[Mesa-dev] [PATCH 07/18] radeonsi: move all shader-related functions to a new file si_state_shaders.c

Marek Olšák maraeo at gmail.com
Tue Dec 9 03:39:55 PST 2014


From: Marek Olšák <marek.olsak at amd.com>

This huge amount of code deserves its own file.
---
 src/gallium/drivers/radeonsi/Makefile.sources   |   1 +
 src/gallium/drivers/radeonsi/si_pipe.c          |   1 +
 src/gallium/drivers/radeonsi/si_state.c         | 290 ---------
 src/gallium/drivers/radeonsi/si_state.h         |   8 +-
 src/gallium/drivers/radeonsi/si_state_draw.c    | 502 +--------------
 src/gallium/drivers/radeonsi/si_state_shaders.c | 793 ++++++++++++++++++++++++
 6 files changed, 810 insertions(+), 785 deletions(-)
 create mode 100644 src/gallium/drivers/radeonsi/si_state_shaders.c

diff --git a/src/gallium/drivers/radeonsi/Makefile.sources b/src/gallium/drivers/radeonsi/Makefile.sources
index 0c998f4..774dc22 100644
--- a/src/gallium/drivers/radeonsi/Makefile.sources
+++ b/src/gallium/drivers/radeonsi/Makefile.sources
@@ -15,5 +15,6 @@ C_SOURCES := \
 	si_shader.h \
 	si_state.c \
 	si_state_draw.c \
+	si_state_shaders.c \
 	si_state.h \
 	si_uvd.c
diff --git a/src/gallium/drivers/radeonsi/si_pipe.c b/src/gallium/drivers/radeonsi/si_pipe.c
index 19ad75a..8fc5c19 100644
--- a/src/gallium/drivers/radeonsi/si_pipe.c
+++ b/src/gallium/drivers/radeonsi/si_pipe.c
@@ -114,6 +114,7 @@ static struct pipe_context *si_create_context(struct pipe_screen *screen, void *
 	case SI:
 	case CIK:
 		si_init_state_functions(sctx);
+		si_init_shader_functions(sctx);
 		si_init_config(sctx);
 		break;
 	default:
diff --git a/src/gallium/drivers/radeonsi/si_state.c b/src/gallium/drivers/radeonsi/si_state.c
index f24c28e..6eb0006 100644
--- a/src/gallium/drivers/radeonsi/si_state.c
+++ b/src/gallium/drivers/radeonsi/si_state.c
@@ -29,13 +29,9 @@
 #include "sid.h"
 #include "radeon/r600_cs.h"
 
-#include "tgsi/tgsi_parse.h"
 #include "util/u_format.h"
 #include "util/u_format_s3tc.h"
-#include "util/u_framebuffer.h"
-#include "util/u_helpers.h"
 #include "util/u_memory.h"
-#include "util/u_simple_shaders.h"
 
 static void si_init_atom(struct r600_atom *atom, struct r600_atom **list_elem,
 			 void (*emit)(struct si_context *ctx, struct r600_atom *state),
@@ -2183,281 +2179,6 @@ static void si_set_min_samples(struct pipe_context *ctx, unsigned min_samples)
 }
 
