >> 5) & 0x7) * (1.0F / 7.0F);
> - dst[i][GCOMP] = ((s[i] >> 2) & 0x7) * (1.0F / 7.0F);
> - dst[i][BCOMP] = ((s[i] ) & 0x3) * (1.0F / 3.0F);
> - dst[i][ACOMP] = 1.0F;
> - }
> -}
> -
> -
> -static void
> -unpack_A_UNORM8(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLubyte *s = ((const GLubyte *) src);
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] =
> - dst[i][GCOMP] =
> - dst[i][BCOMP] = 0.0F;
> - dst[i][ACOMP] = UBYTE_TO_FLOAT(s[i]);
> - }
> -}
> -
> -static void
> -unpack_A_UNORM16(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLushort *s = ((const GLushort *) src);
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] =
> - dst[i][GCOMP] =
> - dst[i][BCOMP] = 0.0F;
> - dst[i][ACOMP] = USHORT_TO_FLOAT(s[i]);
> - }
> -}
> -
> -static void
> -unpack_L_UNORM8(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLubyte *s = ((const GLubyte *) src);
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] =
> - dst[i][GCOMP] =
> - dst[i][BCOMP] = UBYTE_TO_FLOAT(s[i]);
> - dst[i][ACOMP] = 1.0F;
> - }
> -}
> -
> -static void
> -unpack_L_UNORM16(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLushort *s = ((const GLushort *) src);
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] =
> - dst[i][GCOMP] =
> - dst[i][BCOMP] = USHORT_TO_FLOAT(s[i]);
> - dst[i][ACOMP] = 1.0F;
> - }
> -}
> -
> -static void
> -unpack_I_UNORM8(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLubyte *s = ((const GLubyte *) src);
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] =
> - dst[i][GCOMP] =
> - dst[i][BCOMP] =
> - dst[i][ACOMP] = UBYTE_TO_FLOAT(s[i]);
> - }
> -}
> -
> -static void
> -unpack_I_UNORM16(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLushort *s = ((const GLushort *) src);
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] =
> - dst[i][GCOMP] =
> - dst[i][BCOMP] =
> - dst[i][ACOMP] = USHORT_TO_FLOAT(s[i]);
> - }
> -}
> -
> -static void
> -unpack_YCBCR(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - const GLushort *src0 = ((const GLushort *) src) + i * 2; /* even */
> - const GLushort *src1 = src0 + 1; /* odd */
> - const GLubyte y0 = (*src0 >> 8) & 0xff; /* luminance */
> - const GLubyte cb = *src0 & 0xff; /* chroma U */
> - const GLubyte y1 = (*src1 >> 8) & 0xff; /* luminance */
> - const GLubyte cr = *src1 & 0xff; /* chroma V */
> - const GLubyte y = (i & 1) ? y1 : y0; /* choose even/odd luminance */
> - GLfloat r = 1.164F * (y - 16) + 1.596F * (cr - 128);
> - GLfloat g = 1.164F * (y - 16) - 0.813F * (cr - 128) - 0.391F * (cb - 128);
> - GLfloat b = 1.164F * (y - 16) + 2.018F * (cb - 128);
> - r *= (1.0F / 255.0F);
> - g *= (1.0F / 255.0F);
> - b *= (1.0F / 255.0F);
> - dst[i][RCOMP] = CLAMP(r, 0.0F, 1.0F);
> - dst[i][GCOMP] = CLAMP(g, 0.0F, 1.0F);
> - dst[i][BCOMP] = CLAMP(b, 0.0F, 1.0F);
> - dst[i][ACOMP] = 1.0F;
> - }
> -}
> -
> -static void
> -unpack_YCBCR_REV(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - const GLushort *src0 = ((const GLushort *) src) + i * 2; /* even */
> - const GLushort *src1 = src0 + 1; /* odd */
> - const GLubyte y0 = *src0 & 0xff; /* luminance */
> - const GLubyte cr = (*src0 >> 8) & 0xff; /* chroma V */
> - const GLubyte y1 = *src1 & 0xff; /* luminance */
> - const GLubyte cb = (*src1 >> 8) & 0xff; /* chroma U */
> - const GLubyte y = (i & 1) ? y1 : y0; /* choose even/odd luminance */
> - GLfloat r = 1.164F * (y - 16) + 1.596F * (cr - 128);
> - GLfloat g = 1.164F * (y - 16) - 0.813F * (cr - 128) - 0.391F * (cb - 128);
> - GLfloat b = 1.164F * (y - 16) + 2.018F * (cb - 128);
> - r *= (1.0F / 255.0F);
> - g *= (1.0F / 255.0F);
> - b *= (1.0F / 255.0F);
> - dst[i][RCOMP] = CLAMP(r, 0.0F, 1.0F);
> - dst[i][GCOMP] = CLAMP(g, 0.0F, 1.0F);
> - dst[i][BCOMP] = CLAMP(b, 0.0F, 1.0F);
> - dst[i][ACOMP] = 1.0F;
> - }
> -}
> -
> -static void
> -unpack_R_UNORM8(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLubyte *s = ((const GLubyte *) src);
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][0] = UBYTE_TO_FLOAT(s[i]);
> - dst[i][1] =
> - dst[i][2] = 0.0F;
> - dst[i][3] = 1.0F;
> - }
> -}
> -
> -static void
> -unpack_R8G8_UNORM(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLushort *s = ((const GLushort *) src);
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = UBYTE_TO_FLOAT( s[i] & 0xff );
> - dst[i][GCOMP] = UBYTE_TO_FLOAT( s[i] >> 8 );
> - dst[i][BCOMP] = 0.0;
> - dst[i][ACOMP] = 1.0;
> - }
> -}
> -
> -static void
> -unpack_G8R8_UNORM(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLushort *s = ((const GLushort *) src);
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = UBYTE_TO_FLOAT( s[i] >> 8 );
> - dst[i][GCOMP] = UBYTE_TO_FLOAT( s[i] & 0xff );
> - dst[i][BCOMP] = 0.0;
> - dst[i][ACOMP] = 1.0;
> - }
> -}
> -
> -static void
> -unpack_R_UNORM16(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLushort *s = ((const GLushort *) src);
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = USHORT_TO_FLOAT(s[i]);
> - dst[i][GCOMP] = 0.0;
> - dst[i][BCOMP] = 0.0;
> - dst[i][ACOMP] = 1.0;
> - }
> -}
> -
> -static void
> -unpack_R16G16_UNORM(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLuint *s = ((const GLuint *) src);
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = USHORT_TO_FLOAT( s[i] & 0xffff );
> - dst[i][GCOMP] = USHORT_TO_FLOAT( s[i] >> 16 );
> - dst[i][BCOMP] = 0.0;
> - dst[i][ACOMP] = 1.0;
> - }
> -}
> -
> -static void
> -unpack_G16R16_UNORM(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLuint *s = ((const GLuint *) src);
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = USHORT_TO_FLOAT( s[i] >> 16 );
> - dst[i][GCOMP] = USHORT_TO_FLOAT( s[i] & 0xffff );
> - dst[i][BCOMP] = 0.0;
> - dst[i][ACOMP] = 1.0;
> - }
> -}
> -
> -static void
> -unpack_B10G10R10A2_UNORM(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLuint *s = ((const GLuint *) src);
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = ((s[i] >> 20) & 0x3ff) * (1.0F / 1023.0F);
> - dst[i][GCOMP] = ((s[i] >> 10) & 0x3ff) * (1.0F / 1023.0F);
> - dst[i][BCOMP] = ((s[i] >> 0) & 0x3ff) * (1.0F / 1023.0F);
> - dst[i][ACOMP] = ((s[i] >> 30) & 0x03) * (1.0F / 3.0F);
> - }
> -}
> -
> -
> -static void
> -unpack_B10G10R10A2_UINT(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLuint *s = (const GLuint *) src;
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = (GLfloat)((s[i] >> 20) & 0x3ff);
> - dst[i][GCOMP] = (GLfloat)((s[i] >> 10) & 0x3ff);
> - dst[i][BCOMP] = (GLfloat)((s[i] >> 0) & 0x3ff);
> - dst[i][ACOMP] = (GLfloat)((s[i] >> 30) & 0x03);
> - }
> -}
> -
> -
> -static void
> -unpack_R10G10B10A2_UINT(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLuint *s = ((const GLuint *) src);
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = (GLfloat)((s[i] >> 0) & 0x3ff);
> - dst[i][GCOMP] = (GLfloat)((s[i] >> 10) & 0x3ff);
> - dst[i][BCOMP] = (GLfloat)((s[i] >> 20) & 0x3ff);
> - dst[i][ACOMP] = (GLfloat)((s[i] >> 30) & 0x03);
> - }
> -}
> -
> -
> -static void
> -unpack_S8_UINT_Z24_UNORM(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - /* only return Z, not stencil data */
> - const GLuint *s = ((const GLuint *) src);
> - const GLdouble scale = 1.0 / (GLdouble) 0xffffff;
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][0] =
> - dst[i][1] =
> - dst[i][2] = (GLfloat) ((s[i] >> 8) * scale);
> - dst[i][3] = 1.0F;
> - ASSERT(dst[i][0] >= 0.0F);
> - ASSERT(dst[i][0] <= 1.0F);
> - }
> -}
> -
> -static void
> -unpack_Z24_UNORM_S8_UINT(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - /* only return Z, not stencil data */
> - const GLuint *s = ((const GLuint *) src);
> - const GLdouble scale = 1.0 / (GLdouble) 0xffffff;
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][0] =
> - dst[i][1] =
> - dst[i][2] = (float) ((s[i] & 0x00ffffff) * scale);
> - dst[i][3] = 1.0F;
> - ASSERT(dst[i][0] >= 0.0F);
> - ASSERT(dst[i][0] <= 1.0F);
> - }
> -}
> -
> -static void
> -unpack_Z_UNORM16(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLushort *s = ((const GLushort *) src);
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][0] =
> - dst[i][1] =
> - dst[i][2] = s[i] * (1.0F / 65535.0F);
> - dst[i][3] = 1.0F;
> - }
> -}
> -
> -static void
> -unpack_Z24_UNORM_X8_UINT(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - unpack_Z24_UNORM_S8_UINT(src, dst, n);
> -}
> -
> -static void
> -unpack_X8_UINT_Z24_UNORM(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - unpack_S8_UINT_Z24_UNORM(src, dst, n);
> -}
> -
> -static void
> -unpack_Z_UNORM32(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLuint *s = ((const GLuint *) src);
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][0] =
> - dst[i][1] =
> - dst[i][2] = s[i] * (1.0F / 0xffffffff);
> - dst[i][3] = 1.0F;
> - }
> -}
> -
> -static void
> -unpack_Z32_FLOAT_S8X24_UINT(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const struct z32f_x24s8 *s = (const struct z32f_x24s8 *) src;
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][0] =
> - dst[i][1] =
> - dst[i][2] = s[i].z;
> - dst[i][3] = 1.0F;
> - }
> -}
> -
> -static void
> -unpack_Z_FLOAT32(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLfloat *s = ((const GLfloat *) src);
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][0] =
> - dst[i][1] =
> - dst[i][2] = s[i];
> - dst[i][3] = 1.0F;
> - }
> -}
> -
> -
> -static void
> -unpack_S8(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - /* should never be used */
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][0] =
> - dst[i][1] =
> - dst[i][2] = 0.0F;
> - dst[i][3] = 1.0F;
> - }
> -}
> -
> -
> -static void
> -unpack_BGR_SRGB8(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLubyte *s = (const GLubyte *) src;
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = util_format_srgb_8unorm_to_linear_float(s[i*3+2]);
> - dst[i][GCOMP] = util_format_srgb_8unorm_to_linear_float(s[i*3+1]);
> - dst[i][BCOMP] = util_format_srgb_8unorm_to_linear_float(s[i*3+0]);
> - dst[i][ACOMP] = 1.0F;
> - }
> -}
> -
> -static void
> -unpack_A8B8G8R8_SRGB(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLuint *s = ((const GLuint *) src);
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = util_format_srgb_8unorm_to_linear_float( (s[i] >> 24) );
> - dst[i][GCOMP] = util_format_srgb_8unorm_to_linear_float( (s[i] >> 16) & 0xff );
> - dst[i][BCOMP] = util_format_srgb_8unorm_to_linear_float( (s[i] >> 8) & 0xff );
> - dst[i][ACOMP] = UBYTE_TO_FLOAT( s[i] & 0xff ); /* linear! */
> - }
> -}
> -
> -static void
> -unpack_B8G8R8A8_SRGB(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLuint *s = ((const GLuint *) src);
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = util_format_srgb_8unorm_to_linear_float( (s[i] >> 16) & 0xff );
> - dst[i][GCOMP] = util_format_srgb_8unorm_to_linear_float( (s[i] >> 8) & 0xff );
> - dst[i][BCOMP] = util_format_srgb_8unorm_to_linear_float( (s[i] ) & 0xff );
> - dst[i][ACOMP] = UBYTE_TO_FLOAT( s[i] >> 24 ); /* linear! */
> - }
> -}
> -
> -static void
> -unpack_A8R8G8B8_SRGB(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLuint *s = ((const GLuint *) src);
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = util_format_srgb_8unorm_to_linear_float( (s[i] >> 8) & 0xff );
> - dst[i][GCOMP] = util_format_srgb_8unorm_to_linear_float( (s[i] >> 16) & 0xff );
> - dst[i][BCOMP] = util_format_srgb_8unorm_to_linear_float( (s[i] >> 24) );
> - dst[i][ACOMP] = UBYTE_TO_FLOAT( s[i] & 0xff ); /* linear! */
> - }
> -}
> -
> -static void
> -unpack_R8G8B8A8_SRGB(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLuint *s = ((const GLuint *) src);
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = util_format_srgb_8unorm_to_linear_float( (s[i] ) & 0xff );
> - dst[i][GCOMP] = util_format_srgb_8unorm_to_linear_float( (s[i] >> 8) & 0xff );
> - dst[i][BCOMP] = util_format_srgb_8unorm_to_linear_float( (s[i] >> 16) & 0xff );
> - dst[i][ACOMP] = UBYTE_TO_FLOAT( s[i] >> 24 ); /* linear! */
> - }
> -}
> -
> -static void
> -unpack_L_SRGB8(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLubyte *s = ((const GLubyte *) src);
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] =
> - dst[i][GCOMP] =
> - dst[i][BCOMP] = util_format_srgb_8unorm_to_linear_float(s[i]);
> - dst[i][ACOMP] = 1.0F;
> - }
> -}
> -
> -static void
> -unpack_L8A8_SRGB(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLushort *s = (const GLushort *) src;
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] =
> - dst[i][GCOMP] =
> - dst[i][BCOMP] = util_format_srgb_8unorm_to_linear_float(s[i] & 0xff);
> - dst[i][ACOMP] = UBYTE_TO_FLOAT(s[i] >> 8); /* linear! */
> - }
> -}
> -
> -static void
> -unpack_A8L8_SRGB(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLushort *s = (const GLushort *) src;
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] =
> - dst[i][GCOMP] =
> - dst[i][BCOMP] = util_format_srgb_8unorm_to_linear_float(s[i] >> 8);
> - dst[i][ACOMP] = UBYTE_TO_FLOAT(s[i] & 0xff); /* linear! */
> - }
> -}
> -
> -static void
> -unpack_SRGB_DXT1(const void *src, GLfloat dst[][4], GLuint n)
> -{
> -}
> -
> -static void
> -unpack_SRGBA_DXT1(const void *src, GLfloat dst[][4], GLuint n)
> -{
> -}
> -
> -static void
> -unpack_SRGBA_DXT3(const void *src, GLfloat dst[][4], GLuint n)
> -{
> -}
> -
> -static void
> -unpack_SRGBA_DXT5(const void *src, GLfloat dst[][4], GLuint n)
> -{
> -}
> -
> -static void
> -unpack_RGB_FXT1(const void *src, GLfloat dst[][4], GLuint n)
> -{
> -}
> -
> -static void
> -unpack_RGBA_FXT1(const void *src, GLfloat dst[][4], GLuint n)
> -{
> -}
> -
> -static void
> -unpack_RGB_DXT1(const void *src, GLfloat dst[][4], GLuint n)
> -{
> -}
> -
> -static void
> -unpack_RGBA_DXT1(const void *src, GLfloat dst[][4], GLuint n)
> -{
> -}
> -
> -static void
> -unpack_RGBA_DXT3(const void *src, GLfloat dst[][4], GLuint n)
> -{
> -}
> -
> -static void
> -unpack_RGBA_DXT5(const void *src, GLfloat dst[][4], GLuint n)
> -{
> -}
> -
> -
> -static void
> -unpack_RGBA_FLOAT32(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLfloat *s = (const GLfloat *) src;
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = s[i*4+0];
> - dst[i][GCOMP] = s[i*4+1];
> - dst[i][BCOMP] = s[i*4+2];
> - dst[i][ACOMP] = s[i*4+3];
> - }
> -}
> -
> -static void
> -unpack_RGBA_FLOAT16(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLhalfARB *s = (const GLhalfARB *) src;
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = _mesa_half_to_float(s[i*4+0]);
> - dst[i][GCOMP] = _mesa_half_to_float(s[i*4+1]);
> - dst[i][BCOMP] = _mesa_half_to_float(s[i*4+2]);
> - dst[i][ACOMP] = _mesa_half_to_float(s[i*4+3]);
> - }
> -}
> -
> -static void
> -unpack_RGB_FLOAT32(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLfloat *s = (const GLfloat *) src;
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = s[i*3+0];
> - dst[i][GCOMP] = s[i*3+1];
> - dst[i][BCOMP] = s[i*3+2];
> - dst[i][ACOMP] = 1.0F;
> - }
> -}
> -
> -static void
> -unpack_RGB_FLOAT16(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLhalfARB *s = (const GLhalfARB *) src;
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = _mesa_half_to_float(s[i*3+0]);
> - dst[i][GCOMP] = _mesa_half_to_float(s[i*3+1]);
> - dst[i][BCOMP] = _mesa_half_to_float(s[i*3+2]);
> - dst[i][ACOMP] = 1.0F;
> - }
> -}
> -
> -static void
> -unpack_A_FLOAT32(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLfloat *s = (const GLfloat *) src;
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] =
> - dst[i][GCOMP] =
> - dst[i][BCOMP] = 0.0F;
> - dst[i][ACOMP] = s[i];
> - }
> -}
> -
> -static void
> -unpack_A_FLOAT16(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLhalfARB *s = (const GLhalfARB *) src;
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] =
> - dst[i][GCOMP] =
> - dst[i][BCOMP] = 0.0F;
> - dst[i][ACOMP] = _mesa_half_to_float(s[i]);
> - }
> -}
> -
> -static void
> -unpack_L_FLOAT32(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLfloat *s = (const GLfloat *) src;
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] =
> - dst[i][GCOMP] =
> - dst[i][BCOMP] = s[i];
> - dst[i][ACOMP] = 1.0F;
> - }
> -}
> -
> -static void
> -unpack_L_FLOAT16(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLhalfARB *s = (const GLhalfARB *) src;
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] =
> - dst[i][GCOMP] =
> - dst[i][BCOMP] = _mesa_half_to_float(s[i]);
> - dst[i][ACOMP] = 1.0F;
> - }
> -}
> -
> -static void
> -unpack_LA_FLOAT32(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLfloat *s = (const GLfloat *) src;
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] =
> - dst[i][GCOMP] =
> - dst[i][BCOMP] = s[i*2+0];
> - dst[i][ACOMP] = s[i*2+1];
> - }
> -}
> -
> -static void
> -unpack_LA_FLOAT16(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLhalfARB *s = (const GLhalfARB *) src;
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] =
> - dst[i][GCOMP] =
> - dst[i][BCOMP] = _mesa_half_to_float(s[i*2+0]);
> - dst[i][ACOMP] = _mesa_half_to_float(s[i*2+1]);
> - }
> -}
> -
> -static void
> -unpack_I_FLOAT32(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLfloat *s = (const GLfloat *) src;
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] =
> - dst[i][GCOMP] =
> - dst[i][BCOMP] =
> - dst[i][ACOMP] = s[i];
> - }
> -}
> -
> -static void
> -unpack_I_FLOAT16(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLhalfARB *s = (const GLhalfARB *) src;
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] =
> - dst[i][GCOMP] =
> - dst[i][BCOMP] =
> - dst[i][ACOMP] = _mesa_half_to_float(s[i]);
> - }
> -}
> -
> -static void
> -unpack_R_FLOAT32(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLfloat *s = (const GLfloat *) src;
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = s[i];
> - dst[i][GCOMP] = 0.0F;
> - dst[i][BCOMP] = 0.0F;
> - dst[i][ACOMP] = 1.0F;
> - }
> -}
> -
> -static void
> -unpack_R_FLOAT16(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLhalfARB *s = (const GLhalfARB *) src;
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = _mesa_half_to_float(s[i]);
> - dst[i][GCOMP] = 0.0F;
