[Mesa-dev] [PATCH 1/5] glx/dri3: Fix glXWaitForSbcOML() to handle targetSBC==0 correctly. (v2)
Mario Kleiner
mario.kleiner.de at gmail.com
Thu Dec 4 23:42:29 PST 2014
targetSBC == 0 is a special case, which asks the function
to block until all pending OpenGL bufferswap requests have
completed.
Currently the function just falls through for targetSBC == 0,
returning bogus results.
This breaks applications originally written and tested against
DRI2 which also rely on this not regressing under DRI3/Present,
e.g., Neuro-Science software like Psychtoolbox-3.
This patch fixes the problem.
v2: Simplify as suggested by Axel Davy. Add comments proposed
by Eric Anholt.
Cc: "10.3 10.4" <mesa-stable at lists.freedesktop.org>
Signed-off-by: Mario Kleiner <mario.kleiner.de at gmail.com>
Reviewed-by: Axel Davy <axel.davy at ens.fr>
Reviewed-by: Eric Anholt <eric at anholt.net>
---
src/glx/dri3_glx.c | 9 +++++++++
1 file changed, 9 insertions(+)
diff --git a/src/glx/dri3_glx.c b/src/glx/dri3_glx.c
index a9ff73b..15d874d 100644
--- a/src/glx/dri3_glx.c
+++ b/src/glx/dri3_glx.c
@@ -529,6 +529,15 @@ dri3_wait_for_sbc(__GLXDRIdrawable *pdraw, int64_t target_sbc, int64_t *ust,
{
struct dri3_drawable *priv = (struct dri3_drawable *) pdraw;
+ /* From the GLX_OML_sync_control spec:
+ *
+ * "If <target_sbc> = 0, the function will block until all previous
+ * swaps requested with glXSwapBuffersMscOML for that window have
+ * completed."
+ */
+ if (!target_sbc)
+ target_sbc = priv->send_sbc;
+
while (priv->recv_sbc < target_sbc) {
if (!dri3_wait_for_event(pdraw))
return 0;
--
2.1.0
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