 /*
- * shaders
- */
-
-/* Compute the key for the hw shader variant */
-static INLINE void si_shader_selector_key(struct pipe_context *ctx,
-					  struct si_shader_selector *sel,
-					  union si_shader_key *key)
-{
-	struct si_context *sctx = (struct si_context *)ctx;
-	memset(key, 0, sizeof(*key));
-
-	if (sel->type == PIPE_SHADER_VERTEX) {
-		unsigned i;
-		if (!sctx->vertex_elements)
-			return;
-
-		for (i = 0; i < sctx->vertex_elements->count; ++i)
-			key->vs.instance_divisors[i] = sctx->vertex_elements->elements[i].instance_divisor;
-
-		if (sctx->gs_shader) {
-			key->vs.as_es = 1;
-			key->vs.gs_used_inputs = sctx->gs_shader->gs_used_inputs;
-		}
-	} else if (sel->type == PIPE_SHADER_FRAGMENT) {
-		if (sel->info.properties[TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS])
-			key->ps.last_cbuf = MAX2(sctx->framebuffer.state.nr_cbufs, 1) - 1;
-		key->ps.export_16bpc = sctx->framebuffer.export_16bpc;
-
-		if (sctx->queued.named.rasterizer) {
-			key->ps.color_two_side = sctx->queued.named.rasterizer->two_side;
-			key->ps.flatshade = sctx->queued.named.rasterizer->flatshade;
-
-			if (sctx->queued.named.blend) {
-				key->ps.alpha_to_one = sctx->queued.named.blend->alpha_to_one &&
-						       sctx->queued.named.rasterizer->multisample_enable &&
-						       !sctx->framebuffer.cb0_is_integer;
-			}
-		}
-		if (sctx->queued.named.dsa) {
-			key->ps.alpha_func = sctx->queued.named.dsa->alpha_func;
-
-			/* Alpha-test should be disabled if colorbuffer 0 is integer. */
-			if (sctx->framebuffer.cb0_is_integer)
-				key->ps.alpha_func = PIPE_FUNC_ALWAYS;
-		} else {
-			key->ps.alpha_func = PIPE_FUNC_ALWAYS;
-		}
-	}
-}
-
-/* Select the hw shader variant depending on the current state. */
-int si_shader_select(struct pipe_context *ctx,
-		     struct si_shader_selector *sel)
-{
-	union si_shader_key key;
-	struct si_shader * shader = NULL;
-	int r;
-
-	si_shader_selector_key(ctx, sel, &key);
-
-	/* Check if we don't need to change anything.
-	 * This path is also used for most shaders that don't need multiple
-	 * variants, it will cost just a computation of the key and this
-	 * test. */
-	if (likely(sel->current && memcmp(&sel->current->key, &key, sizeof(key)) == 0)) {
-		return 0;
-	}
-
-	/* lookup if we have other variants in the list */
-	if (sel->num_shaders > 1) {
-		struct si_shader *p = sel->current, *c = p->next_variant;
-
-		while (c && memcmp(&c->key, &key, sizeof(key)) != 0) {
-			p = c;
-			c = c->next_variant;
-		}
-
-		if (c) {
-			p->next_variant = c->next_variant;
-			shader = c;
-		}
-	}
-
-	if (shader) {
-		shader->next_variant = sel->current;
-		sel->current = shader;
-	} else {
-		shader = CALLOC(1, sizeof(struct si_shader));
-		shader->selector = sel;
-		shader->key = key;
-
-		shader->next_variant = sel->current;
-		sel->current = shader;
-		r = si_shader_create((struct si_screen*)ctx->screen, shader);
-		if (unlikely(r)) {
-			R600_ERR("Failed to build shader variant (type=%u) %d\n",
-				 sel->type, r);
-			sel->current = NULL;
-			FREE(shader);
-			return r;
-		}
-		si_shader_init_pm4_state(shader);
-		sel->num_shaders++;
-	}
-
-	return 0;
-}
-
-static void *si_create_shader_state(struct pipe_context *ctx,
-				    const struct pipe_shader_state *state,
-				    unsigned pipe_shader_type)
-{
-	struct si_shader_selector *sel = CALLOC_STRUCT(si_shader_selector);
-	int i;
-
-	sel->type = pipe_shader_type;
-	sel->tokens = tgsi_dup_tokens(state->tokens);
-	sel->so = state->stream_output;
-	tgsi_scan_shader(state->tokens, &sel->info);
-
-	switch (pipe_shader_type) {
-	case PIPE_SHADER_GEOMETRY:
-		sel->gs_output_prim =
-			sel->info.properties[TGSI_PROPERTY_GS_OUTPUT_PRIM];
-		sel->gs_max_out_vertices =
-			sel->info.properties[TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES];