> - dst[i][BCOMP] = 0.0F;
> - dst[i][ACOMP] = 1.0F;
> - }
> -}
> -
> -static void
> -unpack_RG_FLOAT32(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLfloat *s = (const GLfloat *) src;
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = s[i*2+0];
> - dst[i][GCOMP] = s[i*2+1];
> - dst[i][BCOMP] = 0.0F;
> - dst[i][ACOMP] = 1.0F;
> - }
> -}
> -
> -static void
> -unpack_RG_FLOAT16(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLhalfARB *s = (const GLhalfARB *) src;
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = _mesa_half_to_float(s[i*2+0]);
> - dst[i][GCOMP] = _mesa_half_to_float(s[i*2+1]);
> - dst[i][BCOMP] = 0.0F;
> - dst[i][ACOMP] = 1.0F;
> - }
> -}
> -
> -static void
> -unpack_ALPHA_UINT8(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLubyte *s = (const GLubyte *) src;
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] =
> - dst[i][GCOMP] =
> - dst[i][BCOMP] = 0.0;
> - dst[i][ACOMP] = (GLfloat) s[i];
> - }
> -}
> -
> -static void
> -unpack_ALPHA_UINT16(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLushort *s = (const GLushort *) src;
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] =
> - dst[i][GCOMP] =
> - dst[i][BCOMP] = 0.0;
> - dst[i][ACOMP] = (GLfloat) s[i];
> - }
> -}
> -
> -static void
> -unpack_ALPHA_UINT32(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLuint *s = (const GLuint *) src;
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] =
> - dst[i][GCOMP] =
> - dst[i][BCOMP] = 0.0;
> - dst[i][ACOMP] = (GLfloat) s[i];
> - }
> -}
> -
> -static void
> -unpack_ALPHA_INT8(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLbyte *s = (const GLbyte *) src;
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] =
> - dst[i][GCOMP] =
> - dst[i][BCOMP] = 0.0;
> - dst[i][ACOMP] = (GLfloat) s[i];
> - }
> -}
> -
> -static void
> -unpack_ALPHA_INT16(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLshort *s = (const GLshort *) src;
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] =
> - dst[i][GCOMP] =
> - dst[i][BCOMP] = 0.0;
> - dst[i][ACOMP] = (GLfloat) s[i];
> - }
> -}
> -
> -static void
> -unpack_ALPHA_INT32(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLint *s = (const GLint *) src;
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] =
> - dst[i][GCOMP] =
> - dst[i][BCOMP] = 0.0;
> - dst[i][ACOMP] = (GLfloat) s[i];
> - }
> -}
> -
> -static void
> -unpack_INTENSITY_UINT8(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLubyte *s = (const GLubyte *) src;
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] =
> - dst[i][GCOMP] =
> - dst[i][BCOMP] =
> - dst[i][ACOMP] = (GLfloat) s[i];
> - }
> -}
> -
> -static void
> -unpack_INTENSITY_UINT16(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLushort *s = (const GLushort *) src;
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] =
> - dst[i][GCOMP] =
> - dst[i][BCOMP] =
> - dst[i][ACOMP] = (GLfloat) s[i];
> - }
> -}
> -
> -static void
> -unpack_INTENSITY_UINT32(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLuint *s = (const GLuint *) src;
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] =
> - dst[i][GCOMP] =
> - dst[i][BCOMP] =
> - dst[i][ACOMP] = (GLfloat) s[i];
> - }
> -}
> -
> -static void
> -unpack_INTENSITY_INT8(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLbyte *s = (const GLbyte *) src;
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] =
> - dst[i][GCOMP] =
> - dst[i][BCOMP] =
> - dst[i][ACOMP] = (GLfloat) s[i];
> - }
> -}
> -
> -static void
> -unpack_INTENSITY_INT16(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLshort *s = (const GLshort *) src;
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] =
> - dst[i][GCOMP] =
> - dst[i][BCOMP] =
> - dst[i][ACOMP] = (GLfloat) s[i];
> - }
> -}
> -
> -static void
> -unpack_INTENSITY_INT32(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLint *s = (const GLint *) src;
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] =
> - dst[i][GCOMP] =
> - dst[i][BCOMP] =
> - dst[i][ACOMP] = (GLfloat) s[i];
> - }
> -}
> -
> -static void
> -unpack_LUMINANCE_UINT8(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLubyte *s = (const GLubyte *) src;
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = dst[i][GCOMP] = dst[i][BCOMP] = (GLfloat) s[i];
> - dst[i][ACOMP] = 1.0;
> - }
> -}
> -
> -static void
> -unpack_LUMINANCE_UINT16(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLushort *s = (const GLushort *) src;
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = dst[i][GCOMP] = dst[i][BCOMP] = (GLfloat) s[i];
> - dst[i][ACOMP] = 1.0;
> - }
> -}
> -
> -static void
> -unpack_LUMINANCE_UINT32(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLuint *s = (const GLuint *) src;
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = dst[i][GCOMP] = dst[i][BCOMP] = (GLfloat) s[i];
> - dst[i][ACOMP] = 1.0;
> - }
> -}
> -
> -static void
> -unpack_LUMINANCE_INT8(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLbyte *s = (const GLbyte *) src;
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = dst[i][GCOMP] = dst[i][BCOMP] = (GLfloat) s[i];
> - dst[i][ACOMP] = 1.0;
> - }
> -}
> -
> -static void
> -unpack_LUMINANCE_INT16(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLshort *s = (const GLshort *) src;
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = dst[i][GCOMP] = dst[i][BCOMP] = (GLfloat) s[i];
> - dst[i][ACOMP] = 1.0;
> - }
> -}
> -
> -static void
> -unpack_LUMINANCE_INT32(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLint *s = (const GLint *) src;
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = dst[i][GCOMP] = dst[i][BCOMP] = (GLfloat) s[i];
> - dst[i][ACOMP] = 1.0;
> - }
> -}
> -
> -static void
> -unpack_LUMINANCE_ALPHA_UINT8(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLubyte *s = (const GLubyte *) src;
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] =
> - dst[i][GCOMP] =
> - dst[i][BCOMP] = (GLfloat) s[2*i+0];
> - dst[i][ACOMP] = (GLfloat) s[2*i+1];
> - }
> -}
> -
> -static void
> -unpack_LUMINANCE_ALPHA_UINT16(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLushort *s = (const GLushort *) src;
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] =
> - dst[i][GCOMP] =
> - dst[i][BCOMP] = (GLfloat) s[2*i+0];
> - dst[i][ACOMP] = (GLfloat) s[2*i+1];
> - }
> -}
> -
> -static void
> -unpack_LUMINANCE_ALPHA_UINT32(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLuint *s = (const GLuint *) src;
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] =
> - dst[i][GCOMP] =
> - dst[i][BCOMP] = (GLfloat) s[2*i+0];
> - dst[i][ACOMP] = (GLfloat) s[2*i+1];
> - }
> -}
> -
> -static void
> -unpack_LUMINANCE_ALPHA_INT8(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLbyte *s = (const GLbyte *) src;
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] =
> - dst[i][GCOMP] =
> - dst[i][BCOMP] = (GLfloat) s[2*i+0];
> - dst[i][ACOMP] = (GLfloat) s[2*i+1];
> - }
> -}
> -
> -static void
> -unpack_LUMINANCE_ALPHA_INT16(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLshort *s = (const GLshort *) src;
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] =
> - dst[i][GCOMP] =
> - dst[i][BCOMP] = (GLfloat) s[2*i+0];
> - dst[i][ACOMP] = (GLfloat) s[2*i+1];
> - }
> -}
> -
> -static void
> -unpack_LUMINANCE_ALPHA_INT32(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLint *s = (const GLint *) src;
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] =
> - dst[i][GCOMP] =
> - dst[i][BCOMP] = (GLfloat) s[2*i+0];
> - dst[i][ACOMP] = (GLfloat) s[2*i+1];
> - }
> -}
> -
> -static void
> -unpack_R_INT8(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLbyte *s = (const GLbyte *) src;
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = (GLfloat) s[i];
> - dst[i][GCOMP] = 0.0;
> - dst[i][BCOMP] = 0.0;
> - dst[i][ACOMP] = 1.0;
> - }
> -}
> -
> -static void
> -unpack_RG_INT8(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLbyte *s = (const GLbyte *) src;
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = (GLfloat) s[i*2+0];
> - dst[i][GCOMP] = (GLfloat) s[i*2+1];
> - dst[i][BCOMP] = 0.0;
> - dst[i][ACOMP] = 1.0;
> - }
> -}
> -
> -static void
> -unpack_RGB_INT8(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLbyte *s = (const GLbyte *) src;
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = (GLfloat) s[i*3+0];
> - dst[i][GCOMP] = (GLfloat) s[i*3+1];
> - dst[i][BCOMP] = (GLfloat) s[i*3+2];
> - dst[i][ACOMP] = 1.0;
> - }
> -}
> -
> -static void
> -unpack_RGBA_INT8(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLbyte *s = (const GLbyte *) src;
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = (GLfloat) s[i*4+0];
> - dst[i][GCOMP] = (GLfloat) s[i*4+1];
> - dst[i][BCOMP] = (GLfloat) s[i*4+2];
> - dst[i][ACOMP] = (GLfloat) s[i*4+3];
> - }
> -}
> -
> -static void
> -unpack_R_INT16(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLshort *s = (const GLshort *) src;
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = (GLfloat) s[i];
> - dst[i][GCOMP] = 0.0;
> - dst[i][BCOMP] = 0.0;
> - dst[i][ACOMP] = 1.0;
> - }
> -}
> -
> -static void
> -unpack_RG_INT16(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLshort *s = (const GLshort *) src;
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = (GLfloat) s[i*2+0];
> - dst[i][GCOMP] = (GLfloat) s[i*2+1];
> - dst[i][BCOMP] = 0.0;
> - dst[i][ACOMP] = 1.0;
> - }
> -}
> -
> -static void
> -unpack_RGB_INT16(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLshort *s = (const GLshort *) src;
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = (GLfloat) s[i*3+0];
> - dst[i][GCOMP] = (GLfloat) s[i*3+1];
> - dst[i][BCOMP] = (GLfloat) s[i*3+2];
> - dst[i][ACOMP] = 1.0;
> - }
> -}
> -
> -static void
> -unpack_RGBA_INT16(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLshort *s = (const GLshort *) src;
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = (GLfloat) s[i*4+0];
> - dst[i][GCOMP] = (GLfloat) s[i*4+1];
> - dst[i][BCOMP] = (GLfloat) s[i*4+2];
> - dst[i][ACOMP] = (GLfloat) s[i*4+3];
> - }
> -}
> -
> -static void
> -unpack_R_INT32(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLint *s = (const GLint *) src;
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = (GLfloat) s[i];
> - dst[i][GCOMP] = 0.0;
> - dst[i][BCOMP] = 0.0;
> - dst[i][ACOMP] = 1.0;
> - }
> -}
> -
> -static void
> -unpack_RG_INT32(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLint *s = (const GLint *) src;
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = (GLfloat) s[i*2+0];
> - dst[i][GCOMP] = (GLfloat) s[i*2+1];
> - dst[i][BCOMP] = 0.0;
> - dst[i][ACOMP] = 1.0;
> - }
> -}
> -
> -static void
> -unpack_RGB_INT32(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLint *s = (const GLint *) src;
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = (GLfloat) s[i*3+0];
> - dst[i][GCOMP] = (GLfloat) s[i*3+1];
> - dst[i][BCOMP] = (GLfloat) s[i*3+2];
> - dst[i][ACOMP] = 1.0;
> - }
> -}
> -
> -
> -static void
> -unpack_RGBA_INT32(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLint *s = (const GLint *) src;
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = (GLfloat) s[i*4+0];
> - dst[i][GCOMP] = (GLfloat) s[i*4+1];
> - dst[i][BCOMP] = (GLfloat) s[i*4+2];
> - dst[i][ACOMP] = (GLfloat) s[i*4+3];
> - }
> -}
> -
> -static void
> -unpack_R_UINT8(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLubyte *s = (const GLubyte *) src;
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = (GLfloat) s[i];
> - dst[i][GCOMP] = 0.0;
> - dst[i][BCOMP] = 0.0;
> - dst[i][ACOMP] = 1.0;
> - }
> -}
> -
> -static void
> -unpack_RG_UINT8(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLubyte *s = (const GLubyte *) src;
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = (GLfloat) s[i*2+0];
> - dst[i][GCOMP] = (GLfloat) s[i*2+1];
> - dst[i][BCOMP] = 0.0;
> - dst[i][ACOMP] = 1.0;
> - }
> -}
> -
> -static void
> -unpack_RGB_UINT8(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLubyte *s = (const GLubyte *) src;
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = (GLfloat) s[i*3+0];
> - dst[i][GCOMP] = (GLfloat) s[i*3+1];
> - dst[i][BCOMP] = (GLfloat) s[i*3+2];
> - dst[i][ACOMP] = 1.0;
> - }
> -}
> -
> -static void
> -unpack_RGBA_UINT8(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLubyte *s = (const GLubyte *) src;
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = (GLfloat) s[i*4+0];
> - dst[i][GCOMP] = (GLfloat) s[i*4+1];
> - dst[i][BCOMP] = (GLfloat) s[i*4+2];
> - dst[i][ACOMP] = (GLfloat) s[i*4+3];
> - }
> -}
> -
> -static void
> -unpack_R_UINT16(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLushort *s = (const GLushort *) src;
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = (GLfloat) s[i];
> - dst[i][GCOMP] = 0.0;
> - dst[i][BCOMP] = 0.0;
> - dst[i][ACOMP] = 1.0;
> - }
> -}
> -
> -static void
> -unpack_RG_UINT16(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLushort *s = (const GLushort *) src;
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = (GLfloat) s[i*2+0];
> - dst[i][GCOMP] = (GLfloat) s[i*2+1];
> - dst[i][BCOMP] = 0.0;
> - dst[i][ACOMP] = 1.0;
> - }
> -}
> -
> -static void
> -unpack_RGB_UINT16(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLushort *s = (const GLushort *) src;
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = (GLfloat) s[i*3+0];
> - dst[i][GCOMP] = (GLfloat) s[i*3+1];
> - dst[i][BCOMP] = (GLfloat) s[i*3+2];
> - dst[i][ACOMP] = 1.0;
> - }
> -}
> -
> -static void
> -unpack_RGBA_UINT16(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLushort *s = (const GLushort *) src;
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = (GLfloat) s[i*4+0];
> - dst[i][GCOMP] = (GLfloat) s[i*4+1];
> - dst[i][BCOMP] = (GLfloat) s[i*4+2];
> - dst[i][ACOMP] = (GLfloat) s[i*4+3];
> - }
> -}
> -
> -static void
> -unpack_R_UINT32(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLuint *s = (const GLuint *) src;
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = (GLfloat) s[i];
> - dst[i][GCOMP] = 0.0;
> - dst[i][BCOMP] = 0.0;
> - dst[i][ACOMP] = 1.0;
> - }
> -}
> -
> -static void
> -unpack_RG_UINT32(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLuint *s = (const GLuint *) src;
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = (GLfloat) s[i*2+0];
> - dst[i][GCOMP] = (GLfloat) s[i*2+1];
> - dst[i][BCOMP] = 0.0;
> - dst[i][ACOMP] = 1.0;
> - }
> -}
> -
> -static void
> -unpack_RGB_UINT32(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLuint *s = (const GLuint *) src;
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = (GLfloat) s[i*3+0];
> - dst[i][GCOMP] = (GLfloat) s[i*3+1];
> - dst[i][BCOMP] = (GLfloat) s[i*3+2];
> - dst[i][ACOMP] = 1.0;
> - }
> -}
> -
> -static void
> -unpack_RGBA_UINT32(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLuint *s = (const GLuint *) src;
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = (GLfloat) s[i*4+0];
> - dst[i][GCOMP] = (GLfloat) s[i*4+1];
> - dst[i][BCOMP] = (GLfloat) s[i*4+2];
> - dst[i][ACOMP] = (GLfloat) s[i*4+3];
> - }
> -}
> -
> -static void
> -unpack_R_SNORM8(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLbyte *s = ((const GLbyte *) src);
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = BYTE_TO_FLOAT_TEX( s[i] );
> - dst[i][GCOMP] = 0.0F;
> - dst[i][BCOMP] = 0.0F;
> - dst[i][ACOMP] = 1.0F;
> - }
> -}
> -
> -static void
> -unpack_R8G8_SNORM(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLushort *s = ((const GLushort *) src);
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s[i] & 0xff) );
> - dst[i][GCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s[i] >> 8) );
> - dst[i][BCOMP] = 0.0F;
> - dst[i][ACOMP] = 1.0F;
> - }
> -}
> -
> -static void
> -unpack_X8B8G8R8_SNORM(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLuint *s = ((const GLuint *) src);
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s[i] >> 24) );
> - dst[i][GCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s[i] >> 16) );
> - dst[i][BCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s[i] >> 8) );
> - dst[i][ACOMP] = 1.0f;
> - }
> -}
> -
> -static void
> -unpack_A8B8G8R8_SNORM(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLuint *s = ((const GLuint *) src);
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s[i] >> 24) );
> - dst[i][GCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s[i] >> 16) );
> - dst[i][BCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s[i] >> 8) );
> - dst[i][ACOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s[i] ) );
> - }
> -}
> -
> -static void
> -unpack_R8G8B8A8_SNORM(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLuint *s = ((const GLuint *) src);
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s[i] ) );
> - dst[i][GCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s[i] >> 8) );
> - dst[i][BCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s[i] >> 16) );
> - dst[i][ACOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s[i] >> 24) );
> - }
> -}
> -
> -static void
> -unpack_R_SNORM16(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLshort *s = ((const GLshort *) src);
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = SHORT_TO_FLOAT_TEX( s[i] );
> - dst[i][GCOMP] = 0.0F;
> - dst[i][BCOMP] = 0.0F;
> - dst[i][ACOMP] = 1.0F;
> - }
> -}
> -
> -static void
> -unpack_R16G16_SNORM(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLuint *s = ((const GLuint *) src);
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = SHORT_TO_FLOAT_TEX( (GLshort) (s[i] & 0xffff) );
> - dst[i][GCOMP] = SHORT_TO_FLOAT_TEX( (GLshort) (s[i] >> 16) );
> - dst[i][BCOMP] = 0.0F;
> - dst[i][ACOMP] = 1.0F;
> - }
> -}
> -
> -static void
> -unpack_RGB_SNORM16(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLshort *s = (const GLshort *) src;
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = SHORT_TO_FLOAT_TEX( s[i*3+0] );
> - dst[i][GCOMP] = SHORT_TO_FLOAT_TEX( s[i*3+1] );
> - dst[i][BCOMP] = SHORT_TO_FLOAT_TEX( s[i*3+2] );
> - dst[i][ACOMP] = 1.0F;
> - }
> -}
> -
> -static void
