[Mesa-dev] [PATCH] glsl: Optimize scalar all_equal/any_nequal into equal/nequal.
Matt Turner
mattst88 at gmail.com
Thu Dec 4 18:01:07 PST 2014
Cuts an instruction from two shaders in Tesseract, by allowing the
(x+y) cmp 0 -> x cmp -y optimization to take place.
instructions in affected programs: 1198 -> 1194 (-0.33%)
---
src/glsl/opt_algebraic.cpp | 10 ++++++++++
1 file changed, 10 insertions(+)
diff --git a/src/glsl/opt_algebraic.cpp b/src/glsl/opt_algebraic.cpp
index 430f5cb..c4f883b 100644
--- a/src/glsl/opt_algebraic.cpp
+++ b/src/glsl/opt_algebraic.cpp
@@ -584,6 +584,16 @@ ir_algebraic_visitor::handle_expression(ir_expression *ir)
}
break;
+ case ir_binop_all_equal:
+ case ir_binop_any_nequal:
+ if (ir->operands[0]->type->is_scalar() &&
+ ir->operands[1]->type->is_scalar())
+ return new(mem_ctx) ir_expression(ir->operation == ir_binop_all_equal
+ ? ir_binop_equal : ir_binop_nequal,
+ ir->operands[0],
+ ir->operands[1]);
+ break;
+
case ir_binop_rshift:
case ir_binop_lshift:
/* 0 >> x == 0 */
--
2.0.4
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