-
-		for (i = 0; i < sel->info.num_inputs; i++) {
-			unsigned name = sel->info.input_semantic_name[i];
-			unsigned index = sel->info.input_semantic_index[i];
-
-			switch (name) {
-			case TGSI_SEMANTIC_PRIMID:
-				break;
-			default:
-				sel->gs_used_inputs |=
-					1llu << si_shader_io_get_unique_index(name, index);
-			}
-		}
-	}
-
-	return sel;
-}
-
-static void *si_create_fs_state(struct pipe_context *ctx,
-				const struct pipe_shader_state *state)
-{
-	return si_create_shader_state(ctx, state, PIPE_SHADER_FRAGMENT);
-}
-
-static void *si_create_gs_state(struct pipe_context *ctx,
-				const struct pipe_shader_state *state)
-{
-	return si_create_shader_state(ctx, state, PIPE_SHADER_GEOMETRY);
-}
-
-static void *si_create_vs_state(struct pipe_context *ctx,
-				const struct pipe_shader_state *state)
-{
-	return si_create_shader_state(ctx, state, PIPE_SHADER_VERTEX);
-}
-
-static void si_bind_vs_shader(struct pipe_context *ctx, void *state)
-{
-	struct si_context *sctx = (struct si_context *)ctx;
-	struct si_shader_selector *sel = state;
-
-	if (sctx->vs_shader == sel || !sel)
-		return;
-
-	sctx->vs_shader = sel;
-}
-
-static void si_bind_gs_shader(struct pipe_context *ctx, void *state)
-{
-	struct si_context *sctx = (struct si_context *)ctx;
-	struct si_shader_selector *sel = state;
-
-	if (sctx->gs_shader == sel)
-		return;
-
-	sctx->gs_shader = sel;
-}
-
-void si_make_dummy_ps(struct si_context *sctx)
-{
-	if (!sctx->dummy_pixel_shader) {
-		sctx->dummy_pixel_shader =
-			util_make_fragment_cloneinput_shader(&sctx->b.b, 0,
-							     TGSI_SEMANTIC_GENERIC,
-							     TGSI_INTERPOLATE_CONSTANT);
-	}
-}
-
-static void si_bind_ps_shader(struct pipe_context *ctx, void *state)
-{
-	struct si_context *sctx = (struct si_context *)ctx;
-	struct si_shader_selector *sel = state;
-
-	/* skip if supplied shader is one already in use */
-	if (sctx->ps_shader == sel)
-		return;
-
-	/* use a dummy shader if binding a NULL shader */
-	if (!sel) {
-		si_make_dummy_ps(sctx);
-		sel = sctx->dummy_pixel_shader;
-	}
-
-	sctx->ps_shader = sel;
-}
-
-static void si_delete_shader_selector(struct pipe_context *ctx,
-				      struct si_shader_selector *sel)
-{
-	struct si_context *sctx = (struct si_context *)ctx;
-	struct si_shader *p = sel->current, *c;
-
-	while (p) {
-		c = p->next_variant;
-		if (sel->type == PIPE_SHADER_GEOMETRY) {
-			si_pm4_delete_state(sctx, gs, p->pm4);
-			si_pm4_delete_state(sctx, vs, p->gs_copy_shader->pm4);
-		} else if (sel->type == PIPE_SHADER_FRAGMENT)
-			si_pm4_delete_state(sctx, ps, p->pm4);
-		else if (p->key.vs.as_es)
-			si_pm4_delete_state(sctx, es, p->pm4);
-		else
-			si_pm4_delete_state(sctx, vs, p->pm4);
-		si_shader_destroy(ctx, p);
-		free(p);
-		p = c;
-	}
-
-	free(sel->tokens);
-	free(sel);
-}
-
-static void si_delete_vs_shader(struct pipe_context *ctx, void *state)
-{
-	struct si_context *sctx = (struct si_context *)ctx;
-	struct si_shader_selector *sel = (struct si_shader_selector *)state;
-
-	if (sctx->vs_shader == sel) {
-		sctx->vs_shader = NULL;
-	}
-
-	si_delete_shader_selector(ctx, sel);
-}
-
-static void si_delete_gs_shader(struct pipe_context *ctx, void *state)
-{
-	struct si_context *sctx = (struct si_context *)ctx;
-	struct si_shader_selector *sel = (struct si_shader_selector *)state;
-
-	if (sctx->gs_shader == sel) {
-		sctx->gs_shader = NULL;
-	}
-
-	si_delete_shader_selector(ctx, sel);
-}
-
-static void si_delete_ps_shader(struct pipe_context *ctx, void *state)
-{
-	struct si_context *sctx = (struct si_context *)ctx;
-	struct si_shader_selector *sel = (struct si_shader_selector *)state;
-
-	if (sctx->ps_shader == sel) {
-		sctx->ps_shader = NULL;
-	}
-
-	si_delete_shader_selector(ctx, sel);
-}
-
-/*
  * Samplers
  */
 