> -unpack_RGBA_SNORM16(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLshort *s = (const GLshort *) src;
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = SHORT_TO_FLOAT_TEX( s[i*4+0] );
> - dst[i][GCOMP] = SHORT_TO_FLOAT_TEX( s[i*4+1] );
> - dst[i][BCOMP] = SHORT_TO_FLOAT_TEX( s[i*4+2] );
> - dst[i][ACOMP] = SHORT_TO_FLOAT_TEX( s[i*4+3] );
> - }
> -}
> -
> -static void
> -unpack_RGBA_16(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLushort *s = (const GLushort *) src;
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = USHORT_TO_FLOAT( s[i*4+0] );
> - dst[i][GCOMP] = USHORT_TO_FLOAT( s[i*4+1] );
> - dst[i][BCOMP] = USHORT_TO_FLOAT( s[i*4+2] );
> - dst[i][ACOMP] = USHORT_TO_FLOAT( s[i*4+3] );
> - }
> -}
> -
> -static void
> -unpack_RED_RGTC1(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - /* XXX to do */
> -}
> -
> -static void
> -unpack_SIGNED_RED_RGTC1(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - /* XXX to do */
> -}
> -
> -static void
> -unpack_RG_RGTC2(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - /* XXX to do */
> -}
> -
> -static void
> -unpack_SIGNED_RG_RGTC2(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - /* XXX to do */
> -}
> -
> -static void
> -unpack_L_LATC1(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - /* XXX to do */
> -}
> -
> -static void
> -unpack_SIGNED_L_LATC1(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - /* XXX to do */
> -}
> -
> -static void
> -unpack_LA_LATC2(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - /* XXX to do */
> -}
> -
> -static void
> -unpack_SIGNED_LA_LATC2(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - /* XXX to do */
> -}
> -
> -static void
> -unpack_ETC1_RGB8(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - /* XXX to do */
> -}
> -
> -static void
> -unpack_ETC2_RGB8(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - /* XXX to do */
> -}
> -
> -static void
> -unpack_ETC2_SRGB8(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - /* XXX to do */
> -}
> -
> -static void
> -unpack_ETC2_RGBA8_EAC(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - /* XXX to do */
> -}
> -
> -static void
> -unpack_ETC2_SRGB8_ALPHA8_EAC(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - /* XXX to do */
> -}
> -
> -static void
> -unpack_ETC2_R11_EAC(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - /* XXX to do */
> -}
> -
> -static void
> -unpack_ETC2_RG11_EAC(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - /* XXX to do */
> -}
> -
> -static void
> -unpack_ETC2_SIGNED_R11_EAC(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - /* XXX to do */
> -}
> -
> -static void
> -unpack_ETC2_SIGNED_RG11_EAC(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - /* XXX to do */
> -}
> -
> -static void
> -unpack_ETC2_RGB8_PUNCHTHROUGH_ALPHA1(const void *src, GLfloat dst[][4],
> - GLuint n)
> -{
> - /* XXX to do */
> -}
> -
> -static void
> -unpack_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1(const void *src, GLfloat dst[][4],
> - GLuint n)
> -{
> - /* XXX to do */
> -}
> -
> -static void
> -unpack_A_SNORM8(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLbyte *s = ((const GLbyte *) src);
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = 0.0F;
> - dst[i][GCOMP] = 0.0F;
> - dst[i][BCOMP] = 0.0F;
> - dst[i][ACOMP] = BYTE_TO_FLOAT_TEX( s[i] );
> - }
> -}
> -
> -static void
> -unpack_L_SNORM8(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLbyte *s = ((const GLbyte *) src);
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] =
> - dst[i][GCOMP] =
> - dst[i][BCOMP] = BYTE_TO_FLOAT_TEX( s[i] );
> - dst[i][ACOMP] = 1.0F;
> - }
> -}
> -
> -static void
> -unpack_L8A8_SNORM(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLshort *s = ((const GLshort *) src);
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] =
> - dst[i][GCOMP] =
> - dst[i][BCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s[i] & 0xff) );
> - dst[i][ACOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s[i] >> 8) );
> - }
> -}
> -
> -
> -static void
> -unpack_A8L8_SNORM(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLshort *s = ((const GLshort *) src);
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] =
> - dst[i][GCOMP] =
> - dst[i][BCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s[i] >> 8) );
> - dst[i][ACOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s[i] & 0xff) );
> - }
> -}
> -
> -static void
> -unpack_I_SNORM8(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLbyte *s = ((const GLbyte *) src);
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] =
> - dst[i][GCOMP] =
> - dst[i][BCOMP] =
> - dst[i][ACOMP] = BYTE_TO_FLOAT_TEX( s[i] );
> - }
> -}
> -
> -static void
> -unpack_A_SNORM16(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLshort *s = ((const GLshort *) src);
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = 0.0F;
> - dst[i][GCOMP] = 0.0F;
> - dst[i][BCOMP] = 0.0F;
> - dst[i][ACOMP] = SHORT_TO_FLOAT_TEX( s[i] );
> - }
> -}
> -
> -static void
> -unpack_L_SNORM16(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLshort *s = ((const GLshort *) src);
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] =
> - dst[i][GCOMP] =
> - dst[i][BCOMP] = SHORT_TO_FLOAT_TEX( s[i] );
> - dst[i][ACOMP] = 1.0F;
> - }
> -}
> -
> -static void
> -unpack_LA_SNORM16(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLshort *s = (const GLshort *) src;
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] =
> - dst[i][GCOMP] =
> - dst[i][BCOMP] = SHORT_TO_FLOAT_TEX( s[i*2+0] );
> - dst[i][ACOMP] = SHORT_TO_FLOAT_TEX( s[i*2+1] );
> - }
> -}
> -
> -static void
> -unpack_I_SNORM16(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLshort *s = ((const GLshort *) src);
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] =
> - dst[i][GCOMP] =
> - dst[i][BCOMP] =
> - dst[i][ACOMP] = SHORT_TO_FLOAT_TEX( s[i] );
> - }
> -}
> -
> -static void
> -unpack_R9G9B9E5_FLOAT(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLuint *s = (const GLuint *) src;
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - rgb9e5_to_float3(s[i], dst[i]);
> - dst[i][ACOMP] = 1.0F;
> - }
> -}
> -
> -static void
> -unpack_R11G11B10_FLOAT(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLuint *s = (const GLuint *) src;
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - r11g11b10f_to_float3(s[i], dst[i]);
> - dst[i][ACOMP] = 1.0F;
> - }
> -}
> -
> -static void
> -unpack_XRGB4444_UNORM(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLushort *s = ((const GLushort *) src);
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = ((s[i] >> 8) & 0xf) * (1.0F / 15.0F);
> - dst[i][GCOMP] = ((s[i] >> 4) & 0xf) * (1.0F / 15.0F);
> - dst[i][BCOMP] = ((s[i] ) & 0xf) * (1.0F / 15.0F);
> - dst[i][ACOMP] = 1.0;
> - }
> -}
> -
> -static void
> -unpack_XRGB1555_UNORM(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLushort *s = ((const GLushort *) src);
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = ((s[i] >> 10) & 0x1f) * (1.0F / 31.0F);
> - dst[i][GCOMP] = ((s[i] >> 5) & 0x1f) * (1.0F / 31.0F);
> - dst[i][BCOMP] = ((s[i] >> 0) & 0x1f) * (1.0F / 31.0F);
> - dst[i][ACOMP] = 1.0;
> - }
> -}
> -
> -static void
> -unpack_R8G8B8X8_SNORM(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLuint *s = ((const GLuint *) src);
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s[i] ) );
> - dst[i][GCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s[i] >> 8) );
> - dst[i][BCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s[i] >> 16) );
> - dst[i][ACOMP] = 1.0;
> - }
> -}
> -
> -static void
> -unpack_R8G8B8X8_SRGB(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLuint *s = ((const GLuint *) src);
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = util_format_srgb_8unorm_to_linear_float( (s[i] ) & 0xff );
> - dst[i][GCOMP] = util_format_srgb_8unorm_to_linear_float( (s[i] >> 8) & 0xff );
> - dst[i][BCOMP] = util_format_srgb_8unorm_to_linear_float( (s[i] >> 16) & 0xff );
> - dst[i][ACOMP] = 1.0f;
> - }
> -}
> -
> -static void
> -unpack_X8B8G8R8_SRGB(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLuint *s = ((const GLuint *) src);
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = util_format_srgb_8unorm_to_linear_float( (s[i] >> 24) );
> - dst[i][GCOMP] = util_format_srgb_8unorm_to_linear_float( (s[i] >> 16) & 0xff );
> - dst[i][BCOMP] = util_format_srgb_8unorm_to_linear_float( (s[i] >> 8) & 0xff );
> - dst[i][ACOMP] = 1.0f;
> - }
> -}
> -
> -static void
> -unpack_XBGR8888_UINT(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLbyte *s = (const GLbyte *) src;
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = s[i*4+0];
> - dst[i][GCOMP] = s[i*4+1];
> - dst[i][BCOMP] = s[i*4+2];
> - dst[i][ACOMP] = 1.0;
> - }
> -}
> -
> -static void
> -unpack_XBGR8888_SINT(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLbyte *s = (const GLbyte *) src;
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = s[i*4+0];
> - dst[i][GCOMP] = s[i*4+1];
> - dst[i][BCOMP] = s[i*4+2];
> - dst[i][ACOMP] = 1.0;
> - }
> -}
> -
> -static void
> -unpack_B10G10R10X2_UNORM(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLuint *s = ((const GLuint *) src);
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = ((s[i] >> 20) & 0x3ff) * (1.0F / 1023.0F);
> - dst[i][GCOMP] = ((s[i] >> 10) & 0x3ff) * (1.0F / 1023.0F);
> - dst[i][BCOMP] = ((s[i] >> 0) & 0x3ff) * (1.0F / 1023.0F);
> - dst[i][ACOMP] = 1.0;
> - }
> -}
> -
> -static void
> -unpack_RGBX_UNORM16(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLushort *s = (const GLushort *) src;
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = USHORT_TO_FLOAT( s[i*4+0] );
> - dst[i][GCOMP] = USHORT_TO_FLOAT( s[i*4+1] );
> - dst[i][BCOMP] = USHORT_TO_FLOAT( s[i*4+2] );
> - dst[i][ACOMP] = 1.0;
> - }
> -}
> -
> -static void
> -unpack_RGBX_SNORM16(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLshort *s = (const GLshort *) src;
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = SHORT_TO_FLOAT_TEX( s[i*4+0] );
> - dst[i][GCOMP] = SHORT_TO_FLOAT_TEX( s[i*4+1] );
> - dst[i][BCOMP] = SHORT_TO_FLOAT_TEX( s[i*4+2] );
> - dst[i][ACOMP] = 1.0;
> - }
> -}
> -
> -static void
> -unpack_XBGR16161616_FLOAT(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLshort *s = (const GLshort *) src;
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = _mesa_half_to_float(s[i*4+0]);
> - dst[i][GCOMP] = _mesa_half_to_float(s[i*4+1]);
> - dst[i][BCOMP] = _mesa_half_to_float(s[i*4+2]);
> - dst[i][ACOMP] = 1.0;
> - }
> -}
> -
> -static void
> -unpack_XBGR16161616_UINT(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLushort *s = (const GLushort *) src;
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = (GLfloat) s[i*4+0];
> - dst[i][GCOMP] = (GLfloat) s[i*4+1];
> - dst[i][BCOMP] = (GLfloat) s[i*4+2];
> - dst[i][ACOMP] = 1.0;
> - }
> -}
> -
> -static void
> -unpack_XBGR16161616_SINT(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLshort *s = (const GLshort *) src;
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = (GLfloat) s[i*4+0];
> - dst[i][GCOMP] = (GLfloat) s[i*4+1];
> - dst[i][BCOMP] = (GLfloat) s[i*4+2];
> - dst[i][ACOMP] = 1.0;
> - }
> -}
> -
> -static void
> -unpack_RGBX_FLOAT32(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLfloat *s = (const GLfloat *) src;
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = s[i*4+0];
> - dst[i][GCOMP] = s[i*4+1];
> - dst[i][BCOMP] = s[i*4+2];
> - dst[i][ACOMP] = 1.0;
> - }
> -}
> -
> -static void
> -unpack_XBGR32323232_UINT(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLuint *s = (const GLuint *) src;
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = (GLfloat) s[i*4+0];
> - dst[i][GCOMP] = (GLfloat) s[i*4+1];
> - dst[i][BCOMP] = (GLfloat) s[i*4+2];
> - dst[i][ACOMP] = 1.0;
> - }
> -}
> -
> -static void
> -unpack_XBGR32323232_SINT(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLint *s = (const GLint *) src;
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = (GLfloat) s[i*4+0];
> - dst[i][GCOMP] = (GLfloat) s[i*4+1];
> - dst[i][BCOMP] = (GLfloat) s[i*4+2];
> - dst[i][ACOMP] = 1.0;
> - }
> -}
> -
> -static void
> -unpack_R10G10B10A2_UNORM(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLuint *s = ((const GLuint *) src);
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = ((s[i] >> 0) & 0x3ff) * (1.0F / 1023.0F);
> - dst[i][GCOMP] = ((s[i] >> 10) & 0x3ff) * (1.0F / 1023.0F);
> - dst[i][BCOMP] = ((s[i] >> 20) & 0x3ff) * (1.0F / 1023.0F);
> - dst[i][ACOMP] = ((s[i] >> 30) & 0x03) * (1.0F / 3.0F);
> - }
> -}
> -
> -static void
> -unpack_G8R8_SNORM(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLushort *s = ((const GLushort *) src);
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s[i] >> 8) );
> - dst[i][GCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s[i] & 0xff) );
> - dst[i][BCOMP] = 0.0F;
> - dst[i][ACOMP] = 1.0F;
> - }
> -}
> -
> -static void
> -unpack_G16R16_SNORM(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLuint *s = ((const GLuint *) src);
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = SHORT_TO_FLOAT_TEX( (GLshort) (s[i] >> 16) );
> - dst[i][GCOMP] = SHORT_TO_FLOAT_TEX( (GLshort) (s[i] & 0xffff) );
> - dst[i][BCOMP] = 0.0F;
> - dst[i][ACOMP] = 1.0F;
> - }
> -}
> -
> -static void
> -unpack_B8G8R8X8_SRGB(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLuint *s = ((const GLuint *) src);
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = util_format_srgb_8unorm_to_linear_float( (s[i] >> 16) & 0xff );
> - dst[i][GCOMP] = util_format_srgb_8unorm_to_linear_float( (s[i] >> 8) & 0xff );
> - dst[i][BCOMP] = util_format_srgb_8unorm_to_linear_float( (s[i] ) & 0xff );
> - dst[i][ACOMP] = 1.0F;
> - }
> -}
> -
> -static void
> -unpack_X8R8G8B8_SRGB(const void *src, GLfloat dst[][4], GLuint n)
> -{
> - const GLuint *s = ((const GLuint *) src);
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = util_format_srgb_8unorm_to_linear_float( (s[i] >> 8) & 0xff );
> - dst[i][GCOMP] = util_format_srgb_8unorm_to_linear_float( (s[i] >> 16) & 0xff );
> - dst[i][BCOMP] = util_format_srgb_8unorm_to_linear_float( (s[i] >> 24) );
> - dst[i][ACOMP] = 1.0F;
> - }
> -}
> -
> -/**
> - * Return the unpacker function for the given format.
> - */
> -static unpack_rgba_func
> -get_unpack_rgba_function(mesa_format format)
> -{
> - static unpack_rgba_func table[MESA_FORMAT_COUNT];
> - static GLboolean initialized = GL_FALSE;
> -
> - if (!initialized) {
> - table[MESA_FORMAT_NONE] = NULL;
> -
> - table[MESA_FORMAT_A8B8G8R8_UNORM] = unpack_A8B8G8R8_UNORM;
> - table[MESA_FORMAT_R8G8B8A8_UNORM] = unpack_R8G8B8A8_UNORM;
> - table[MESA_FORMAT_B8G8R8A8_UNORM] = unpack_B8G8R8A8_UNORM;
> - table[MESA_FORMAT_A8R8G8B8_UNORM] = unpack_A8R8G8B8_UNORM;
> - table[MESA_FORMAT_X8B8G8R8_UNORM] = unpack_RGBX8888;
> - table[MESA_FORMAT_R8G8B8X8_UNORM] = unpack_RGBX8888_REV;
> - table[MESA_FORMAT_B8G8R8X8_UNORM] = unpack_B8G8R8X8_UNORM;
> - table[MESA_FORMAT_X8R8G8B8_UNORM] = unpack_X8R8G8B8_UNORM;
> - table[MESA_FORMAT_BGR_UNORM8] = unpack_BGR_UNORM8;
> - table[MESA_FORMAT_RGB_UNORM8] = unpack_RGB_UNORM8;
> - table[MESA_FORMAT_B5G6R5_UNORM] = unpack_B5G6R5_UNORM;
> - table[MESA_FORMAT_R5G6B5_UNORM] = unpack_R5G6B5_UNORM;
> - table[MESA_FORMAT_B4G4R4A4_UNORM] = unpack_B4G4R4A4_UNORM;
> - table[MESA_FORMAT_A4R4G4B4_UNORM] = unpack_A4R4G4B4_UNORM;
> - table[MESA_FORMAT_A1B5G5R5_UNORM] = unpack_A1B5G5R5_UNORM;
> - table[MESA_FORMAT_B5G5R5A1_UNORM] = unpack_B5G5R5A1_UNORM;
> - table[MESA_FORMAT_A1R5G5B5_UNORM] = unpack_A1R5G5B5_UNORM;
> - table[MESA_FORMAT_L4A4_UNORM] = unpack_L4A4_UNORM;
> - table[MESA_FORMAT_L8A8_UNORM] = unpack_L8A8_UNORM;
> - table[MESA_FORMAT_A8L8_UNORM] = unpack_A8L8_UNORM;
> - table[MESA_FORMAT_L16A16_UNORM] = unpack_L16A16_UNORM;
> - table[MESA_FORMAT_A16L16_UNORM] = unpack_A16L16_UNORM;
> - table[MESA_FORMAT_B2G3R3_UNORM] = unpack_B2G3R3_UNORM;
> - table[MESA_FORMAT_A_UNORM8] = unpack_A_UNORM8;
> - table[MESA_FORMAT_A_UNORM16] = unpack_A_UNORM16;
> - table[MESA_FORMAT_L_UNORM8] = unpack_L_UNORM8;
> - table[MESA_FORMAT_L_UNORM16] = unpack_L_UNORM16;
> - table[MESA_FORMAT_I_UNORM8] = unpack_I_UNORM8;
> - table[MESA_FORMAT_I_UNORM16] = unpack_I_UNORM16;
> - table[MESA_FORMAT_YCBCR] = unpack_YCBCR;
> - table[MESA_FORMAT_YCBCR_REV] = unpack_YCBCR_REV;
> - table[MESA_FORMAT_R_UNORM8] = unpack_R_UNORM8;
> - table[MESA_FORMAT_R8G8_UNORM] = unpack_R8G8_UNORM;
> - table[MESA_FORMAT_G8R8_UNORM] = unpack_G8R8_UNORM;
> - table[MESA_FORMAT_R_UNORM16] = unpack_R_UNORM16;
> - table[MESA_FORMAT_R16G16_UNORM] = unpack_R16G16_UNORM;
> - table[MESA_FORMAT_G16R16_UNORM] = unpack_G16R16_UNORM;
> - table[MESA_FORMAT_B10G10R10A2_UNORM] = unpack_B10G10R10A2_UNORM;
> - table[MESA_FORMAT_B10G10R10A2_UINT] = unpack_B10G10R10A2_UINT;
> - table[MESA_FORMAT_R10G10B10A2_UINT] = unpack_R10G10B10A2_UINT;
> - table[MESA_FORMAT_S8_UINT_Z24_UNORM] = unpack_S8_UINT_Z24_UNORM;
> - table[MESA_FORMAT_Z24_UNORM_S8_UINT] = unpack_Z24_UNORM_S8_UINT;
> - table[MESA_FORMAT_Z_UNORM16] = unpack_Z_UNORM16;
> - table[MESA_FORMAT_Z24_UNORM_X8_UINT] = unpack_Z24_UNORM_X8_UINT;
> - table[MESA_FORMAT_X8_UINT_Z24_UNORM] = unpack_X8_UINT_Z24_UNORM;
> - table[MESA_FORMAT_Z_UNORM32] = unpack_Z_UNORM32;
> - table[MESA_FORMAT_S_UINT8] = unpack_S8;
> - table[MESA_FORMAT_BGR_SRGB8] = unpack_BGR_SRGB8;
> - table[MESA_FORMAT_A8B8G8R8_SRGB] = unpack_A8B8G8R8_SRGB;
> - table[MESA_FORMAT_B8G8R8A8_SRGB] = unpack_B8G8R8A8_SRGB;
> - table[MESA_FORMAT_A8R8G8B8_SRGB] = unpack_A8R8G8B8_SRGB;
> - table[MESA_FORMAT_R8G8B8A8_SRGB] = unpack_R8G8B8A8_SRGB;
> - table[MESA_FORMAT_L_SRGB8] = unpack_L_SRGB8;
> - table[MESA_FORMAT_L8A8_SRGB] = unpack_L8A8_SRGB;
> - table[MESA_FORMAT_A8L8_SRGB] = unpack_A8L8_SRGB;
> - table[MESA_FORMAT_SRGB_DXT1] = unpack_SRGB_DXT1;
> - table[MESA_FORMAT_SRGBA_DXT1] = unpack_SRGBA_DXT1;
> - table[MESA_FORMAT_SRGBA_DXT3] = unpack_SRGBA_DXT3;
> - table[MESA_FORMAT_SRGBA_DXT5] = unpack_SRGBA_DXT5;
> -
> - table[MESA_FORMAT_RGB_FXT1] = unpack_RGB_FXT1;
