[Mesa-dev] [PATCH 1/3] glsl: Add convenience function get_sampler_instance

Ian Romanick idr at freedesktop.org
Thu Dec 4 14:20:33 PST 2014


On 12/04/2014 02:00 PM, Carl Worth wrote:
> This is similar to the existing functions get_instance, get_array_instance,
> etc. for getting a type singleton. The new get_sampler_instance() function
> will be used by the upcoming shader cache.
> ---
>  src/glsl/glsl_types.cpp | 111 ++++++++++++++++++++++++++++++++++++++++++++++++
>  src/glsl/glsl_types.h   |   9 ++++
>  2 files changed, 120 insertions(+)
> 
> diff --git a/src/glsl/glsl_types.cpp b/src/glsl/glsl_types.cpp
> index 5f99193..7b28fe4 100644
> --- a/src/glsl/glsl_types.cpp
> +++ b/src/glsl/glsl_types.cpp
> @@ -475,6 +475,117 @@ glsl_type::get_instance(unsigned base_type, unsigned rows, unsigned columns)
>     return error_type;
>  }
>  
> +const glsl_type *
> +glsl_type::get_sampler_instance(enum glsl_sampler_dim dim,
> +                                bool shadow,
> +                                bool array,
> +                                unsigned type)

Shouldn't type be glsl_base_type instead of unsigned?

> +{
> +   switch (type) {
> +   case GLSL_TYPE_FLOAT:
> +      switch (dim) {
> +      case GLSL_SAMPLER_DIM_1D:
> +         if (shadow)
> +            return (array ? sampler1DArrayShadow_type : sampler1DShadow_type);
> +         else
> +            return (array ? sampler1DArray_type : sampler1D_type);
> +      case GLSL_SAMPLER_DIM_2D:
> +         if (shadow)
> +            return (array ? sampler2DArrayShadow_type : sampler2DShadow_type
> +);

It's weird that the closing paren ended up here.  I don't think the
parens are necessary, so maybe drop them?

> +         else
> +            return (array ? sampler2DArray_type : sampler2D_type);
> +      case GLSL_SAMPLER_DIM_3D:
> +         if (shadow || array)
> +            return error_type;
> +         else
> +            return sampler3D_type;
> +      case GLSL_SAMPLER_DIM_CUBE:
> +         if (shadow)
> +            return (array ? samplerCubeArrayShadow_type : samplerCubeShadow_type);
> +         else
> +            return (array ? samplerCubeArray_type : samplerCube_type);
> +      case GLSL_SAMPLER_DIM_RECT:
> +         if (array)
> +            return error_type;
> +         if (shadow)
> +            return sampler2DRectShadow_type;
> +         else
> +            return sampler2DRect_type;
> +      case GLSL_SAMPLER_DIM_BUF:
> +         if (shadow || array)
> +            return error_type;
> +         else
> +            return samplerBuffer_type;
> +      case GLSL_SAMPLER_DIM_MS:
> +         if (shadow)
> +            return error_type;
> +         return (array ? sampler2DMSArray_type : sampler2DMS_type);
> +      case GLSL_SAMPLER_DIM_EXTERNAL:
> +         if (shadow || array)
> +            return error_type;
> +         else
> +            return samplerExternalOES_type;
> +      }
> +   case GLSL_TYPE_INT:
> +      if (shadow)
> +         return error_type;
> +      switch (dim) {
> +      case GLSL_SAMPLER_DIM_1D:
> +         return (array ? isampler1DArray_type : isampler1D_type);
> +      case GLSL_SAMPLER_DIM_2D:
> +         return (array ? isampler2DArray_type : isampler2D_type);
> +      case GLSL_SAMPLER_DIM_3D:
> +         if (array)
> +            return error_type;
> +         return isampler3D_type;
> +      case GLSL_SAMPLER_DIM_CUBE:
> +         return (array ? isamplerCubeArray_type : isamplerCube_type);
> +      case GLSL_SAMPLER_DIM_RECT:
> +         if (array)
> +            return error_type;
> +         return isampler2DRect_type;
> +      case GLSL_SAMPLER_DIM_BUF:
> +         if (array)
> +            return error_type;
> +         return isamplerBuffer_type;
> +      case GLSL_SAMPLER_DIM_MS:
> +         return (array ? isampler2DMSArray_type : isampler2DMS_type);
> +      case GLSL_SAMPLER_DIM_EXTERNAL:
> +         return error_type;
> +      }
> +   case GLSL_TYPE_UINT:
> +      if (shadow)
> +         return error_type;
> +      switch (dim) {
> +      case GLSL_SAMPLER_DIM_1D:
> +         return (array ? usampler1DArray_type : usampler1D_type);
> +      case GLSL_SAMPLER_DIM_2D:
> +         return (array ? usampler2DArray_type : usampler2D_type);
> +      case GLSL_SAMPLER_DIM_3D:
> +         if (array)
> +            return error_type;
> +         return usampler3D_type;
> +      case GLSL_SAMPLER_DIM_CUBE:
> +         return (array ? usamplerCubeArray_type : usamplerCube_type);
> +      case GLSL_SAMPLER_DIM_RECT:
> +         if (array)
> +            return error_type;
> +         return usampler2DRect_type;
> +      case GLSL_SAMPLER_DIM_BUF:
> +         if (array)
> +            return error_type;
> +         return usamplerBuffer_type;
> +      case GLSL_SAMPLER_DIM_MS:
> +         return (array ? usampler2DMSArray_type : usampler2DMS_type);
> +      case GLSL_SAMPLER_DIM_EXTERNAL:
> +         return error_type;
> +      }
> +   }
> +
> +   assert(!"Should not get here.");
> +   return error_type;
> +}
>  
>  const glsl_type *
>  glsl_type::get_array_instance(const glsl_type *base, unsigned array_size)
> diff --git a/src/glsl/glsl_types.h b/src/glsl/glsl_types.h
> index 474b129..d7f740c 100644
> --- a/src/glsl/glsl_types.h
> +++ b/src/glsl/glsl_types.h
> @@ -244,6 +244,15 @@ struct glsl_type {
>  					unsigned columns);
>  
>     /**
> +    * Get the instance of a sampler type
> +    */
> +   static const glsl_type *get_sampler_instance(enum glsl_sampler_dim dim,
> +                                                bool shadow,
> +                                                bool array,
> +                                                unsigned type);
> +
> +
> +   /**
>      * Get the instance of an array type
>      */
>     static const glsl_type *get_array_instance(const glsl_type *base,
> 



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