@@ -3044,17 +2765,6 @@ void si_init_state_functions(struct si_context *sctx)
 	sctx->b.b.set_framebuffer_state = si_set_framebuffer_state;
 	sctx->b.b.get_sample_position = cayman_get_sample_position;
 
-	sctx->b.b.create_vs_state = si_create_vs_state;
-	sctx->b.b.create_fs_state = si_create_fs_state;
-	sctx->b.b.bind_vs_state = si_bind_vs_shader;
-	sctx->b.b.bind_fs_state = si_bind_ps_shader;
-	sctx->b.b.delete_vs_state = si_delete_vs_shader;
-	sctx->b.b.delete_fs_state = si_delete_ps_shader;
-
-	sctx->b.b.create_gs_state = si_create_gs_state;
-	sctx->b.b.bind_gs_state = si_bind_gs_shader;
-	sctx->b.b.delete_gs_state = si_delete_gs_shader;
-
 	sctx->b.b.create_sampler_state = si_create_sampler_state;
 	sctx->b.b.bind_sampler_states = si_bind_sampler_states;
 	sctx->b.b.delete_sampler_state = si_delete_sampler_state;
diff --git a/src/gallium/drivers/radeonsi/si_state.h b/src/gallium/drivers/radeonsi/si_state.h
index 2726c03..0e06767 100644
--- a/src/gallium/drivers/radeonsi/si_state.h
+++ b/src/gallium/drivers/radeonsi/si_state.h
@@ -253,9 +253,6 @@ boolean si_is_format_supported(struct pipe_screen *screen,
                                enum pipe_texture_target target,
                                unsigned sample_count,
                                unsigned usage);
-int si_shader_select(struct pipe_context *ctx,
-		     struct si_shader_selector *sel);
-void si_make_dummy_ps(struct si_context *sctx);
 void si_init_state_functions(struct si_context *sctx);
 void si_init_config(struct si_context *sctx);
 unsigned cik_bank_wh(unsigned bankwh);
@@ -265,10 +262,13 @@ unsigned cik_tile_split(unsigned tile_split);
 uint32_t si_num_banks(struct si_screen *sscreen, struct r600_texture *tex);
 unsigned si_tile_mode_index(struct r600_texture *rtex, unsigned level, bool stencil);
 
+/* si_state_shader.c */
+void si_update_shaders(struct si_context *sctx);
+void si_init_shader_functions(struct si_context *sctx);
+
 /* si_state_draw.c */
 extern const struct r600_atom si_atom_cache_flush;
 extern const struct r600_atom si_atom_msaa_config;
-void si_shader_init_pm4_state(struct si_shader *shader);
 void si_emit_cache_flush(struct r600_common_context *sctx, struct r600_atom *atom);
 void si_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *dinfo);
 
diff --git a/src/gallium/drivers/radeonsi/si_state_draw.c b/src/gallium/drivers/radeonsi/si_state_draw.c
index a794433..57c651f 100644
--- a/src/gallium/drivers/radeonsi/si_state_draw.c
+++ b/src/gallium/drivers/radeonsi/si_state_draw.c
@@ -29,318 +29,24 @@
 #include "radeon/r600_cs.h"
 #include "sid.h"
 
-#include "util/u_format.h"
 #include "util/u_index_modify.h"
-#include "util/u_memory.h"
-#include "util/u_prim.h"
 #include "util/u_upload_mgr.h"
 