> - table[MESA_FORMAT_RGBA_FXT1] = unpack_RGBA_FXT1;
> - table[MESA_FORMAT_RGB_DXT1] = unpack_RGB_DXT1;
> - table[MESA_FORMAT_RGBA_DXT1] = unpack_RGBA_DXT1;
> - table[MESA_FORMAT_RGBA_DXT3] = unpack_RGBA_DXT3;
> - table[MESA_FORMAT_RGBA_DXT5] = unpack_RGBA_DXT5;
> -
> - table[MESA_FORMAT_RGBA_FLOAT32] = unpack_RGBA_FLOAT32;
> - table[MESA_FORMAT_RGBA_FLOAT16] = unpack_RGBA_FLOAT16;
> - table[MESA_FORMAT_RGB_FLOAT32] = unpack_RGB_FLOAT32;
> - table[MESA_FORMAT_RGB_FLOAT16] = unpack_RGB_FLOAT16;
> - table[MESA_FORMAT_A_FLOAT32] = unpack_A_FLOAT32;
> - table[MESA_FORMAT_A_FLOAT16] = unpack_A_FLOAT16;
> - table[MESA_FORMAT_L_FLOAT32] = unpack_L_FLOAT32;
> - table[MESA_FORMAT_L_FLOAT16] = unpack_L_FLOAT16;
> - table[MESA_FORMAT_LA_FLOAT32] = unpack_LA_FLOAT32;
> - table[MESA_FORMAT_LA_FLOAT16] = unpack_LA_FLOAT16;
> - table[MESA_FORMAT_I_FLOAT32] = unpack_I_FLOAT32;
> - table[MESA_FORMAT_I_FLOAT16] = unpack_I_FLOAT16;
> - table[MESA_FORMAT_R_FLOAT32] = unpack_R_FLOAT32;
> - table[MESA_FORMAT_R_FLOAT16] = unpack_R_FLOAT16;
> - table[MESA_FORMAT_RG_FLOAT32] = unpack_RG_FLOAT32;
> - table[MESA_FORMAT_RG_FLOAT16] = unpack_RG_FLOAT16;
> -
> - table[MESA_FORMAT_A_UINT8] = unpack_ALPHA_UINT8;
> - table[MESA_FORMAT_A_UINT16] = unpack_ALPHA_UINT16;
> - table[MESA_FORMAT_A_UINT32] = unpack_ALPHA_UINT32;
> - table[MESA_FORMAT_A_SINT8] = unpack_ALPHA_INT8;
> - table[MESA_FORMAT_A_SINT16] = unpack_ALPHA_INT16;
> - table[MESA_FORMAT_A_SINT32] = unpack_ALPHA_INT32;
> -
> - table[MESA_FORMAT_I_UINT8] = unpack_INTENSITY_UINT8;
> - table[MESA_FORMAT_I_UINT16] = unpack_INTENSITY_UINT16;
> - table[MESA_FORMAT_I_UINT32] = unpack_INTENSITY_UINT32;
> - table[MESA_FORMAT_I_SINT8] = unpack_INTENSITY_INT8;
> - table[MESA_FORMAT_I_SINT16] = unpack_INTENSITY_INT16;
> - table[MESA_FORMAT_I_SINT32] = unpack_INTENSITY_INT32;
> -
> - table[MESA_FORMAT_L_UINT8] = unpack_LUMINANCE_UINT8;
> - table[MESA_FORMAT_L_UINT16] = unpack_LUMINANCE_UINT16;
> - table[MESA_FORMAT_L_UINT32] = unpack_LUMINANCE_UINT32;
> - table[MESA_FORMAT_L_SINT8] = unpack_LUMINANCE_INT8;
> - table[MESA_FORMAT_L_SINT16] = unpack_LUMINANCE_INT16;
> - table[MESA_FORMAT_L_SINT32] = unpack_LUMINANCE_INT32;
> -
> - table[MESA_FORMAT_LA_UINT8] = unpack_LUMINANCE_ALPHA_UINT8;
> - table[MESA_FORMAT_LA_UINT16] = unpack_LUMINANCE_ALPHA_UINT16;
> - table[MESA_FORMAT_LA_UINT32] = unpack_LUMINANCE_ALPHA_UINT32;
> - table[MESA_FORMAT_LA_SINT8] = unpack_LUMINANCE_ALPHA_INT8;
> - table[MESA_FORMAT_LA_SINT16] = unpack_LUMINANCE_ALPHA_INT16;
> - table[MESA_FORMAT_LA_SINT32] = unpack_LUMINANCE_ALPHA_INT32;
> -
> - table[MESA_FORMAT_R_SINT8] = unpack_R_INT8;
> - table[MESA_FORMAT_RG_SINT8] = unpack_RG_INT8;
> - table[MESA_FORMAT_RGB_SINT8] = unpack_RGB_INT8;
> - table[MESA_FORMAT_RGBA_SINT8] = unpack_RGBA_INT8;
> - table[MESA_FORMAT_R_SINT16] = unpack_R_INT16;
> - table[MESA_FORMAT_RG_SINT16] = unpack_RG_INT16;
> - table[MESA_FORMAT_RGB_SINT16] = unpack_RGB_INT16;
> - table[MESA_FORMAT_RGBA_SINT16] = unpack_RGBA_INT16;
> - table[MESA_FORMAT_R_SINT32] = unpack_R_INT32;
> - table[MESA_FORMAT_RG_SINT32] = unpack_RG_INT32;
> - table[MESA_FORMAT_RGB_SINT32] = unpack_RGB_INT32;
> - table[MESA_FORMAT_RGBA_SINT32] = unpack_RGBA_INT32;
> - table[MESA_FORMAT_R_UINT8] = unpack_R_UINT8;
> - table[MESA_FORMAT_RG_UINT8] = unpack_RG_UINT8;
> - table[MESA_FORMAT_RGB_UINT8] = unpack_RGB_UINT8;
> - table[MESA_FORMAT_RGBA_UINT8] = unpack_RGBA_UINT8;
> - table[MESA_FORMAT_R_UINT16] = unpack_R_UINT16;
> - table[MESA_FORMAT_RG_UINT16] = unpack_RG_UINT16;
> - table[MESA_FORMAT_RGB_UINT16] = unpack_RGB_UINT16;
> - table[MESA_FORMAT_RGBA_UINT16] = unpack_RGBA_UINT16;
> - table[MESA_FORMAT_R_UINT32] = unpack_R_UINT32;
> - table[MESA_FORMAT_RG_UINT32] = unpack_RG_UINT32;
> - table[MESA_FORMAT_RGB_UINT32] = unpack_RGB_UINT32;
> - table[MESA_FORMAT_RGBA_UINT32] = unpack_RGBA_UINT32;
> -
> - table[MESA_FORMAT_R_SNORM8] = unpack_R_SNORM8;
> - table[MESA_FORMAT_R8G8_SNORM] = unpack_R8G8_SNORM;
> - table[MESA_FORMAT_X8B8G8R8_SNORM] = unpack_X8B8G8R8_SNORM;
> - table[MESA_FORMAT_A8B8G8R8_SNORM] = unpack_A8B8G8R8_SNORM;
> - table[MESA_FORMAT_R8G8B8A8_SNORM] = unpack_R8G8B8A8_SNORM;
> - table[MESA_FORMAT_R_SNORM16] = unpack_R_SNORM16;
> - table[MESA_FORMAT_R16G16_SNORM] = unpack_R16G16_SNORM;
> - table[MESA_FORMAT_RGB_SNORM16] = unpack_RGB_SNORM16;
> - table[MESA_FORMAT_RGBA_SNORM16] = unpack_RGBA_SNORM16;
> - table[MESA_FORMAT_RGBA_UNORM16] = unpack_RGBA_16;
> -
> - table[MESA_FORMAT_R_RGTC1_UNORM] = unpack_RED_RGTC1;
> - table[MESA_FORMAT_R_RGTC1_SNORM] = unpack_SIGNED_RED_RGTC1;
> - table[MESA_FORMAT_RG_RGTC2_UNORM] = unpack_RG_RGTC2;
> - table[MESA_FORMAT_RG_RGTC2_SNORM] = unpack_SIGNED_RG_RGTC2;
> -
> - table[MESA_FORMAT_L_LATC1_UNORM] = unpack_L_LATC1;
> - table[MESA_FORMAT_L_LATC1_SNORM] = unpack_SIGNED_L_LATC1;
> - table[MESA_FORMAT_LA_LATC2_UNORM] = unpack_LA_LATC2;
> - table[MESA_FORMAT_LA_LATC2_SNORM] = unpack_SIGNED_LA_LATC2;
> -
> - table[MESA_FORMAT_ETC1_RGB8] = unpack_ETC1_RGB8;
> - table[MESA_FORMAT_ETC2_RGB8] = unpack_ETC2_RGB8;
> - table[MESA_FORMAT_ETC2_SRGB8] = unpack_ETC2_SRGB8;
> - table[MESA_FORMAT_ETC2_RGBA8_EAC] = unpack_ETC2_RGBA8_EAC;
> - table[MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC] = unpack_ETC2_SRGB8_ALPHA8_EAC;
> - table[MESA_FORMAT_ETC2_R11_EAC] = unpack_ETC2_R11_EAC;
> - table[MESA_FORMAT_ETC2_RG11_EAC] = unpack_ETC2_RG11_EAC;
> - table[MESA_FORMAT_ETC2_SIGNED_R11_EAC] = unpack_ETC2_SIGNED_R11_EAC;
> - table[MESA_FORMAT_ETC2_SIGNED_RG11_EAC] = unpack_ETC2_SIGNED_RG11_EAC;
> - table[MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1] =
> - unpack_ETC2_RGB8_PUNCHTHROUGH_ALPHA1;
> - table[MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1] =
> - unpack_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1;
> - table[MESA_FORMAT_A_SNORM8] = unpack_A_SNORM8;
> - table[MESA_FORMAT_L_SNORM8] = unpack_L_SNORM8;
> - table[MESA_FORMAT_L8A8_SNORM] = unpack_L8A8_SNORM;
> - table[MESA_FORMAT_A8L8_SNORM] = unpack_A8L8_SNORM;
> - table[MESA_FORMAT_I_SNORM8] = unpack_I_SNORM8;
> - table[MESA_FORMAT_A_SNORM16] = unpack_A_SNORM16;
> - table[MESA_FORMAT_L_SNORM16] = unpack_L_SNORM16;
> - table[MESA_FORMAT_LA_SNORM16] = unpack_LA_SNORM16;
> - table[MESA_FORMAT_I_SNORM16] = unpack_I_SNORM16;
> -
> - table[MESA_FORMAT_R9G9B9E5_FLOAT] = unpack_R9G9B9E5_FLOAT;
> - table[MESA_FORMAT_R11G11B10_FLOAT] = unpack_R11G11B10_FLOAT;
> -
> - table[MESA_FORMAT_Z_FLOAT32] = unpack_Z_FLOAT32;
> - table[MESA_FORMAT_Z32_FLOAT_S8X24_UINT] = unpack_Z32_FLOAT_S8X24_UINT;
> -
> - table[MESA_FORMAT_B4G4R4X4_UNORM] = unpack_XRGB4444_UNORM;
> - table[MESA_FORMAT_B5G5R5X1_UNORM] = unpack_XRGB1555_UNORM;
> - table[MESA_FORMAT_R8G8B8X8_SNORM] = unpack_R8G8B8X8_SNORM;
> - table[MESA_FORMAT_R8G8B8X8_SRGB] = unpack_R8G8B8X8_SRGB;
> - table[MESA_FORMAT_X8B8G8R8_SRGB] = unpack_X8B8G8R8_SRGB;
> - table[MESA_FORMAT_RGBX_UINT8] = unpack_XBGR8888_UINT;
> - table[MESA_FORMAT_RGBX_SINT8] = unpack_XBGR8888_SINT;
> - table[MESA_FORMAT_B10G10R10X2_UNORM] = unpack_B10G10R10X2_UNORM;
> - table[MESA_FORMAT_RGBX_UNORM16] = unpack_RGBX_UNORM16;
> - table[MESA_FORMAT_RGBX_SNORM16] = unpack_RGBX_SNORM16;
> - table[MESA_FORMAT_RGBX_FLOAT16] = unpack_XBGR16161616_FLOAT;
> - table[MESA_FORMAT_RGBX_UINT16] = unpack_XBGR16161616_UINT;
> - table[MESA_FORMAT_RGBX_SINT16] = unpack_XBGR16161616_SINT;
> - table[MESA_FORMAT_RGBX_FLOAT32] = unpack_RGBX_FLOAT32;
> - table[MESA_FORMAT_RGBX_UINT32] = unpack_XBGR32323232_UINT;
> - table[MESA_FORMAT_RGBX_SINT32] = unpack_XBGR32323232_SINT;
> -
> - table[MESA_FORMAT_R10G10B10A2_UNORM] = unpack_R10G10B10A2_UNORM;
> -
> - table[MESA_FORMAT_G8R8_SNORM] = unpack_G8R8_SNORM;
> - table[MESA_FORMAT_G16R16_SNORM] = unpack_G16R16_SNORM;
> -
> - table[MESA_FORMAT_B8G8R8X8_SRGB] = unpack_B8G8R8X8_SRGB;
> - table[MESA_FORMAT_X8R8G8B8_SRGB] = unpack_X8R8G8B8_SRGB;
> -
> - initialized = GL_TRUE;
> - }
> -
> - if (table[format] == NULL) {
> - _mesa_problem(NULL, "unsupported unpack for format %s",
> - _mesa_get_format_name(format));
> - }
> -
> - return table[format];
> -}
> -
> -
> -/**
> - * Unpack rgba colors, returning as GLfloat values.
> - */
> -void
> -_mesa_unpack_rgba_row(mesa_format format, GLuint n,
> - const void *src, GLfloat dst[][4])
> -{
> - unpack_rgba_func unpack = get_unpack_rgba_function(format);
> - unpack(src, dst, n);
> -}
> -
> -
> -/**********************************************************************/
> -/* Unpack, returning GLubyte colors */
> -/**********************************************************************/
> -
> -
> -static void
> -unpack_ubyte_A8B8G8R8_UNORM(const void *src, GLubyte dst[][4], GLuint n)
> -{
> - const GLuint *s = ((const GLuint *) src);
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = (s[i] >> 24);
> - dst[i][GCOMP] = (s[i] >> 16) & 0xff;
> - dst[i][BCOMP] = (s[i] >> 8) & 0xff;
> - dst[i][ACOMP] = (s[i] ) & 0xff;
> - }
> -}
> -
> -static void
> -unpack_ubyte_R8G8B8A8_UNORM(const void *src, GLubyte dst[][4], GLuint n)
> -{
> - const GLuint *s = ((const GLuint *) src);
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = (s[i] ) & 0xff;
> - dst[i][GCOMP] = (s[i] >> 8) & 0xff;
> - dst[i][BCOMP] = (s[i] >> 16) & 0xff;
> - dst[i][ACOMP] = (s[i] >> 24);
> - }
> -}
> -
> -static void
> -unpack_ubyte_B8G8R8A8_UNORM(const void *src, GLubyte dst[][4], GLuint n)
> -{
> - const GLuint *s = ((const GLuint *) src);
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = (s[i] >> 16) & 0xff;
> - dst[i][GCOMP] = (s[i] >> 8) & 0xff;
> - dst[i][BCOMP] = (s[i] ) & 0xff;
> - dst[i][ACOMP] = (s[i] >> 24);
> - }
> -}
> -
> -static void
> -unpack_ubyte_A8R8G8B8_UNORM(const void *src, GLubyte dst[][4], GLuint n)
> -{
> - const GLuint *s = ((const GLuint *) src);
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = (s[i] >> 8) & 0xff;
> - dst[i][GCOMP] = (s[i] >> 16) & 0xff;
> - dst[i][BCOMP] = (s[i] >> 24);
> - dst[i][ACOMP] = (s[i] ) & 0xff;
> - }
> -}
> -
> -static void
> -unpack_ubyte_RGBX8888(const void *src, GLubyte dst[][4], GLuint n)
> -{
> - const GLuint *s = ((const GLuint *) src);
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = (s[i] >> 24);
> - dst[i][GCOMP] = (s[i] >> 16) & 0xff;
> - dst[i][BCOMP] = (s[i] >> 8) & 0xff;
> - dst[i][ACOMP] = 0xff;
> - }
> -}
> -
> -static void
> -unpack_ubyte_RGBX8888_REV(const void *src, GLubyte dst[][4], GLuint n)
> -{
> - const GLuint *s = ((const GLuint *) src);
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = (s[i] ) & 0xff;
> - dst[i][GCOMP] = (s[i] >> 8) & 0xff;
> - dst[i][BCOMP] = (s[i] >> 16) & 0xff;
> - dst[i][ACOMP] = 0xff;
> - }
> -}
> -
> -static void
> -unpack_ubyte_B8G8R8X8_UNORM(const void *src, GLubyte dst[][4], GLuint n)
> -{
> - const GLuint *s = ((const GLuint *) src);
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = (s[i] >> 16) & 0xff;
> - dst[i][GCOMP] = (s[i] >> 8) & 0xff;
> - dst[i][BCOMP] = (s[i] ) & 0xff;
> - dst[i][ACOMP] = 0xff;
> - }
> -}
> -
> -static void
> -unpack_ubyte_X8R8G8B8_UNORM(const void *src, GLubyte dst[][4], GLuint n)
> -{
> - const GLuint *s = ((const GLuint *) src);
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = (s[i] >> 8) & 0xff;
> - dst[i][GCOMP] = (s[i] >> 16) & 0xff;
> - dst[i][BCOMP] = (s[i] >> 24);
> - dst[i][ACOMP] = 0xff;
> - }
> -}
> -
> -static void
> -unpack_ubyte_BGR_UNORM8(const void *src, GLubyte dst[][4], GLuint n)
> -{
> - const GLubyte *s = (const GLubyte *) src;
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = s[i*3+2];
> - dst[i][GCOMP] = s[i*3+1];
> - dst[i][BCOMP] = s[i*3+0];
> - dst[i][ACOMP] = 0xff;
> - }
> -}
> -
> -static void
> -unpack_ubyte_RGB_UNORM8(const void *src, GLubyte dst[][4], GLuint n)
> -{
> - const GLubyte *s = (const GLubyte *) src;
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = s[i*3+0];
> - dst[i][GCOMP] = s[i*3+1];
> - dst[i][BCOMP] = s[i*3+2];
> - dst[i][ACOMP] = 0xff;
> - }
> -}
> -
> -static void
> -unpack_ubyte_B5G6R5_UNORM(const void *src, GLubyte dst[][4], GLuint n)
> -{
> - const GLushort *s = ((const GLushort *) src);
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = EXPAND_5_8((s[i] >> 11) & 0x1f);
> - dst[i][GCOMP] = EXPAND_6_8((s[i] >> 5 ) & 0x3f);
> - dst[i][BCOMP] = EXPAND_5_8( s[i] & 0x1f);
> - dst[i][ACOMP] = 0xff;
> - }
> -}
> -
> -static void
> -unpack_ubyte_R5G6B5_UNORM(const void *src, GLubyte dst[][4], GLuint n)
> -{
> - const GLushort *s = ((const GLushort *) src);
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - GLuint t = (s[i] >> 8) | (s[i] << 8); /* byte swap */
> - dst[i][RCOMP] = EXPAND_5_8( t & 0x1f);
> - dst[i][GCOMP] = EXPAND_6_8((t >> 5 ) & 0x3f);
> - dst[i][BCOMP] = EXPAND_5_8((t >> 11) & 0x1f);
> - dst[i][ACOMP] = 0xff;
> - }
> -}
> -
> -static void
> -unpack_ubyte_B4G4R4A4_UNORM(const void *src, GLubyte dst[][4], GLuint n)
> -{
> - const GLushort *s = ((const GLushort *) src);
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = EXPAND_4_8((s[i] >> 8) & 0xf);
> - dst[i][GCOMP] = EXPAND_4_8((s[i] >> 4) & 0xf);
> - dst[i][BCOMP] = EXPAND_4_8((s[i] ) & 0xf);
> - dst[i][ACOMP] = EXPAND_4_8((s[i] >> 12) & 0xf);
> - }
> -}
> -
> -static void
> -unpack_ubyte_A4R4G4B4_UNORM(const void *src, GLubyte dst[][4], GLuint n)
> -{
> - const GLushort *s = ((const GLushort *) src);
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = EXPAND_4_8((s[i] >> 4) & 0xf);
> - dst[i][GCOMP] = EXPAND_4_8((s[i] >> 8) & 0xf);
> - dst[i][BCOMP] = EXPAND_4_8((s[i] >> 12) & 0xf);
> - dst[i][ACOMP] = EXPAND_4_8((s[i] ) & 0xf);
> - }
> -}
> -
> -static void
> -unpack_ubyte_A1B5G5R5_UNORM(const void *src, GLubyte dst[][4], GLuint n)
> -{
> - const GLushort *s = ((const GLushort *) src);
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = EXPAND_5_8((s[i] >> 11) & 0x1f);
> - dst[i][GCOMP] = EXPAND_5_8((s[i] >> 6) & 0x1f);
> - dst[i][BCOMP] = EXPAND_5_8((s[i] >> 1) & 0x1f);
> - dst[i][ACOMP] = EXPAND_1_8((s[i] ) & 0x01);
> - }
> -}
> -
> -static void
> -unpack_ubyte_B5G5R5A1_UNORM(const void *src, GLubyte dst[][4], GLuint n)
> -{
> - const GLushort *s = ((const GLushort *) src);
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = EXPAND_5_8((s[i] >> 10) & 0x1f);
> - dst[i][GCOMP] = EXPAND_5_8((s[i] >> 5) & 0x1f);
> - dst[i][BCOMP] = EXPAND_5_8((s[i] >> 0) & 0x1f);
> - dst[i][ACOMP] = EXPAND_1_8((s[i] >> 15) & 0x01);
> - }
> -}
> -
> -static void
> -unpack_ubyte_A1R5G5B5_UNORM(const void *src, GLubyte dst[][4], GLuint n)
> -{
> - const GLushort *s = ((const GLushort *) src);
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - GLushort tmp = (s[i] << 8) | (s[i] >> 8); /* byteswap */
> - dst[i][RCOMP] = EXPAND_5_8((tmp >> 1) & 0x1f);
> - dst[i][GCOMP] = EXPAND_5_8((tmp >> 6) & 0x1f);
> - dst[i][BCOMP] = EXPAND_5_8((tmp >> 11) & 0x1f);
> - dst[i][ACOMP] = EXPAND_1_8((tmp ) & 0x01);
> - }
> -}
> -
> -static void
> -unpack_ubyte_L4A4_UNORM(const void *src, GLubyte dst[][4], GLuint n)
> -{
> - const GLubyte *s = ((const GLubyte *) src);
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] =
> - dst[i][GCOMP] =
> - dst[i][BCOMP] = EXPAND_4_8(s[i] & 0xf);
> - dst[i][ACOMP] = EXPAND_4_8(s[i] >> 4);
> - }
> -}
> -
> -static void
> -unpack_ubyte_L8A8_UNORM(const void *src, GLubyte dst[][4], GLuint n)
> -{
> - const GLushort *s = ((const GLushort *) src);
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] =
> - dst[i][GCOMP] =
> - dst[i][BCOMP] = EXPAND_4_8(s[i] & 0xff);
> - dst[i][ACOMP] = EXPAND_4_8(s[i] >> 8);
> - }
> -}
> -
> -static void
> -unpack_ubyte_A8L8_UNORM(const void *src, GLubyte dst[][4], GLuint n)
> -{
> - const GLushort *s = ((const GLushort *) src);
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] =
> - dst[i][GCOMP] =
> - dst[i][BCOMP] = EXPAND_4_8(s[i] >> 8);
> - dst[i][ACOMP] = EXPAND_4_8(s[i] & 0xff);
> - }
> -}
> -
> -static void
> -unpack_ubyte_B2G3R3_UNORM(const void *src, GLubyte dst[][4], GLuint n)
> -{
> - const GLubyte *s = ((const GLubyte *) src);
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = EXPAND_3_8((s[i] >> 5) & 0x7);
> - dst[i][GCOMP] = EXPAND_3_8((s[i] >> 2) & 0x7);
> - dst[i][BCOMP] = EXPAND_2_8((s[i] ) & 0x3);
> - dst[i][ACOMP] = 0xff;
> - }
> -}
> -
> -static void
> -unpack_ubyte_A_UNORM8(const void *src, GLubyte dst[][4], GLuint n)
> -{
> - const GLubyte *s = ((const GLubyte *) src);
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] =
> - dst[i][GCOMP] =
> - dst[i][BCOMP] = 0;
> - dst[i][ACOMP] = s[i];
> - }
> -}
> -
> -static void
> -unpack_ubyte_L_UNORM8(const void *src, GLubyte dst[][4], GLuint n)
> -{
> - const GLubyte *s = ((const GLubyte *) src);
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] =
> - dst[i][GCOMP] =
> - dst[i][BCOMP] = s[i];
> - dst[i][ACOMP] = 0xff;
> - }
> -}
> -
> -
> -static void
> -unpack_ubyte_I_UNORM8(const void *src, GLubyte dst[][4], GLuint n)
> -{
> - const GLubyte *s = ((const GLubyte *) src);
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] =
> - dst[i][GCOMP] =
> - dst[i][BCOMP] =
> - dst[i][ACOMP] = s[i];
> - }
> -}
> -
> -static void
> -unpack_ubyte_R_UNORM8(const void *src, GLubyte dst[][4], GLuint n)
> -{
> - const GLubyte *s = ((const GLubyte *) src);
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][0] = s[i];
> - dst[i][1] =
> - dst[i][2] = 0;
> - dst[i][3] = 0xff;
> - }
> -}
> -
> -static void
> -unpack_ubyte_R8G8_UNORM(const void *src, GLubyte dst[][4], GLuint n)
> -{
> - const GLushort *s = ((const GLushort *) src);
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = s[i] & 0xff;
> - dst[i][GCOMP] = s[i] >> 8;
> - dst[i][BCOMP] = 0;
> - dst[i][ACOMP] = 0xff;
> - }
> -}
> -
> -static void
> -unpack_ubyte_G8R8_UNORM(const void *src, GLubyte dst[][4], GLuint n)
> -{
> - const GLushort *s = ((const GLushort *) src);
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = s[i] >> 8;
> - dst[i][GCOMP] = s[i] & 0xff;
> - dst[i][BCOMP] = 0;
> - dst[i][ACOMP] = 0xff;
> - }
> -}
> -
> -
> -/**
> - * Unpack rgba colors, returning as GLubyte values. This should usually
> - * only be used for unpacking formats that use 8 bits or less per channel.
