[Mesa-dev] [PATCH] drirc: set allow_glsl_extension_directive_midshader for Dead Island.

Ian Romanick idr at freedesktop.org
Mon Dec 8 13:49:39 PST 2014


Has the game vendor been notified of their bug?  This won't work on any
OpenGL ES 2.x or 3.x implementation (there *is* a conformance test), and
AMD has said they're going to make their driver be conformant too.

On 12/08/2014 10:43 AM, Sven Arvidsson wrote:
> Signed-off-by: Sven Arvidsson <sa at whiz.se>
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=87076
> ---
>  src/mesa/drivers/dri/common/drirc | 4 ++++
>  1 file changed, 4 insertions(+)
> 
> diff --git a/src/mesa/drivers/dri/common/drirc b/src/mesa/drivers/dri/common/drirc
> index 4b9841b..cecd6a9 100644
> --- a/src/mesa/drivers/dri/common/drirc
> +++ b/src/mesa/drivers/dri/common/drirc
> @@ -87,5 +87,9 @@ TODO: document the other workarounds.
>          <application name="Topogun (64-bit)" executable="topogun64">
>              <option name="always_have_depth_buffer" value="true" />
>          </application>
> +
> +        <application name="Dead Island" executable="DeadIslandGame">
> +            <option name="allow_glsl_extension_directive_midshader" value="true" />
> +        </application>
>      </device>
>  </driconf>
> 



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