[Mesa-dev] [PATCH] drirc: set allow_glsl_extension_directive_midshader for Dead Island.
Sven Arvidsson
sa at whiz.se
Mon Dec 8 10:43:09 PST 2014
Signed-off-by: Sven Arvidsson <sa at whiz.se>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=87076
---
src/mesa/drivers/dri/common/drirc | 4 ++++
1 file changed, 4 insertions(+)
diff --git a/src/mesa/drivers/dri/common/drirc b/src/mesa/drivers/dri/common/drirc
index 4b9841b..cecd6a9 100644
--- a/src/mesa/drivers/dri/common/drirc
+++ b/src/mesa/drivers/dri/common/drirc
@@ -87,5 +87,9 @@ TODO: document the other workarounds.
<application name="Topogun (64-bit)" executable="topogun64">
<option name="always_have_depth_buffer" value="true" />
</application>
+
+ <application name="Dead Island" executable="DeadIslandGame">
+ <option name="allow_glsl_extension_directive_midshader" value="true" />
+ </application>
</device>
</driconf>
--
2.1.3
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