> - */
> -void
> -_mesa_unpack_ubyte_rgba_row(mesa_format format, GLuint n,
> - const void *src, GLubyte dst[][4])
> -{
> - switch (format) {
> - case MESA_FORMAT_A8B8G8R8_UNORM:
> - unpack_ubyte_A8B8G8R8_UNORM(src, dst, n);
> - break;
> - case MESA_FORMAT_R8G8B8A8_UNORM:
> - unpack_ubyte_R8G8B8A8_UNORM(src, dst, n);
> - break;
> - case MESA_FORMAT_B8G8R8A8_UNORM:
> - unpack_ubyte_B8G8R8A8_UNORM(src, dst, n);
> - break;
> - case MESA_FORMAT_A8R8G8B8_UNORM:
> - unpack_ubyte_A8R8G8B8_UNORM(src, dst, n);
> - break;
> - case MESA_FORMAT_X8B8G8R8_UNORM:
> - unpack_ubyte_RGBX8888(src, dst, n);
> - break;
> - case MESA_FORMAT_R8G8B8X8_UNORM:
> - unpack_ubyte_RGBX8888_REV(src, dst, n);
> - break;
> - case MESA_FORMAT_B8G8R8X8_UNORM:
> - unpack_ubyte_B8G8R8X8_UNORM(src, dst, n);
> - break;
> - case MESA_FORMAT_X8R8G8B8_UNORM:
> - unpack_ubyte_X8R8G8B8_UNORM(src, dst, n);
> - break;
> - case MESA_FORMAT_BGR_UNORM8:
> - unpack_ubyte_BGR_UNORM8(src, dst, n);
> - break;
> - case MESA_FORMAT_RGB_UNORM8:
> - unpack_ubyte_RGB_UNORM8(src, dst, n);
> - break;
> - case MESA_FORMAT_B5G6R5_UNORM:
> - unpack_ubyte_B5G6R5_UNORM(src, dst, n);
> - break;
> - case MESA_FORMAT_R5G6B5_UNORM:
> - unpack_ubyte_R5G6B5_UNORM(src, dst, n);
> - break;
> - case MESA_FORMAT_B4G4R4A4_UNORM:
> - unpack_ubyte_B4G4R4A4_UNORM(src, dst, n);
> - break;
> - case MESA_FORMAT_A4R4G4B4_UNORM:
> - unpack_ubyte_A4R4G4B4_UNORM(src, dst, n);
> - break;
> - case MESA_FORMAT_A1B5G5R5_UNORM:
> - unpack_ubyte_A1B5G5R5_UNORM(src, dst, n);
> - break;
> - case MESA_FORMAT_B5G5R5A1_UNORM:
> - unpack_ubyte_B5G5R5A1_UNORM(src, dst, n);
> - break;
> - case MESA_FORMAT_A1R5G5B5_UNORM:
> - unpack_ubyte_A1R5G5B5_UNORM(src, dst, n);
> - break;
> - case MESA_FORMAT_L4A4_UNORM:
> - unpack_ubyte_L4A4_UNORM(src, dst, n);
> - break;
> - case MESA_FORMAT_L8A8_UNORM:
> - unpack_ubyte_L8A8_UNORM(src, dst, n);
> - break;
> - case MESA_FORMAT_A8L8_UNORM:
> - unpack_ubyte_A8L8_UNORM(src, dst, n);
> - break;
> - case MESA_FORMAT_B2G3R3_UNORM:
> - unpack_ubyte_B2G3R3_UNORM(src, dst, n);
> - break;
> - case MESA_FORMAT_A_UNORM8:
> - unpack_ubyte_A_UNORM8(src, dst, n);
> - break;
> - case MESA_FORMAT_L_UNORM8:
> - unpack_ubyte_L_UNORM8(src, dst, n);
> - break;
> - case MESA_FORMAT_I_UNORM8:
> - unpack_ubyte_I_UNORM8(src, dst, n);
> - break;
> - case MESA_FORMAT_R_UNORM8:
> - unpack_ubyte_R_UNORM8(src, dst, n);
> - break;
> - case MESA_FORMAT_R8G8_UNORM:
> - unpack_ubyte_R8G8_UNORM(src, dst, n);
> - break;
> - case MESA_FORMAT_G8R8_UNORM:
> - unpack_ubyte_G8R8_UNORM(src, dst, n);
> - break;
> - default:
> - /* get float values, convert to ubyte */
> - {
> - GLfloat *tmp = malloc(n * 4 * sizeof(GLfloat));
> - if (tmp) {
> - GLuint i;
> - _mesa_unpack_rgba_row(format, n, src, (GLfloat (*)[4]) tmp);
> - for (i = 0; i < n; i++) {
> - UNCLAMPED_FLOAT_TO_UBYTE(dst[i][0], tmp[i*4+0]);
> - UNCLAMPED_FLOAT_TO_UBYTE(dst[i][1], tmp[i*4+1]);
> - UNCLAMPED_FLOAT_TO_UBYTE(dst[i][2], tmp[i*4+2]);
> - UNCLAMPED_FLOAT_TO_UBYTE(dst[i][3], tmp[i*4+3]);
> - }
> - free(tmp);
> - }
> - }
> - break;
> - }
> -}
> -
> -
> -/**********************************************************************/
> -/* Unpack, returning GLuint colors */
> -/**********************************************************************/
> -
> -static void
> -unpack_int_rgba_RGBA_UINT32(const GLuint *src, GLuint dst[][4], GLuint n)
> -{
> - memcpy(dst, src, n * 4 * sizeof(GLuint));
> -}
> -
> -static void
> -unpack_int_rgba_RGBA_UINT16(const GLushort *src, GLuint dst[][4], GLuint n)
> -{
> - unsigned int i;
> -
> - for (i = 0; i < n; i++) {
> - dst[i][0] = src[i * 4 + 0];
> - dst[i][1] = src[i * 4 + 1];
> - dst[i][2] = src[i * 4 + 2];
> - dst[i][3] = src[i * 4 + 3];
> - }
> -}
> -
> -static void
> -unpack_int_rgba_RGBA_INT16(const GLshort *src, GLuint dst[][4], GLuint n)
> -{
> - unsigned int i;
> -
> - for (i = 0; i < n; i++) {
> - dst[i][0] = src[i * 4 + 0];
> - dst[i][1] = src[i * 4 + 1];
> - dst[i][2] = src[i * 4 + 2];
> - dst[i][3] = src[i * 4 + 3];
> - }
> -}
> -
> -static void
> -unpack_int_rgba_RGBA_UINT8(const GLubyte *src, GLuint dst[][4], GLuint n)
> -{
> - unsigned int i;
> -
> - for (i = 0; i < n; i++) {
> - dst[i][0] = src[i * 4 + 0];
> - dst[i][1] = src[i * 4 + 1];
> - dst[i][2] = src[i * 4 + 2];
> - dst[i][3] = src[i * 4 + 3];
> - }
> -}
> -
> -static void
> -unpack_int_rgba_RGBA_INT8(const GLbyte *src, GLuint dst[][4], GLuint n)
> -{
> - unsigned int i;
> -
> - for (i = 0; i < n; i++) {
> - dst[i][0] = src[i * 4 + 0];
> - dst[i][1] = src[i * 4 + 1];
> - dst[i][2] = src[i * 4 + 2];
> - dst[i][3] = src[i * 4 + 3];
> - }
> -}
> -
> -static void
> -unpack_int_rgba_B8G8R8A8_UNORM(const GLbyte *src, GLuint dst[][4], GLuint n)
> -{
> - unsigned int i;
> -
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = (GLubyte) src[i * 4 + 2];
> - dst[i][GCOMP] = (GLubyte) src[i * 4 + 1];
> - dst[i][BCOMP] = (GLubyte) src[i * 4 + 0];
> - dst[i][ACOMP] = (GLubyte) src[i * 4 + 3];
> - }
> -}
> -
> -static void
> -unpack_int_rgba_B8G8R8X8_UNORM(const GLbyte *src, GLuint dst[][4], GLuint n)
> -{
> - unsigned int i;
> -
> - for (i = 0; i < n; i++) {
> - dst[i][RCOMP] = (GLubyte) src[i * 4 + 2];
> - dst[i][GCOMP] = (GLubyte) src[i * 4 + 1];
> - dst[i][BCOMP] = (GLubyte) src[i * 4 + 0];
> - dst[i][ACOMP] = (GLubyte) 0xff;
> - }
> -}
> -
> -static void
> -unpack_int_rgba_RGB_UINT32(const GLuint *src, GLuint dst[][4], GLuint n)
> -{
> - unsigned int i;
> -
> - for (i = 0; i < n; i++) {
> - dst[i][0] = src[i * 3 + 0];
> - dst[i][1] = src[i * 3 + 1];
> - dst[i][2] = src[i * 3 + 2];
> - dst[i][3] = 1;
> - }
> -}
> -
> -static void
> -unpack_int_rgba_RGB_UINT16(const GLushort *src, GLuint dst[][4], GLuint n)
> -{
> - unsigned int i;
> -
> - for (i = 0; i < n; i++) {
> - dst[i][0] = src[i * 3 + 0];
> - dst[i][1] = src[i * 3 + 1];
> - dst[i][2] = src[i * 3 + 2];
> - dst[i][3] = 1;
> - }
> -}
> -
> -static void
> -unpack_int_rgba_RGB_INT16(const GLshort *src, GLuint dst[][4], GLuint n)
> -{
> - unsigned int i;
> -
> - for (i = 0; i < n; i++) {
> - dst[i][0] = src[i * 3 + 0];
> - dst[i][1] = src[i * 3 + 1];
> - dst[i][2] = src[i * 3 + 2];
> - dst[i][3] = 1;
> - }
> -}
> -
> -static void
> -unpack_int_rgba_RGB_UINT8(const GLubyte *src, GLuint dst[][4], GLuint n)
> -{
> - unsigned int i;
> -
> - for (i = 0; i < n; i++) {
> - dst[i][0] = src[i * 3 + 0];
> - dst[i][1] = src[i * 3 + 1];
> - dst[i][2] = src[i * 3 + 2];
> - dst[i][3] = 1;
> - }
> -}
> -
> -static void
> -unpack_int_rgba_RGB_INT8(const GLbyte *src, GLuint dst[][4], GLuint n)
> -{
> - unsigned int i;
> -
> - for (i = 0; i < n; i++) {
> - dst[i][0] = src[i * 3 + 0];
> - dst[i][1] = src[i * 3 + 1];
> - dst[i][2] = src[i * 3 + 2];
> - dst[i][3] = 1;
> - }
> -}
> -
> -static void
> -unpack_int_rgba_RG_UINT32(const GLuint *src, GLuint dst[][4], GLuint n)
> -{
> - unsigned int i;
> -
> - for (i = 0; i < n; i++) {
> - dst[i][0] = src[i * 2 + 0];
> - dst[i][1] = src[i * 2 + 1];
> - dst[i][2] = 0;
> - dst[i][3] = 1;
> - }
> -}
> -
> -static void
> -unpack_int_rgba_RG_UINT16(const GLushort *src, GLuint dst[][4], GLuint n)
> -{
> - unsigned int i;
> -
> - for (i = 0; i < n; i++) {
> - dst[i][0] = src[i * 2 + 0];
> - dst[i][1] = src[i * 2 + 1];
> - dst[i][2] = 0;
> - dst[i][3] = 1;
> - }
> -}
> -
> -static void
> -unpack_int_rgba_RG_INT16(const GLshort *src, GLuint dst[][4], GLuint n)
> -{
> - unsigned int i;
> -
> - for (i = 0; i < n; i++) {
> - dst[i][0] = src[i * 2 + 0];
> - dst[i][1] = src[i * 2 + 1];
> - dst[i][2] = 0;
> - dst[i][3] = 1;
> - }
> -}
> -
> -static void
> -unpack_int_rgba_RG_UINT8(const GLubyte *src, GLuint dst[][4], GLuint n)
> -{
> - unsigned int i;
> -
> - for (i = 0; i < n; i++) {
> - dst[i][0] = src[i * 2 + 0];
> - dst[i][1] = src[i * 2 + 1];
> - dst[i][2] = 0;
> - dst[i][3] = 1;
> - }
> -}
> -
> -static void
> -unpack_int_rgba_RG_INT8(const GLbyte *src, GLuint dst[][4], GLuint n)
> -{
> - unsigned int i;
> -
> - for (i = 0; i < n; i++) {
> - dst[i][0] = src[i * 2 + 0];
> - dst[i][1] = src[i * 2 + 1];
> - dst[i][2] = 0;
> - dst[i][3] = 1;
> - }
> -}
> -
> -static void
> -unpack_int_rgba_R_UINT32(const GLuint *src, GLuint dst[][4], GLuint n)
> -{
> - unsigned int i;
> -
> - for (i = 0; i < n; i++) {
> - dst[i][0] = src[i];
> - dst[i][1] = 0;
> - dst[i][2] = 0;
> - dst[i][3] = 1;
> - }
> -}
> -
> -static void
> -unpack_int_rgba_R_UINT16(const GLushort *src, GLuint dst[][4], GLuint n)
> -{
> - unsigned int i;
> -
> - for (i = 0; i < n; i++) {
> - dst[i][0] = src[i];
> - dst[i][1] = 0;
> - dst[i][2] = 0;
> - dst[i][3] = 1;
> - }
> -}
> -
> -static void
> -unpack_int_rgba_R_INT16(const GLshort *src, GLuint dst[][4], GLuint n)
> -{
> - unsigned int i;
> -
> - for (i = 0; i < n; i++) {
> - dst[i][0] = src[i];
> - dst[i][1] = 0;
> - dst[i][2] = 0;
> - dst[i][3] = 1;
> - }
> -}
> -
> -static void
> -unpack_int_rgba_R_UINT8(const GLubyte *src, GLuint dst[][4], GLuint n)
> -{
> - unsigned int i;
> -
> - for (i = 0; i < n; i++) {
> - dst[i][0] = src[i];
> - dst[i][1] = 0;
> - dst[i][2] = 0;
> - dst[i][3] = 1;
> - }
> -}
> -
> -static void
> -unpack_int_rgba_R_INT8(const GLbyte *src, GLuint dst[][4], GLuint n)
> -{
> - unsigned int i;
> -
> - for (i = 0; i < n; i++) {
> - dst[i][0] = src[i];
> - dst[i][1] = 0;
> - dst[i][2] = 0;
> - dst[i][3] = 1;
> - }
> -}
> -
> -static void
> -unpack_int_rgba_ALPHA_UINT32(const GLuint *src, GLuint dst[][4], GLuint n)
> -{
> - unsigned int i;
> -
> - for (i = 0; i < n; i++) {
> - dst[i][0] = dst[i][1] = dst[i][2] = 0;
> - dst[i][3] = src[i];
> - }
> -}
> -
> -static void
> -unpack_int_rgba_ALPHA_UINT16(const GLushort *src, GLuint dst[][4], GLuint n)
> -{
> - unsigned int i;
> -
> - for (i = 0; i < n; i++) {
> - dst[i][0] = dst[i][1] = dst[i][2] = 0;
> - dst[i][3] = src[i];
> - }
> -}
> -
> -static void
> -unpack_int_rgba_ALPHA_INT16(const GLshort *src, GLuint dst[][4], GLuint n)
> -{
> - unsigned int i;
> -
> - for (i = 0; i < n; i++) {
> - dst[i][0] = dst[i][1] = dst[i][2] = 0;
> - dst[i][3] = src[i];
> - }
> -}
> -
> -static void
> -unpack_int_rgba_ALPHA_UINT8(const GLubyte *src, GLuint dst[][4], GLuint n)
> -{
> - unsigned int i;
> -
> - for (i = 0; i < n; i++) {
> - dst[i][0] = dst[i][1] = dst[i][2] = 0;
> - dst[i][3] = src[i];
> - }
> -}
> -
> -static void
> -unpack_int_rgba_ALPHA_INT8(const GLbyte *src, GLuint dst[][4], GLuint n)
> -{
> - unsigned int i;
> -
> - for (i = 0; i < n; i++) {
> - dst[i][0] = dst[i][1] = dst[i][2] = 0;
> - dst[i][3] = src[i];
> - }
> -}
> -
> -static void
> -unpack_int_rgba_LUMINANCE_UINT32(const GLuint *src, GLuint dst[][4], GLuint n)
> -{
> - unsigned int i;
> -
> - for (i = 0; i < n; i++) {
> - dst[i][0] = dst[i][1] = dst[i][2] = src[i];
> - dst[i][3] = 1;
> - }
> -}
> -
> -static void
> -unpack_int_rgba_LUMINANCE_UINT16(const GLushort *src, GLuint dst[][4], GLuint n)
> -{
> - unsigned int i;
> -
> - for (i = 0; i < n; i++) {
> - dst[i][0] = dst[i][1] = dst[i][2] = src[i];
> - dst[i][3] = 1;
> - }
> -}
> -
> -static void
> -unpack_int_rgba_LUMINANCE_INT16(const GLshort *src, GLuint dst[][4], GLuint n)
> -{
> - unsigned int i;
> -
> - for (i = 0; i < n; i++) {
> - dst[i][0] = dst[i][1] = dst[i][2] = src[i];
> - dst[i][3] = 1;
> - }
> -}
> -
> -static void
> -unpack_int_rgba_LUMINANCE_UINT8(const GLubyte *src, GLuint dst[][4], GLuint n)
> -{
> - unsigned int i;
> -
> - for (i = 0; i < n; i++) {
> - dst[i][0] = dst[i][1] = dst[i][2] = src[i];
> - dst[i][3] = 1;
> - }
> -}
> -
> -static void
> -unpack_int_rgba_LUMINANCE_INT8(const GLbyte *src, GLuint dst[][4], GLuint n)
> -{
> - unsigned int i;
> -
> - for (i = 0; i < n; i++) {
> - dst[i][0] = dst[i][1] = dst[i][2] = src[i];
> - dst[i][3] = 1;
> - }
> -}
> -
> -
> -static void
> -unpack_int_rgba_LUMINANCE_ALPHA_UINT32(const GLuint *src, GLuint dst[][4], GLuint n)
> -{
> - unsigned int i;
> -
> - for (i = 0; i < n; i++) {
> - dst[i][0] = dst[i][1] = dst[i][2] = src[i * 2 + 0];
> - dst[i][3] = src[i * 2 + 1];
> - }
> -}
> -
> -static void
> -unpack_int_rgba_LUMINANCE_ALPHA_UINT16(const GLushort *src, GLuint dst[][4], GLuint n)
> -{
> - unsigned int i;
> -
> - for (i = 0; i < n; i++) {
> - dst[i][0] = dst[i][1] = dst[i][2] = src[i * 2 + 0];
> - dst[i][3] = src[i * 2 + 1];
> - }
> -}
> -
> -static void
> -unpack_int_rgba_LUMINANCE_ALPHA_INT16(const GLshort *src, GLuint dst[][4], GLuint n)
> -{
> - unsigned int i;
> -
> - for (i = 0; i < n; i++) {
> - dst[i][0] = dst[i][1] = dst[i][2] = src[i * 2 + 0];
> - dst[i][3] = src[i * 2 + 1];
> - }
> -}
> -
> -static void
> -unpack_int_rgba_LUMINANCE_ALPHA_UINT8(const GLubyte *src, GLuint dst[][4], GLuint n)
> -{
> - unsigned int i;
> -
> - for (i = 0; i < n; i++) {
> - dst[i][0] = dst[i][1] = dst[i][2] = src[i * 2 + 0];
> - dst[i][3] = src[i * 2 + 1];
> - }
> -}
> -
> -static void
> -unpack_int_rgba_LUMINANCE_ALPHA_INT8(const GLbyte *src, GLuint dst[][4], GLuint n)
> -{
> - unsigned int i;
> -
> - for (i = 0; i < n; i++) {
> - dst[i][0] = dst[i][1] = dst[i][2] = src[i * 2 + 0];
> - dst[i][3] = src[i * 2 + 1];
> - }
> -}
> -
> -static void
> -unpack_int_rgba_INTENSITY_UINT32(const GLuint *src, GLuint dst[][4], GLuint n)
> -{
> - unsigned int i;
> -
> - for (i = 0; i < n; i++) {
> - dst[i][0] = dst[i][1] = dst[i][2] = dst[i][3] = src[i];
> - }
> -}
> -
> -static void
> -unpack_int_rgba_INTENSITY_UINT16(const GLushort *src, GLuint dst[][4], GLuint n)
> -{
> - unsigned int i;
> -
> - for (i = 0; i < n; i++) {
> - dst[i][0] = dst[i][1] = dst[i][2] = dst[i][3] = src[i];
> - }
> -}
> -
> -static void
> -unpack_int_rgba_INTENSITY_INT16(const GLshort *src, GLuint dst[][4], GLuint n)
> -{
> - unsigned int i;
> -
> - for (i = 0; i < n; i++) {
> - dst[i][0] = dst[i][1] = dst[i][2] = dst[i][3] = src[i];
> - }
> -}
> -
> -static void
> -unpack_int_rgba_INTENSITY_UINT8(const GLubyte *src, GLuint dst[][4], GLuint n)
> -{
> - unsigned int i;
> -
> - for (i = 0; i < n; i++) {
> - dst[i][0] = dst[i][1] = dst[i][2] = dst[i][3] = src[i];
> - }
> -}
> -
> -static void
> -unpack_int_rgba_INTENSITY_INT8(const GLbyte *src, GLuint dst[][4], GLuint n)
> -{
> - unsigned int i;
> -
> - for (i = 0; i < n; i++) {
> - dst[i][0] = dst[i][1] = dst[i][2] = dst[i][3] = src[i];
> - }
> -}
> -
> -static void
> -unpack_int_rgba_B10G10R10A2_UINT(const GLuint *src, GLuint dst[][4], GLuint n)
> -{
> - unsigned int i;
> -
> - for (i = 0; i < n; i++) {
> - GLuint tmp = src[i];
> - dst[i][0] = (tmp >> 20) & 0x3ff;
> - dst[i][1] = (tmp >> 10) & 0x3ff;
> - dst[i][2] = (tmp >> 0) & 0x3ff;
> - dst[i][3] = (tmp >> 30) & 0x3;
> - }
> -}
> -
> -static void
> -unpack_int_rgba_R10G10B10A2_UINT(const GLuint *src, GLuint dst[][4], GLuint n)
> -{
> - unsigned int i;
> -
> - for (i = 0; i < n; i++) {
> - GLuint tmp = src[i];
> - dst[i][0] = (tmp >> 0) & 0x3ff;
> - dst[i][1] = (tmp >> 10) & 0x3ff;
> - dst[i][2] = (tmp >> 20) & 0x3ff;
> - dst[i][3] = (tmp >> 30) & 0x3;
> - }
> -}
> -
> -static void
> -unpack_int_rgba_B10G10R10A2_UNORM(const GLuint *src, GLuint dst[][4], GLuint n)
> -{
> - unsigned int i;
> -
> - for (i = 0; i < n; i++) {
> - GLuint tmp = src[i];
> - dst[i][0] = (tmp >> 20) & 0x3ff;
> - dst[i][1] = (tmp >> 10) & 0x3ff;
> - dst[i][2] = (tmp >> 0) & 0x3ff;
> - dst[i][3] = (tmp >> 30) & 0x3;
> - }
> -}
> -
> -static void
> -unpack_int_rgba_XBGR8888_UINT(const GLubyte *src, GLuint dst[][4], GLuint n)
> -{
> - unsigned int i;
> -
> - for (i = 0; i < n; i++) {
> - dst[i][0] = src[i * 4 + 0];
> - dst[i][1] = src[i * 4 + 1];
> - dst[i][2] = src[i * 4 + 2];
> - dst[i][3] = 1;
> - }
> -}
> -
> -static void
> -unpack_int_rgba_XBGR8888_SINT(const GLbyte *src, GLuint dst[][4], GLuint n)
> -{
> - unsigned int i;
> -
> - for (i = 0; i < n; i++) {
> - dst[i][0] = src[i * 4 + 0];
> - dst[i][1] = src[i * 4 + 1];
> - dst[i][2] = src[i * 4 + 2];
> - dst[i][3] = 1;
> - }
> -}
> -
> -static void
> -unpack_int_rgba_XBGR16161616_UINT(const GLushort *src, GLuint dst[][4], GLuint n)
> -{
> - unsigned int i;
> -
> - for (i = 0; i < n; i++) {
> - dst[i][0] = src[i * 4 + 0];
> - dst[i][1] = src[i * 4 + 1];
> - dst[i][2] = src[i * 4 + 2];
> - dst[i][3] = 1;
> - }
> -}
> -
> -static void
> -unpack_int_rgba_XBGR16161616_SINT(const GLshort *src, GLuint dst[][4], GLuint n)
> -{
> - unsigned int i;
> -
> - for (i = 0; i < n; i++) {
> - dst[i][0] = src[i * 4 + 0];
> - dst[i][1] = src[i * 4 + 1];
> - dst[i][2] = src[i * 4 + 2];
> - dst[i][3] = 1;
> - }
> -}
> -
> -static void
> -unpack_int_rgba_XBGR32323232_UINT(const GLuint *src, GLuint dst[][4], GLuint n)
> -{
> - unsigned int i;
> -
> - for (i = 0; i < n; i++) {
> - dst[i][0] = src[i * 4 + 0];
> - dst[i][1] = src[i * 4 + 1];
> - dst[i][2] = src[i * 4 + 2];
> - dst[i][3] = 1;
> - }
> -}
> -
> -static void
> -unpack_int_rgba_R10G10B10A2_UNORM(const GLuint *src, GLuint dst[][4], GLuint n)
> -{
> - unsigned int i;
> -
> - for (i = 0; i < n; i++) {
> - GLuint tmp = src[i];
> - dst[i][0] = (tmp >> 0) & 0x3ff;
> - dst[i][1] = (tmp >> 10) & 0x3ff;
> - dst[i][2] = (tmp >> 20) & 0x3ff;
> - dst[i][3] = (tmp >> 30) & 0x3;
> - }
> -}
> -
> -void
> -_mesa_unpack_uint_rgba_row(mesa_format format, GLuint n,
> - const void *src, GLuint dst[][4])
> -{
> - switch (format) {
> - /* Since there won't be any sign extension happening, there's no need to
> - * make separate paths for 32-bit-to-32-bit integer unpack.
> - */
> - case MESA_FORMAT_RGBA_UINT32:
> - case MESA_FORMAT_RGBA_SINT32:
> - unpack_int_rgba_RGBA_UINT32(src, dst, n);
> - break;
> -
> - case MESA_FORMAT_RGBA_UINT16:
> - unpack_int_rgba_RGBA_UINT16(src, dst, n);
> - break;
> - case MESA_FORMAT_RGBA_SINT16:
> - unpack_int_rgba_RGBA_INT16(src, dst, n);
> - break;
> -
> - case MESA_FORMAT_RGBA_UINT8:
> - unpack_int_rgba_RGBA_UINT8(src, dst, n);
> - break;
> - case MESA_FORMAT_RGBA_SINT8:
> - unpack_int_rgba_RGBA_INT8(src, dst, n);
> - break;
> -
> - case MESA_FORMAT_B8G8R8A8_UNORM:
> - unpack_int_rgba_B8G8R8A8_UNORM(src, dst, n);
> - break;
> -
> - case MESA_FORMAT_B8G8R8X8_UNORM:
> - unpack_int_rgba_B8G8R8X8_UNORM(src, dst, n);
> - break;
> -
> - case MESA_FORMAT_RGB_UINT32:
> - case MESA_FORMAT_RGB_SINT32:
> - unpack_int_rgba_RGB_UINT32(src, dst, n);
> - break;
> -
> - case MESA_FORMAT_RGB_UINT16:
> - unpack_int_rgba_RGB_UINT16(src, dst, n);
> - break;
> - case MESA_FORMAT_RGB_SINT16:
> - unpack_int_rgba_RGB_INT16(src, dst, n);
> - break;
> -
> - case MESA_FORMAT_RGB_UINT8:
> - unpack_int_rgba_RGB_UINT8(src, dst, n);
> - break;
> - case MESA_FORMAT_RGB_SINT8:
> - unpack_int_rgba_RGB_INT8(src, dst, n);
> - break;
> -
> - case MESA_FORMAT_RG_UINT32:
> - case MESA_FORMAT_RG_SINT32:
> - unpack_int_rgba_RG_UINT32(src, dst, n);
> - break;
> -
> - case MESA_FORMAT_RG_UINT16:
> - unpack_int_rgba_RG_UINT16(src, dst, n);
> - break;
> - case MESA_FORMAT_RG_SINT16:
> - unpack_int_rgba_RG_INT16(src, dst, n);
> - break;
> -
> - case MESA_FORMAT_RG_UINT8:
> - unpack_int_rgba_RG_UINT8(src, dst, n);
> - break;
> - case MESA_FORMAT_RG_SINT8:
> - unpack_int_rgba_RG_INT8(src, dst, n);
> - break;
> -
> - case MESA_FORMAT_R_UINT32:
> - case MESA_FORMAT_R_SINT32:
> - unpack_int_rgba_R_UINT32(src, dst, n);
> - break;
> -
> - case MESA_FORMAT_R_UINT16:
> - unpack_int_rgba_R_UINT16(src, dst, n);
> - break;
> - case MESA_FORMAT_R_SINT16:
> - unpack_int_rgba_R_INT16(src, dst, n);
> - break;
> -
> - case MESA_FORMAT_R_UINT8:
> - unpack_int_rgba_R_UINT8(src, dst, n);
> - break;
> - case MESA_FORMAT_R_SINT8:
> - unpack_int_rgba_R_INT8(src, dst, n);
> - break;
> -
> - case MESA_FORMAT_A_UINT32:
> - case MESA_FORMAT_A_SINT32:
> - unpack_int_rgba_ALPHA_UINT32(src, dst, n);
> - break;
> -
> - case MESA_FORMAT_A_UINT16:
> - unpack_int_rgba_ALPHA_UINT16(src, dst, n);
> - break;
> - case MESA_FORMAT_A_SINT16:
> - unpack_int_rgba_ALPHA_INT16(src, dst, n);
> - break;
> -
> - case MESA_FORMAT_A_UINT8:
> - unpack_int_rgba_ALPHA_UINT8(src, dst, n);
> - break;
> - case MESA_FORMAT_A_SINT8:
> - unpack_int_rgba_ALPHA_INT8(src, dst, n);
> - break;
> -
> - case MESA_FORMAT_L_UINT32:
> - case MESA_FORMAT_L_SINT32:
> - unpack_int_rgba_LUMINANCE_UINT32(src, dst, n);
> - break;
> - case MESA_FORMAT_L_UINT16:
> - unpack_int_rgba_LUMINANCE_UINT16(src, dst, n);
> - break;
> - case MESA_FORMAT_L_SINT16:
> - unpack_int_rgba_LUMINANCE_INT16(src, dst, n);
> - break;
> -
> - case MESA_FORMAT_L_UINT8:
> - unpack_int_rgba_LUMINANCE_UINT8(src, dst, n);
> - break;
> - case MESA_FORMAT_L_SINT8:
> - unpack_int_rgba_LUMINANCE_INT8(src, dst, n);
> - break;
> -
> - case MESA_FORMAT_LA_UINT32:
> - case MESA_FORMAT_LA_SINT32:
> - unpack_int_rgba_LUMINANCE_ALPHA_UINT32(src, dst, n);
> - break;
> -
> - case MESA_FORMAT_LA_UINT16:
> - unpack_int_rgba_LUMINANCE_ALPHA_UINT16(src, dst, n);
> - break;
> - case MESA_FORMAT_LA_SINT16:
> - unpack_int_rgba_LUMINANCE_ALPHA_INT16(src, dst, n);
> - break;
> -
> - case MESA_FORMAT_LA_UINT8:
> - unpack_int_rgba_LUMINANCE_ALPHA_UINT8(src, dst, n);
> - break;
> - case MESA_FORMAT_LA_SINT8:
> - unpack_int_rgba_LUMINANCE_ALPHA_INT8(src, dst, n);
> - break;
> -
> - case MESA_FORMAT_I_UINT32:
> - case MESA_FORMAT_I_SINT32:
> - unpack_int_rgba_INTENSITY_UINT32(src, dst, n);
> - break;
> -
> - case MESA_FORMAT_I_UINT16:
> - unpack_int_rgba_INTENSITY_UINT16(src, dst, n);
> - break;
> - case MESA_FORMAT_I_SINT16:
> - unpack_int_rgba_INTENSITY_INT16(src, dst, n);
> - break;
> -
> - case MESA_FORMAT_I_UINT8:
> - unpack_int_rgba_INTENSITY_UINT8(src, dst, n);
> - break;
> - case MESA_FORMAT_I_SINT8:
> - unpack_int_rgba_INTENSITY_INT8(src, dst, n);
> - break;
> -
> - case MESA_FORMAT_B10G10R10A2_UINT:
> - unpack_int_rgba_B10G10R10A2_UINT(src, dst, n);
> - break;
> -
> - case MESA_FORMAT_R10G10B10A2_UINT:
> - unpack_int_rgba_R10G10B10A2_UINT(src, dst, n);
> - break;
> -
> - case MESA_FORMAT_B10G10R10A2_UNORM:
> - unpack_int_rgba_B10G10R10A2_UNORM(src, dst, n);
> - break;
> -
> - case MESA_FORMAT_RGBX_UINT8:
> - unpack_int_rgba_XBGR8888_UINT(src, dst, n);
> - break;
> -
> - case MESA_FORMAT_RGBX_SINT8:
> - unpack_int_rgba_XBGR8888_SINT(src, dst, n);
> - break;
> -
> - case MESA_FORMAT_RGBX_UINT16:
> - unpack_int_rgba_XBGR16161616_UINT(src, dst, n);
> - break;
> -
> - case MESA_FORMAT_RGBX_SINT16:
> - unpack_int_rgba_XBGR16161616_SINT(src, dst, n);
> - break;
> -
> - case MESA_FORMAT_RGBX_UINT32:
> - case MESA_FORMAT_RGBX_SINT32:
> - unpack_int_rgba_XBGR32323232_UINT(src, dst, n);
> - break;
> -
> - case MESA_FORMAT_R10G10B10A2_UNORM:
> - unpack_int_rgba_R10G10B10A2_UNORM(src, dst, n);
> - break;
> -
> - default:
> - _mesa_problem(NULL, "%s: bad format %s", __FUNCTION__,
> - _mesa_get_format_name(format));
> - return;
> - }
> -}
> -
> -/**
> - * Unpack a 2D rect of pixels returning float RGBA colors.
> - * \param format the source image format
> - * \param src start address of the source image
> - * \param srcRowStride source image row stride in bytes
> - * \param dst start address of the dest image
> - * \param dstRowStride dest image row stride in bytes
> - * \param x source image start X pos
> - * \param y source image start Y pos
> - * \param width width of rect region to convert
> - * \param height height of rect region to convert
> - */
> -void
> -_mesa_unpack_rgba_block(mesa_format format,
> - const void *src, GLint srcRowStride,
> - GLfloat dst[][4], GLint dstRowStride,
> - GLuint x, GLuint y, GLuint width, GLuint height)
> -{
> - unpack_rgba_func unpack = get_unpack_rgba_function(format);
> - const GLuint srcPixStride = _mesa_get_format_bytes(format);
> - const GLuint dstPixStride = 4 * sizeof(GLfloat);
> - const GLubyte *srcRow;
> - GLubyte *dstRow;
> - GLuint i;
> -
> - /* XXX needs to be fixed for compressed formats */
> -
> - srcRow = ((const GLubyte *) src) + srcRowStride * y + srcPixStride * x;
> - dstRow = ((GLubyte *) dst) + dstRowStride * y + dstPixStride * x;
> -
> - for (i = 0; i < height; i++) {
> - unpack(srcRow, (GLfloat (*)[4]) dstRow, width);
> -
> - dstRow += dstRowStride;
> - srcRow += srcRowStride;
> - }
> -}
> -
> -
> -
> -
> -typedef void (*unpack_float_z_func)(GLuint n, const void *src, GLfloat *dst);
> -
> -static void
> -unpack_float_z_X8_UINT_Z24_UNORM(GLuint n, const void *src, GLfloat *dst)
> -{
> - /* only return Z, not stencil data */
> - const GLuint *s = ((const GLuint *) src);
> - const GLdouble scale = 1.0 / (GLdouble) 0xffffff;
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i] = (GLfloat) ((s[i] >> 8) * scale);
> - ASSERT(dst[i] >= 0.0F);
> - ASSERT(dst[i] <= 1.0F);
> - }
> -}
> -
> -static void
> -unpack_float_z_Z24_UNORM_X8_UINT(GLuint n, const void *src, GLfloat *dst)
> -{
> - /* only return Z, not stencil data */
> - const GLuint *s = ((const GLuint *) src);
> - const GLdouble scale = 1.0 / (GLdouble) 0xffffff;
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i] = (GLfloat) ((s[i] & 0x00ffffff) * scale);
> - ASSERT(dst[i] >= 0.0F);
> - ASSERT(dst[i] <= 1.0F);
> - }
> -}
> -
> -static void
> -unpack_float_Z_UNORM16(GLuint n, const void *src, GLfloat *dst)
> -{
> - const GLushort *s = ((const GLushort *) src);
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i] = s[i] * (1.0F / 65535.0F);
> - }
> -}
> -
> -static void
> -unpack_float_Z_UNORM32(GLuint n, const void *src, GLfloat *dst)
> -{
> - const GLuint *s = ((const GLuint *) src);
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i] = s[i] * (1.0F / 0xffffffff);
> - }
> -}
> -
> -static void
> -unpack_float_Z_FLOAT32(GLuint n, const void *src, GLfloat *dst)
> -{
> - memcpy(dst, src, n * sizeof(float));
> -}
> -
> -static void
> -unpack_float_z_Z32X24S8(GLuint n, const void *src, GLfloat *dst)
> -{
> - const struct z32f_x24s8 *s = (const struct z32f_x24s8 *) src;
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i] = s[i].z;
> - }
> -}
> -
> -
> -
> -/**
> - * Unpack Z values.
> - * The returned values will always be in the range [0.0, 1.0].
> - */
> -void
> -_mesa_unpack_float_z_row(mesa_format format, GLuint n,
> - const void *src, GLfloat *dst)
> -{
> - unpack_float_z_func unpack;
> -
> - switch (format) {
> - case MESA_FORMAT_S8_UINT_Z24_UNORM:
> - case MESA_FORMAT_X8_UINT_Z24_UNORM:
> - unpack = unpack_float_z_X8_UINT_Z24_UNORM;
> - break;
> - case MESA_FORMAT_Z24_UNORM_S8_UINT:
> - case MESA_FORMAT_Z24_UNORM_X8_UINT:
> - unpack = unpack_float_z_Z24_UNORM_X8_UINT;
> - break;
> - case MESA_FORMAT_Z_UNORM16:
> - unpack = unpack_float_Z_UNORM16;
> - break;
> - case MESA_FORMAT_Z_UNORM32:
> - unpack = unpack_float_Z_UNORM32;
> - break;
> - case MESA_FORMAT_Z_FLOAT32:
> - unpack = unpack_float_Z_FLOAT32;
> - break;
> - case MESA_FORMAT_Z32_FLOAT_S8X24_UINT:
> - unpack = unpack_float_z_Z32X24S8;
> - break;
> - default:
> - _mesa_problem(NULL, "bad format %s in _mesa_unpack_float_z_row",
> - _mesa_get_format_name(format));
> - return;
> - }
> -
> - unpack(n, src, dst);
> -}
> -
> -
> -
> -typedef void (*unpack_uint_z_func)(const void *src, GLuint *dst, GLuint n);
> -
> -static void
> -unpack_uint_z_X8_UINT_Z24_UNORM(const void *src, GLuint *dst, GLuint n)
> -{
> - /* only return Z, not stencil data */
> - const GLuint *s = ((const GLuint *) src);
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i] = (s[i] & 0xffffff00) | (s[i] >> 24);
> - }
> -}
> -
> -static void
> -unpack_uint_z_Z24_UNORM_X8_UINT(const void *src, GLuint *dst, GLuint n)
> -{
> - /* only return Z, not stencil data */
> - const GLuint *s = ((const GLuint *) src);
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i] = (s[i] << 8) | ((s[i] >> 16) & 0xff);
> - }
> -}
> -
> -static void
> -unpack_uint_Z_UNORM16(const void *src, GLuint *dst, GLuint n)
> -{
> - const GLushort *s = ((const GLushort *)src);
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i] = (s[i] << 16) | s[i];
> - }
> -}
> -
> -static void
> -unpack_uint_Z_UNORM32(const void *src, GLuint *dst, GLuint n)
> -{
> - memcpy(dst, src, n * sizeof(GLuint));
> -}
> -
> -static void
> -unpack_uint_Z_FLOAT32(const void *src, GLuint *dst, GLuint n)
> -{
> - const float *s = (const float *)src;
> - GLuint i;
> - for (i = 0; i < n; i++) {
> - dst[i] = FLOAT_TO_UINT(CLAMP(s[i], 0.0F, 1.0F));
> - }
> -}
> -
> -static void
> -unpack_uint_Z_FLOAT32_X24S8(const void *src, GLuint *dst, GLuint n)
> -{
> - const struct z32f_x24s8 *s = (const struct z32f_x24s8 *) src;
> - GLuint i;
> -
> - for (i = 0; i < n; i++) {
> - dst[i] = FLOAT_TO_UINT(CLAMP(s[i].z, 0.0F, 1.0F));
> - }
> -}
> -
> -
> -/**
> - * Unpack Z values.
> - * The returned values will always be in the range [0, 0xffffffff].
> - */
> -void
> -_mesa_unpack_uint_z_row(mesa_format format, GLuint n,
> - const void *src, GLuint *dst)
> -{
> - unpack_uint_z_func unpack;
> - const GLubyte *srcPtr = (GLubyte *) src;
> -
> - switch (format) {
> - case MESA_FORMAT_S8_UINT_Z24_UNORM:
> - case MESA_FORMAT_X8_UINT_Z24_UNORM:
> - unpack = unpack_uint_z_X8_UINT_Z24_UNORM;
> - break;
> - case MESA_FORMAT_Z24_UNORM_S8_UINT:
> - case MESA_FORMAT_Z24_UNORM_X8_UINT:
> - unpack = unpack_uint_z_Z24_UNORM_X8_UINT;
> - break;
> - case MESA_FORMAT_Z_UNORM16:
> - unpack = unpack_uint_Z_UNORM16;
> - break;
> - case MESA_FORMAT_Z_UNORM32:
> - unpack = unpack_uint_Z_UNORM32;
> - break;
> - case MESA_FORMAT_Z_FLOAT32:
> - unpack = unpack_uint_Z_FLOAT32;
> - break;
> - case MESA_FORMAT_Z32_FLOAT_S8X24_UINT:
> - unpack = unpack_uint_Z_FLOAT32_X24S8;
> - break;
> - default:
> - _mesa_problem(NULL, "bad format %s in _mesa_unpack_uint_z_row",
> - _mesa_get_format_name(format));
> - return;
> - }
> -
> - unpack(srcPtr, dst, n);
> -}
> -
> -
> -static void
> -unpack_ubyte_s_S_UINT8(const void *src, GLubyte *dst, GLuint n)
> -{
> - memcpy(dst, src, n);
> -}
> -
> -static void
> -unpack_ubyte_s_S8_UINT_Z24_UNORM(const void *src, GLubyte *dst, GLuint n)
> -{
> - GLuint i;
> - const GLuint *src32 = src;
> -
> - for (i = 0; i < n; i++)
> - dst[i] = src32[i] & 0xff;
> -}
> -
> -static void
> -unpack_ubyte_s_Z24_UNORM_S8_UINT(const void *src, GLubyte *dst, GLuint n)
> -{
> - GLuint i;
> - const GLuint *src32 = src;
> -
> - for (i = 0; i < n; i++)
> - dst[i] = src32[i] >> 24;
> -}
> -
> -static void
> -unpack_ubyte_s_Z32_FLOAT_S8X24_UINT(const void *src, GLubyte *dst, GLuint n)
> -{
> - GLuint i;
> - const struct z32f_x24s8 *s = (const struct z32f_x24s8 *) src;
> -
> - for (i = 0; i < n; i++)
> - dst[i] = s[i].x24s8 & 0xff;
> -}
> -
> -void
> -_mesa_unpack_ubyte_stencil_row(mesa_format format, GLuint n,
> - const void *src, GLubyte *dst)
> -{
> - switch (format) {
> - case MESA_FORMAT_S_UINT8:
> - unpack_ubyte_s_S_UINT8(src, dst, n);
> - break;
> - case MESA_FORMAT_S8_UINT_Z24_UNORM:
> - unpack_ubyte_s_S8_UINT_Z24_UNORM(src, dst, n);
> - break;
> - case MESA_FORMAT_Z24_UNORM_S8_UINT:
> - unpack_ubyte_s_Z24_UNORM_S8_UINT(src, dst, n);
> - break;
> - case MESA_FORMAT_Z32_FLOAT_S8X24_UINT:
> - unpack_ubyte_s_Z32_FLOAT_S8X24_UINT(src, dst, n);
> - break;
> - default:
> - _mesa_problem(NULL, "bad format %s in _mesa_unpack_ubyte_s_row",
> - _mesa_get_format_name(format));
> - return;
> - }
> -}
> -
> -static void
> -unpack_uint_24_8_depth_stencil_Z24_UNORM_S8_UINT(const GLuint *src, GLuint *dst, GLuint n)
> -{
> - GLuint i;
> -
> - for (i = 0; i < n; i++) {
> - GLuint val = src[i];
> - dst[i] = val >> 24 | val << 8;
> - }
> -}
> -
> -static void
> -unpack_uint_24_8_depth_stencil_Z32_S8X24(const GLuint *src,
> - GLuint *dst, GLuint n)
> -{
> - GLuint i;
> -
> - for (i = 0; i < n; i++) {
> - /* 8 bytes per pixel (float + uint32) */
> - GLfloat zf = ((GLfloat *) src)[i * 2 + 0];
> - GLuint z24 = (GLuint) (zf * (GLfloat) 0xffffff);
> - GLuint s = src[i * 2 + 1] & 0xff;
> - dst[i] = (z24 << 8) | s;
> - }
> -}
> -
> -static void
> -unpack_uint_24_8_depth_stencil_S8_UINT_Z24_UNORM(const GLuint *src, GLuint *dst, GLuint n)
> -{
> - memcpy(dst, src, n * 4);
> -}
> -
> -/**
> - * Unpack depth/stencil returning as GL_UNSIGNED_INT_24_8.
> - * \param format the source data format
> - */
> -void
> -_mesa_unpack_uint_24_8_depth_stencil_row(mesa_format format, GLuint n,
> - const void *src, GLuint *dst)
> -{
> - switch (format) {
> - case MESA_FORMAT_S8_UINT_Z24_UNORM:
> - unpack_uint_24_8_depth_stencil_S8_UINT_Z24_UNORM(src, dst, n);
> - break;
> - case MESA_FORMAT_Z24_UNORM_S8_UINT:
> - unpack_uint_24_8_depth_stencil_Z24_UNORM_S8_UINT(src, dst, n);
> - break;
> - case MESA_FORMAT_Z32_FLOAT_S8X24_UINT:
> - unpack_uint_24_8_depth_stencil_Z32_S8X24(src, dst, n);
> - break;
> - default:
> - _mesa_problem(NULL,
> - "bad format %s in _mesa_unpack_uint_24_8_depth_stencil_row",
> - _mesa_get_format_name(format));
> - return;
> - }
> -}
> -
> -static void
> -unpack_float_32_uint_24_8_Z24_UNORM_S8_UINT(const GLuint *src,
> - GLuint *dst, GLuint n)
> -{
> - GLuint i;
> - struct z32f_x24s8 *d = (struct z32f_x24s8 *) dst;
> - const GLdouble scale = 1.0 / (GLdouble) 0xffffff;
> -
> - for (i = 0; i < n; i++) {
> - const GLuint z24 = src[i] & 0xffffff;
> - d[i].z = z24 * scale;
> - d[i].x24s8 = src[i] >> 24;
> - assert(d[i].z >= 0.0f);
> - assert(d[i].z <= 1.0f);
> - }
> -}
> -
> -static void
> -unpack_float_32_uint_24_8_Z32_FLOAT_S8X24_UINT(const GLuint *src,
> - GLuint *dst, GLuint n)
> -{
> - memcpy(dst, src, n * sizeof(struct z32f_x24s8));
> -}
> -
> -static void
> -unpack_float_32_uint_24_8_S8_UINT_Z24_UNORM(const GLuint *src,
> - GLuint *dst, GLuint n)
> -{
> - GLuint i;
> - struct z32f_x24s8 *d = (struct z32f_x24s8 *) dst;
> - const GLdouble scale = 1.0 / (GLdouble) 0xffffff;
> -
> - for (i = 0; i < n; i++) {
> - const GLuint z24 = src[i] >> 8;
> - d[i].z = z24 * scale;
> - d[i].x24s8 = src[i] & 0xff;
> - assert(d[i].z >= 0.0f);
> - assert(d[i].z <= 1.0f);
> - }
> -}
> -
> -/**
> - * Unpack depth/stencil returning as GL_FLOAT_32_UNSIGNED_INT_24_8_REV.
> - * \param format the source data format
> - *
> - * In GL_FLOAT_32_UNSIGNED_INT_24_8_REV lower 4 bytes contain float
> - * component and higher 4 bytes contain packed 24-bit and 8-bit
> - * components.
> - *
> - * 31 30 29 28 ... 4 3 2 1 0 31 30 29 ... 9 8 7 6 5 ... 2 1 0
> - * +-------------------------+ +--------------------------------+
> - * | Float Component | | Unused | 8 bit stencil |
> - * +-------------------------+ +--------------------------------+
> - * lower 4 bytes higher 4 bytes
> - */
> -void
> -_mesa_unpack_float_32_uint_24_8_depth_stencil_row(mesa_format format, GLuint n,
> - const void *src, GLuint *dst)
> -{
> - switch (format) {
> - case MESA_FORMAT_S8_UINT_Z24_UNORM:
> - unpack_float_32_uint_24_8_S8_UINT_Z24_UNORM(src, dst, n);
> - break;
> - case MESA_FORMAT_Z24_UNORM_S8_UINT:
> - unpack_float_32_uint_24_8_Z24_UNORM_S8_UINT(src, dst, n);
> - break;
> - case MESA_FORMAT_Z32_FLOAT_S8X24_UINT:
> - unpack_float_32_uint_24_8_Z32_FLOAT_S8X24_UINT(src, dst, n);
> - break;
> - default:
> - _mesa_problem(NULL,
> - "bad format %s in _mesa_unpack_uint_24_8_depth_stencil_row",
> - _mesa_get_format_name(format));
> - return;
> - }
> -}
> -
> -/**
> - * Unpack depth/stencil
> - * \param format the source data format
> - * \param type the destination data type
> - */
> -void
> -_mesa_unpack_depth_stencil_row(mesa_format format, GLuint n,
> - const void *src, GLenum type,
> - GLuint *dst)
> -{
> - assert(type == GL_UNSIGNED_INT_24_8 ||
> - type == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
> -
> - switch (type) {
> - case GL_UNSIGNED_INT_24_8:
> - _mesa_unpack_uint_24_8_depth_stencil_row(format, n, src, dst);
> - break;
> - case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
> - _mesa_unpack_float_32_uint_24_8_depth_stencil_row(format, n, src, dst);
> - break;
> - default:
> - _mesa_problem(NULL,
> - "bad type 0x%x in _mesa_unpack_depth_stencil_row",
> - type);
> - return;
> - }
> -}
> diff --git a/src/mesa/main/format_unpack.c.mako b/src/mesa/main/format_unpack.c.mako
> new file mode 100644
> index 0000000..7056737
> --- /dev/null
> +++ b/src/mesa/main/format_unpack.c.mako
> @@ -0,0 +1,882 @@
> +/*
> + * Mesa 3-D graphics library
> + *
> + * Copyright (c) 2011 VMware, Inc.
> + * Copyright (c) 2014 Intel Corporation.
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the "Software"),
> + * to deal in the Software without restriction, including without limitation
> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice shall be included
> + * in all copies or substantial portions of the Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
> + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
> + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
> + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
> + * OTHER DEALINGS IN THE SOFTWARE.
> + */
> +
> +
> +/**
> + * Color, depth, stencil packing functions.
> + * Used to pack basic color, depth and stencil formats to specific
> + * hardware formats.
> + *
> + * There are both per-pixel and per-row packing functions:
> + * - The former will be used by swrast to write values to the color, depth,
> + * stencil buffers when drawing points, lines and masked spans.
> + * - The later will be used for image-oriented functions like glDrawPixels,
> + * glAccum, and glTexImage.
> + */
> +
> +#include <stdint.h>
> +
> +#include "colormac.h"
> +#include "format_unpack.h"
> +#include "format_utils.h"
> +#include "macros.h"
> +#include "../../gallium/auxiliary/util/u_format_rgb9e5.h"
> +#include "../../gallium/auxiliary/util/u_format_r11g11b10f.h"
> +#include "util/format_srgb.h"
> +
> +#define UNPACK(SRC, OFFSET, BITS) (((SRC) >> (OFFSET)) & MAX_UINT(BITS))
> +
> +<%
> +import format_parser as parser
> +
> +formats = parser.parse(argv[1])
> +
> +rgb_formats = []
> +for f in formats:
> + if f.name == 'MESA_FORMAT_NONE':
> + continue
> + if f.colorspace not in ('rgb', 'srgb'):
> + continue
> +
> + rgb_formats.append(f)
> +%>
> +
> +/* float unpacking functions */
> +
> +%for f in rgb_formats:
> + %if f.name in ('MESA_FORMAT_R9G9B9E5_FLOAT', 'MESA_FORMAT_R11G11B10_FLOAT'):
> + <% continue %>
> + %elif f.is_compressed():
> + <% continue %>
> + %endif
> +
> +static inline void
> +unpack_float_${f.short_name()}(const void *void_src, GLfloat dst[4])
> +{
> + ${f.datatype()} *src = (${f.datatype()} *)void_src;
> + %if f.layout == parser.PACKED:
> + %for c in f.channels:
> + %if c.type != 'x':
> + ${c.datatype()} ${c.name} = UNPACK(*src, ${c.shift}, ${c.size});
> + %endif
> + %endfor
> + %elif f.layout == parser.ARRAY:
> + %for (i, c) in enumerate(f.channels):
> + %if c.type != 'x':
> + ${c.datatype()} ${c.name} = src[${i}];
> + %endif
> + %endfor
> + %else:
> + <% assert False %>
> + %endif
> +
> + %for i in range(4):
> + <% s = f.swizzle[i] %>
> + %if 0 <= s and s <= parser.Swizzle.SWIZZLE_W:
> + <% c = f.channels[s] %>
> + %if c.type == parser.UNSIGNED:
> + %if f.colorspace == 'srgb' and c.name in 'rgb':
> + <% assert c.size == 8 %>
> + dst[${i}] = util_format_srgb_8unorm_to_linear_float(${c.name});
> + %else:
> + dst[${i}] = _mesa_unorm_to_float(${c.name}, ${c.size});
> + %endif
> + %elif c.type == parser.SIGNED:
> + dst[${i}] = _mesa_snorm_to_float(${c.name}, ${c.size});
> + %elif c.type == parser.FLOAT:
> + %if c.size == 32:
> + dst[${i}] = ${c.name};
> + %elif c.size == 16:
> + dst[${i}] = _mesa_half_to_float(${c.name});
> + %else:
> + <% assert False %>
> + %endif
> + %else:
> + <% assert False %>
> + %endif
> + %elif s == parser.Swizzle.SWIZZLE_ZERO:
> + dst[${i}] = 0.0f;
> + %elif s == parser.Swizzle.SWIZZLE_ONE:
> + dst[${i}] = 1.0f;
> + %else:
> + <% assert False %>
> + %endif
> + %endfor
> +}
> +%endfor
> +
> +static void
> +unpack_float_r9g9b9e5_float(const void *src, GLfloat dst[4])
> +{
> + rgb9e5_to_float3(*(const GLuint *)src, dst);
> + dst[3] = 1.0f;
> +}
> +
> +static void
> +unpack_float_r11g11b10_float(const void *src, GLfloat dst[4])
> +{
> + r11g11b10f_to_float3(*(const GLuint *)src, dst);
> + dst[3] = 1.0f;
> +}
> +
> +static void
> +unpack_float_ycbcr(const void *src, GLfloat dst[][4], GLuint n)
> +{
> + GLuint i;
> + for (i = 0; i < n; i++) {
> + const GLushort *src0 = ((const GLushort *) src) + i * 2; /* even */
> + const GLushort *src1 = src0 + 1; /* odd */
> + const GLubyte y0 = (*src0 >> 8) & 0xff; /* luminance */
> + const GLubyte cb = *src0 & 0xff; /* chroma U */
> + const GLubyte y1 = (*src1 >> 8) & 0xff; /* luminance */
> + const GLubyte cr = *src1 & 0xff; /* chroma V */
> + const GLubyte y = (i & 1) ? y1 : y0; /* choose even/odd luminance */
> + GLfloat r = 1.164F * (y - 16) + 1.596F * (cr - 128);
> + GLfloat g = 1.164F * (y - 16) - 0.813F * (cr - 128) - 0.391F * (cb - 128);
> + GLfloat b = 1.164F * (y - 16) + 2.018F * (cb - 128);
> + r *= (1.0F / 255.0F);
> + g *= (1.0F / 255.0F);
> + b *= (1.0F / 255.0F);
> + dst[i][0] = CLAMP(r, 0.0F, 1.0F);
> + dst[i][1] = CLAMP(g, 0.0F, 1.0F);
> + dst[i][2] = CLAMP(b, 0.0F, 1.0F);
> + dst[i][3] = 1.0F;
> + }
> +}
> +
> +static void
> +unpack_float_ycbcr_rev(const void *src, GLfloat dst[][4], GLuint n)
> +{
> + GLuint i;
> + for (i = 0; i < n; i++) {
> + const GLushort *src0 = ((const GLushort *) src) + i * 2; /* even */
> + const GLushort *src1 = src0 + 1; /* odd */
> + const GLubyte y0 = *src0 & 0xff; /* luminance */
> + const GLubyte cr = (*src0 >> 8) & 0xff; /* chroma V */
> + const GLubyte y1 = *src1 & 0xff; /* luminance */
> + const GLubyte cb = (*src1 >> 8) & 0xff; /* chroma U */
> + const GLubyte y = (i & 1) ? y1 : y0; /* choose even/odd luminance */
> + GLfloat r = 1.164F * (y - 16) + 1.596F * (cr - 128);
> + GLfloat g = 1.164F * (y - 16) - 0.813F * (cr - 128) - 0.391F * (cb - 128);
> + GLfloat b = 1.164F * (y - 16) + 2.018F * (cb - 128);
> + r *= (1.0F / 255.0F);
> + g *= (1.0F / 255.0F);
> + b *= (1.0F / 255.0F);
> + dst[i][0] = CLAMP(r, 0.0F, 1.0F);
> + dst[i][1] = CLAMP(g, 0.0F, 1.0F);
> + dst[i][2] = CLAMP(b, 0.0F, 1.0F);
> + dst[i][3] = 1.0F;
> + }
> +}
> +
> +/* ubyte packing functions */
> +
> +%for f in rgb_formats:
> + %if not f.is_normalized():
> + <% continue %>
> + %endif
> +
> +static inline void
> +unpack_ubyte_${f.short_name()}(const void *void_src, GLubyte dst[4])
> +{
> + ${f.datatype()} *src = (${f.datatype()} *)void_src;
> + %if f.layout == parser.PACKED:
> + %for c in f.channels:
> + %if c.type != 'x':
> + ${c.datatype()} ${c.name} = UNPACK(*src, ${c.shift}, ${c.size});
> + %endif
> + %endfor
> + %elif f.layout == parser.ARRAY:
> + %for (i, c) in enumerate(f.channels):
> + %if c.type != 'x':
> + ${c.datatype()} ${c.name} = src[${i}];
> + %endif
> + %endfor
> + %else:
> + <% assert False %>
> + %endif
> +
> + %for i in range(4):
> + <% s = f.swizzle[i] %>
> + %if 0 <= s and s <= parser.Swizzle.SWIZZLE_W:
> + <% c = f.channels[s] %>
> + %if c.type == parser.UNSIGNED:
> + %if f.colorspace == 'srgb' and c.name in 'rgb':
> + <% assert c.size == 8 %>
> + dst[${i}] = util_format_srgb_to_linear_8unorm(${c.name});
> + %else:
> + dst[${i}] = _mesa_unorm_to_unorm(${c.name}, ${c.size}, 8);
> + %endif
> + %elif c.type == parser.SIGNED:
> + dst[${i}] = _mesa_snorm_to_unorm(${c.name}, ${c.size}, 8);
> + %elif c.type == parser.FLOAT:
> + %if c.size == 32:
> + dst[${i}] = _mesa_float_to_unorm(${c.name}, 8);
> + %elif c.size == 16:
> + dst[${i}] = _mesa_half_to_unorm(${c.name}, 8);
> + %else:
> + <% assert False %>
> + %endif
> + %else:
> + <% assert False %>
> + %endif
> + %elif s == parser.Swizzle.SWIZZLE_ZERO:
> + dst[${i}] = 0;
> + %elif s == parser.Swizzle.SWIZZLE_ONE:
> + dst[${i}] = 255;
> + %else:
> + <% assert False %>
> + %endif
> + %endfor
> +}
> +%endfor
> +
> +
> +/* integer packing functions */
> +
> +%for f in rgb_formats:
> + %if not f.is_int():
> + <% continue %>
> + %elif f.is_normalized():
> + <% continue %>
> + %endif
> +
> +static inline void
> +unpack_int_${f.short_name()}(const void *void_src, GLuint dst[4])
> +{
> + ${f.datatype()} *src = (${f.datatype()} *)void_src;
> + %if f.layout == parser.PACKED:
> + %for c in f.channels:
> + %if c.type != 'x':
> + ${c.datatype()} ${c.name} = UNPACK(*src, ${c.shift}, ${c.size});
> + %endif
> + %endfor
> + %elif f.layout == parser.ARRAY:
> + %for (i, c) in enumerate(f.channels):
> + %if c.type != 'x':
> + ${c.datatype()} ${c.name} = src[${i}];
> + %endif
> + %endfor
> + %else:
> + <% assert False %>
> + %endif
> +
> + %for i in range(4):
> + <% s = f.swizzle[i] %>
> + %if 0 <= s and s <= parser.Swizzle.SWIZZLE_W:
> + dst[${i}] = ${f.channels[s].name};
> + %elif s == parser.Swizzle.SWIZZLE_ZERO:
> + dst[${i}] = 0;
> + %elif s == parser.Swizzle.SWIZZLE_ONE:
> + dst[${i}] = 1;
> + %else:
> + <% assert False %>
> + %endif
> + %endfor
> +}
> +%endfor
> +
> +
> +void
> +_mesa_unpack_rgba_row(mesa_format format, GLuint n,
> + const void *src, GLfloat dst[][4])
> +{
> + GLubyte *s = (GLubyte *)src;
> + GLuint i;
> +
> + switch (format) {
> +%for f in rgb_formats:
> + %if f.is_compressed():
> + <% continue %>
> + %endif
> + case ${f.name}:
> + for (i = 0; i < n; ++i) {
> + unpack_float_${f.short_name()}(s, dst[i]);
> + s += ${f.block_size() / 8};
> + }
> + break;
> +%endfor
> + case MESA_FORMAT_YCBCR:
> + unpack_float_ycbcr(src, dst, n);
> + break;
> + case MESA_FORMAT_YCBCR_REV:
> + unpack_float_ycbcr_rev(src, dst, n);
> + break;
> + default:
> + _mesa_problem(NULL, "%s: bad format %s", __FUNCTION__,
> + _mesa_get_format_name(format));
> + return;
> + }
> +}
> +
> +void
> +_mesa_unpack_ubyte_rgba_row(mesa_format format, GLuint n,
> + const void *src, GLubyte dst[][4])
> +{
> + GLubyte *s = (GLubyte *)src;
> + GLuint i;
> +
> + switch (format) {
> +%for f in rgb_formats:
> + %if not f.is_normalized():
> + <% continue %>
> + %endif
> +
> + case ${f.name}:
> + for (i = 0; i < n; ++i) {
> + unpack_ubyte_${f.short_name()}(s, dst[i]);
> + s += ${f.block_size() / 8};
> + }
> + break;
> +%endfor
> + default:
> + /* get float values, convert to ubyte */
> + {
> + GLfloat *tmp = malloc(n * 4 * sizeof(GLfloat));
> + if (tmp) {
> + GLuint i;
> + _mesa_unpack_rgba_row(format, n, src, (GLfloat (*)[4]) tmp);
> + for (i = 0; i < n; i++) {
> + dst[i][0] = _mesa_float_to_unorm(tmp[i*4+0], 8);
> + dst[i][1] = _mesa_float_to_unorm(tmp[i*4+1], 8);
> + dst[i][2] = _mesa_float_to_unorm(tmp[i*4+2], 8);
> + dst[i][3] = _mesa_float_to_unorm(tmp[i*4+3], 8);
> + }
> + free(tmp);
> + }
> + }
> + break;
> + }
> +}
> +
> +void
> +_mesa_unpack_uint_rgba_row(mesa_format format, GLuint n,
> + const void *src, GLuint dst[][4])
> +{
> + GLubyte *s = (GLubyte *)src;
> + GLuint i;
> +
> + switch (format) {
> +%for f in rgb_formats:
> + %if not f.is_int():
> + <% continue %>
> + %elif f.is_normalized():
> + <% continue %>
> + %endif
> +
> + case ${f.name}:
> + for (i = 0; i < n; ++i) {
> + unpack_int_${f.short_name()}(s, dst[i]);
> + s += ${f.block_size() / 8};
> + }
> + break;
> +%endfor
> + default:
> + _mesa_problem(NULL, "%s: bad format %s", __FUNCTION__,
> + _mesa_get_format_name(format));
> + return;
> + }
> +}
> +
> +/**
> + * Unpack a 2D rect of pixels returning float RGBA colors.
> + * \param format the source image format
> + * \param src start address of the source image
> + * \param srcRowStride source image row stride in bytes
> + * \param dst start address of the dest image
> + * \param dstRowStride dest image row stride in bytes
> + * \param x source image start X pos
> + * \param y source image start Y pos
> + * \param width width of rect region to convert
> + * \param height height of rect region to convert
> + */
> +void
> +_mesa_unpack_rgba_block(mesa_format format,
> + const void *src, GLint srcRowStride,
> + GLfloat dst[][4], GLint dstRowStride,
> + GLuint x, GLuint y, GLuint width, GLuint height)
> +{
> + const GLuint srcPixStride = _mesa_get_format_bytes(format);
> + const GLuint dstPixStride = 4 * sizeof(GLfloat);
> + const GLubyte *srcRow;
> + GLubyte *dstRow;
> + GLuint i;
> +
> + /* XXX needs to be fixed for compressed formats */
> +
> + srcRow = ((const GLubyte *) src) + srcRowStride * y + srcPixStride * x;
> + dstRow = ((GLubyte *) dst) + dstRowStride * y + dstPixStride * x;
> +
> + for (i = 0; i < height; i++) {
> + _mesa_unpack_rgba_row(format, width, srcRow, (GLfloat (*)[4]) dstRow);
> +
> + dstRow += dstRowStride;
> + srcRow += srcRowStride;
> + }
> +}
> +
> +/** Helper struct for MESA_FORMAT_Z32_FLOAT_S8X24_UINT */
> +struct z32f_x24s8
> +{
> + float z;
> + uint32_t x24s8;
> +};
> +
> +typedef void (*unpack_float_z_func)(GLuint n, const void *src, GLfloat *dst);
> +
> +static void
> +unpack_float_z_X8_UINT_Z24_UNORM(GLuint n, const void *src, GLfloat *dst)
> +{
> + /* only return Z, not stencil data */
> + const GLuint *s = ((const GLuint *) src);
> + const GLdouble scale = 1.0 / (GLdouble) 0xffffff;
> + GLuint i;
> + for (i = 0; i < n; i++) {
> + dst[i] = (GLfloat) ((s[i] >> 8) * scale);
> + ASSERT(dst[i] >= 0.0F);
> + ASSERT(dst[i] <= 1.0F);
> + }
> +}
> +
> +static void
> +unpack_float_z_Z24_UNORM_X8_UINT(GLuint n, const void *src, GLfloat *dst)
> +{
> + /* only return Z, not stencil data */
> + const GLuint *s = ((const GLuint *) src);
> + const GLdouble scale = 1.0 / (GLdouble) 0xffffff;
> + GLuint i;
> + for (i = 0; i < n; i++) {
> + dst[i] = (GLfloat) ((s[i] & 0x00ffffff) * scale);
> + ASSERT(dst[i] >= 0.0F);
> + ASSERT(dst[i] <= 1.0F);
> + }
> +}
> +
> +static void
> +unpack_float_Z_UNORM16(GLuint n, const void *src, GLfloat *dst)
> +{
> + const GLushort *s = ((const GLushort *) src);
> + GLuint i;
> + for (i = 0; i < n; i++) {
> + dst[i] = s[i] * (1.0F / 65535.0F);
> + }
> +}
> +
> +static void
> +unpack_float_Z_UNORM32(GLuint n, const void *src, GLfloat *dst)
> +{
> + const GLuint *s = ((const GLuint *) src);
> + GLuint i;
> + for (i = 0; i < n; i++) {
> + dst[i] = s[i] * (1.0F / 0xffffffff);
> + }
> +}
> +
> +static void
> +unpack_float_Z_FLOAT32(GLuint n, const void *src, GLfloat *dst)
> +{
> + memcpy(dst, src, n * sizeof(float));
> +}
> +
> +static void
> +unpack_float_z_Z32X24S8(GLuint n, const void *src, GLfloat *dst)
> +{
> + const struct z32f_x24s8 *s = (const struct z32f_x24s8 *) src;
> + GLuint i;
> + for (i = 0; i < n; i++) {
> + dst[i] = s[i].z;
> + }
> +}
> +
> +
> +
> +/**
> + * Unpack Z values.
> + * The returned values will always be in the range [0.0, 1.0].
> + */
> +void
> +_mesa_unpack_float_z_row(mesa_format format, GLuint n,
> + const void *src, GLfloat *dst)
> +{
> + unpack_float_z_func unpack;
> +
> + switch (format) {
> + case MESA_FORMAT_S8_UINT_Z24_UNORM:
> + case MESA_FORMAT_X8_UINT_Z24_UNORM:
> + unpack = unpack_float_z_X8_UINT_Z24_UNORM;
> + break;
> + case MESA_FORMAT_Z24_UNORM_S8_UINT:
> + case MESA_FORMAT_Z24_UNORM_X8_UINT:
> + unpack = unpack_float_z_Z24_UNORM_X8_UINT;
> + break;
> + case MESA_FORMAT_Z_UNORM16:
> + unpack = unpack_float_Z_UNORM16;
> + break;
> + case MESA_FORMAT_Z_UNORM32:
> + unpack = unpack_float_Z_UNORM32;
> + break;
> + case MESA_FORMAT_Z_FLOAT32:
> + unpack = unpack_float_Z_FLOAT32;
> + break;
> + case MESA_FORMAT_Z32_FLOAT_S8X24_UINT:
> + unpack = unpack_float_z_Z32X24S8;
> + break;
> + default:
> + _mesa_problem(NULL, "bad format %s in _mesa_unpack_float_z_row",
> + _mesa_get_format_name(format));
> + return;
> + }
> +
> + unpack(n, src, dst);
> +}
> +
> +
> +
> +typedef void (*unpack_uint_z_func)(const void *src, GLuint *dst, GLuint n);
> +
> +static void
> +unpack_uint_z_X8_UINT_Z24_UNORM(const void *src, GLuint *dst, GLuint n)
> +{
> + /* only return Z, not stencil data */
> + const GLuint *s = ((const GLuint *) src);
> + GLuint i;
> + for (i = 0; i < n; i++) {
> + dst[i] = (s[i] & 0xffffff00) | (s[i] >> 24);
> + }
> +}
> +
> +static void
> +unpack_uint_z_Z24_UNORM_X8_UINT(const void *src, GLuint *dst, GLuint n)
> +{
> + /* only return Z, not stencil data */
> + const GLuint *s = ((const GLuint *) src);
> + GLuint i;
> + for (i = 0; i < n; i++) {
> + dst[i] = (s[i] << 8) | ((s[i] >> 16) & 0xff);
> + }
> +}
> +
> +static void
> +unpack_uint_Z_UNORM16(const void *src, GLuint *dst, GLuint n)
> +{
> + const GLushort *s = ((const GLushort *)src);
> + GLuint i;
> + for (i = 0; i < n; i++) {
> + dst[i] = (s[i] << 16) | s[i];
> + }
> +}
> +
> +static void
> +unpack_uint_Z_UNORM32(const void *src, GLuint *dst, GLuint n)
> +{
> + memcpy(dst, src, n * sizeof(GLuint));
> +}
> +
> +static void
> +unpack_uint_Z_FLOAT32(const void *src, GLuint *dst, GLuint n)
> +{
> + const float *s = (const float *)src;
> + GLuint i;
> + for (i = 0; i < n; i++) {
> + dst[i] = FLOAT_TO_UINT(CLAMP(s[i], 0.0F, 1.0F));
> + }
> +}
> +
> +static void
> +unpack_uint_Z_FLOAT32_X24S8(const void *src, GLuint *dst, GLuint n)
> +{
> + const struct z32f_x24s8 *s = (const struct z32f_x24s8 *) src;
> + GLuint i;
> +
> + for (i = 0; i < n; i++) {
> + dst[i] = FLOAT_TO_UINT(CLAMP(s[i].z, 0.0F, 1.0F));
> + }
> +}
> +
> +
> +/**
> + * Unpack Z values.
> + * The returned values will always be in the range [0, 0xffffffff].
> + */
> +void
> +_mesa_unpack_uint_z_row(mesa_format format, GLuint n,
> + const void *src, GLuint *dst)
> +{
> + unpack_uint_z_func unpack;
> + const GLubyte *srcPtr = (GLubyte *) src;
> +
> + switch (format) {
> + case MESA_FORMAT_S8_UINT_Z24_UNORM:
> + case MESA_FORMAT_X8_UINT_Z24_UNORM:
> + unpack = unpack_uint_z_X8_UINT_Z24_UNORM;
> + break;
> + case MESA_FORMAT_Z24_UNORM_S8_UINT:
> + case MESA_FORMAT_Z24_UNORM_X8_UINT:
> + unpack = unpack_uint_z_Z24_UNORM_X8_UINT;
> + break;
> + case MESA_FORMAT_Z_UNORM16:
> + unpack = unpack_uint_Z_UNORM16;
> + break;
> + case MESA_FORMAT_Z_UNORM32:
> + unpack = unpack_uint_Z_UNORM32;
> + break;
> + case MESA_FORMAT_Z_FLOAT32:
> + unpack = unpack_uint_Z_FLOAT32;
> + break;
> + case MESA_FORMAT_Z32_FLOAT_S8X24_UINT:
> + unpack = unpack_uint_Z_FLOAT32_X24S8;
> + break;
> + default:
> + _mesa_problem(NULL, "bad format %s in _mesa_unpack_uint_z_row",
> + _mesa_get_format_name(format));
> + return;
> + }
> +
> + unpack(srcPtr, dst, n);
> +}
> +
> +
> +static void
> +unpack_ubyte_s_S_UINT8(const void *src, GLubyte *dst, GLuint n)
> +{
> + memcpy(dst, src, n);
> +}
> +
> +static void
> +unpack_ubyte_s_S8_UINT_Z24_UNORM(const void *src, GLubyte *dst, GLuint n)
> +{
> + GLuint i;
> + const GLuint *src32 = src;
> +
> + for (i = 0; i < n; i++)
> + dst[i] = src32[i] & 0xff;
> +}
> +
> +static void
> +unpack_ubyte_s_Z24_UNORM_S8_UINT(const void *src, GLubyte *dst, GLuint n)
> +{
> + GLuint i;
> + const GLuint *src32 = src;
> +
> + for (i = 0; i < n; i++)
> + dst[i] = src32[i] >> 24;
> +}
> +
> +static void
> +unpack_ubyte_s_Z32_FLOAT_S8X24_UINT(const void *src, GLubyte *dst, GLuint n)
> +{
> + GLuint i;
> + const struct z32f_x24s8 *s = (const struct z32f_x24s8 *) src;
> +
> + for (i = 0; i < n; i++)
> + dst[i] = s[i].x24s8 & 0xff;
> +}
> +
> +void
> +_mesa_unpack_ubyte_stencil_row(mesa_format format, GLuint n,
> + const void *src, GLubyte *dst)
> +{
> + switch (format) {
> + case MESA_FORMAT_S_UINT8:
> + unpack_ubyte_s_S_UINT8(src, dst, n);
> + break;
> + case MESA_FORMAT_S8_UINT_Z24_UNORM:
> + unpack_ubyte_s_S8_UINT_Z24_UNORM(src, dst, n);
> + break;
> + case MESA_FORMAT_Z24_UNORM_S8_UINT:
> + unpack_ubyte_s_Z24_UNORM_S8_UINT(src, dst, n);
> + break;
> + case MESA_FORMAT_Z32_FLOAT_S8X24_UINT:
> + unpack_ubyte_s_Z32_FLOAT_S8X24_UINT(src, dst, n);
> + break;
> + default:
> + _mesa_problem(NULL, "bad format %s in _mesa_unpack_ubyte_s_row",
> + _mesa_get_format_name(format));
> + return;
> + }
> +}
> +
> +static void
> +unpack_uint_24_8_depth_stencil_Z24_UNORM_S8_UINT(const GLuint *src, GLuint *dst, GLuint n)
> +{
> + GLuint i;
> +
> + for (i = 0; i < n; i++) {
> + GLuint val = src[i];
> + dst[i] = val >> 24 | val << 8;
> + }
> +}
> +
> +static void
> +unpack_uint_24_8_depth_stencil_Z32_S8X24(const GLuint *src,
> + GLuint *dst, GLuint n)
> +{
> + GLuint i;
> +
> + for (i = 0; i < n; i++) {
> + /* 8 bytes per pixel (float + uint32) */
> + GLfloat zf = ((GLfloat *) src)[i * 2 + 0];
> + GLuint z24 = (GLuint) (zf * (GLfloat) 0xffffff);
> + GLuint s = src[i * 2 + 1] & 0xff;
> + dst[i] = (z24 << 8) | s;
> + }
> +}
> +
> +static void
> +unpack_uint_24_8_depth_stencil_S8_UINT_Z24_UNORM(const GLuint *src, GLuint *dst, GLuint n)
> +{
> + memcpy(dst, src, n * 4);
> +}
> +
> +/**
> + * Unpack depth/stencil returning as GL_UNSIGNED_INT_24_8.
> + * \param format the source data format
> + */
> +void
> +_mesa_unpack_uint_24_8_depth_stencil_row(mesa_format format, GLuint n,
> + const void *src, GLuint *dst)
> +{
> + switch (format) {
> + case MESA_FORMAT_S8_UINT_Z24_UNORM:
> + unpack_uint_24_8_depth_stencil_S8_UINT_Z24_UNORM(src, dst, n);
> + break;
> + case MESA_FORMAT_Z24_UNORM_S8_UINT:
> + unpack_uint_24_8_depth_stencil_Z24_UNORM_S8_UINT(src, dst, n);
> + break;
> + case MESA_FORMAT_Z32_FLOAT_S8X24_UINT:
> + unpack_uint_24_8_depth_stencil_Z32_S8X24(src, dst, n);
> + break;
> + default:
> + _mesa_problem(NULL,
> + "bad format %s in _mesa_unpack_uint_24_8_depth_stencil_row",
> + _mesa_get_format_name(format));
> + return;
> + }
> +}
> +
> +static void
> +unpack_float_32_uint_24_8_Z24_UNORM_S8_UINT(const GLuint *src,
> + GLuint *dst, GLuint n)
> +{
> + GLuint i;
> + struct z32f_x24s8 *d = (struct z32f_x24s8 *) dst;
> + const GLdouble scale = 1.0 / (GLdouble) 0xffffff;
> +
> + for (i = 0; i < n; i++) {
> + const GLuint z24 = src[i] & 0xffffff;
> + d[i].z = z24 * scale;
> + d[i].x24s8 = src[i] >> 24;
> + assert(d[i].z >= 0.0f);
> + assert(d[i].z <= 1.0f);
> + }
> +}
> +
> +static void
> +unpack_float_32_uint_24_8_Z32_FLOAT_S8X24_UINT(const GLuint *src,
> + GLuint *dst, GLuint n)
> +{
> + memcpy(dst, src, n * sizeof(struct z32f_x24s8));
> +}
> +
> +static void
> +unpack_float_32_uint_24_8_S8_UINT_Z24_UNORM(const GLuint *src,
> + GLuint *dst, GLuint n)
> +{
> + GLuint i;
> + struct z32f_x24s8 *d = (struct z32f_x24s8 *) dst;
> + const GLdouble scale = 1.0 / (GLdouble) 0xffffff;
> +
> + for (i = 0; i < n; i++) {
> + const GLuint z24 = src[i] >> 8;
> + d[i].z = z24 * scale;
> + d[i].x24s8 = src[i] & 0xff;
> + assert(d[i].z >= 0.0f);
> + assert(d[i].z <= 1.0f);
> + }
> +}
> +
> +/**
> + * Unpack depth/stencil returning as GL_FLOAT_32_UNSIGNED_INT_24_8_REV.
> + * \param format the source data format
> + *
> + * In GL_FLOAT_32_UNSIGNED_INT_24_8_REV lower 4 bytes contain float
> + * component and higher 4 bytes contain packed 24-bit and 8-bit
> + * components.
> + *
> + * 31 30 29 28 ... 4 3 2 1 0 31 30 29 ... 9 8 7 6 5 ... 2 1 0
> + * +-------------------------+ +--------------------------------+
> + * | Float Component | | Unused | 8 bit stencil |
> + * +-------------------------+ +--------------------------------+
> + * lower 4 bytes higher 4 bytes
> + */
> +void
> +_mesa_unpack_float_32_uint_24_8_depth_stencil_row(mesa_format format, GLuint n,
> + const void *src, GLuint *dst)
> +{
> + switch (format) {
> + case MESA_FORMAT_S8_UINT_Z24_UNORM:
> + unpack_float_32_uint_24_8_S8_UINT_Z24_UNORM(src, dst, n);
> + break;
> + case MESA_FORMAT_Z24_UNORM_S8_UINT:
> + unpack_float_32_uint_24_8_Z24_UNORM_S8_UINT(src, dst, n);
> + break;
> + case MESA_FORMAT_Z32_FLOAT_S8X24_UINT:
> + unpack_float_32_uint_24_8_Z32_FLOAT_S8X24_UINT(src, dst, n);
> + break;
> + default:
> + _mesa_problem(NULL,
> + "bad format %s in _mesa_unpack_uint_24_8_depth_stencil_row",
> + _mesa_get_format_name(format));
> + return;
> + }
> +}
> +
> +/**
> + * Unpack depth/stencil
> + * \param format the source data format
> + * \param type the destination data type
> + */
> +void
> +_mesa_unpack_depth_stencil_row(mesa_format format, GLuint n,
> + const void *src, GLenum type,
> + GLuint *dst)
> +{
> + assert(type == GL_UNSIGNED_INT_24_8 ||
> + type == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
> +
> + switch (type) {
> + case GL_UNSIGNED_INT_24_8:
> + _mesa_unpack_uint_24_8_depth_stencil_row(format, n, src, dst);
> + break;
> + case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
> + _mesa_unpack_float_32_uint_24_8_depth_stencil_row(format, n, src, dst);
> + break;
> + default:
> + _mesa_problem(NULL,
> + "bad type 0x%x in _mesa_unpack_depth_stencil_row",
> + type);
> + return;
> + }
> +}
>
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