-/*
- * Shaders
- */
-
-static void si_shader_es(struct si_shader *shader)
-{
-	struct si_pm4_state *pm4;
-	unsigned num_sgprs, num_user_sgprs;
-	unsigned vgpr_comp_cnt;
-	uint64_t va;
-
-	pm4 = shader->pm4 = CALLOC_STRUCT(si_pm4_state);
-
-	if (pm4 == NULL)
-		return;
-
-	va = shader->bo->gpu_address;
-	si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_DATA);
-
-	vgpr_comp_cnt = shader->uses_instanceid ? 3 : 0;
-
-	num_user_sgprs = SI_VS_NUM_USER_SGPR;
-	num_sgprs = shader->num_sgprs;
-	/* One SGPR after user SGPRs is pre-loaded with es2gs_offset */
-	if ((num_user_sgprs + 1) > num_sgprs) {
-		/* Last 2 reserved SGPRs are used for VCC */
-		num_sgprs = num_user_sgprs + 1 + 2;
-	}
-	assert(num_sgprs <= 104);
-
-	si_pm4_set_reg(pm4, R_00B320_SPI_SHADER_PGM_LO_ES, va >> 8);
-	si_pm4_set_reg(pm4, R_00B324_SPI_SHADER_PGM_HI_ES, va >> 40);
-	si_pm4_set_reg(pm4, R_00B328_SPI_SHADER_PGM_RSRC1_ES,
-		       S_00B328_VGPRS((shader->num_vgprs - 1) / 4) |
-		       S_00B328_SGPRS((num_sgprs - 1) / 8) |
-		       S_00B328_VGPR_COMP_CNT(vgpr_comp_cnt));
-	si_pm4_set_reg(pm4, R_00B32C_SPI_SHADER_PGM_RSRC2_ES,
-		       S_00B32C_USER_SGPR(num_user_sgprs));
-}
-
-static void si_shader_gs(struct si_shader *shader)
+static void si_decompress_textures(struct si_context *sctx)
 {
-	unsigned gs_vert_itemsize = shader->selector->info.num_outputs * (16 >> 2);
-	unsigned gs_max_vert_out = shader->selector->gs_max_out_vertices;
-	unsigned gsvs_itemsize = gs_vert_itemsize * gs_max_vert_out;
-	unsigned cut_mode;
-	struct si_pm4_state *pm4;
-	unsigned num_sgprs, num_user_sgprs;
-	uint64_t va;
-
-	/* The GSVS_RING_ITEMSIZE register takes 15 bits */
-	assert(gsvs_itemsize < (1 << 15));
-
-	pm4 = shader->pm4 = CALLOC_STRUCT(si_pm4_state);
-
-	if (pm4 == NULL)
-		return;
-
-	if (gs_max_vert_out <= 128) {
-		cut_mode = V_028A40_GS_CUT_128;
-	} else if (gs_max_vert_out <= 256) {
-		cut_mode = V_028A40_GS_CUT_256;
-	} else if (gs_max_vert_out <= 512) {
-		cut_mode = V_028A40_GS_CUT_512;
-	} else {
-		assert(gs_max_vert_out <= 1024);
-		cut_mode = V_028A40_GS_CUT_1024;
-	}
-
-	si_pm4_set_reg(pm4, R_028A40_VGT_GS_MODE,
-		       S_028A40_MODE(V_028A40_GS_SCENARIO_G) |
-		       S_028A40_CUT_MODE(cut_mode)|
-		       S_028A40_ES_WRITE_OPTIMIZE(1) |
-		       S_028A40_GS_WRITE_OPTIMIZE(1));
-
-	si_pm4_set_reg(pm4, R_028A60_VGT_GSVS_RING_OFFSET_1, gsvs_itemsize);
-	si_pm4_set_reg(pm4, R_028A64_VGT_GSVS_RING_OFFSET_2, gsvs_itemsize);
-	si_pm4_set_reg(pm4, R_028A68_VGT_GSVS_RING_OFFSET_3, gsvs_itemsize);
-
-	si_pm4_set_reg(pm4, R_028AAC_VGT_ESGS_RING_ITEMSIZE,
-		       util_bitcount64(shader->selector->gs_used_inputs) * (16 >> 2));
-	si_pm4_set_reg(pm4, R_028AB0_VGT_GSVS_RING_ITEMSIZE, gsvs_itemsize);
-
-	si_pm4_set_reg(pm4, R_028B38_VGT_GS_MAX_VERT_OUT, gs_max_vert_out);
-
-	si_pm4_set_reg(pm4, R_028B5C_VGT_GS_VERT_ITEMSIZE, gs_vert_itemsize);
-
-	va = shader->bo->gpu_address;
-	si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_DATA);
-	si_pm4_set_reg(pm4, R_00B220_SPI_SHADER_PGM_LO_GS, va >> 8);
-	si_pm4_set_reg(pm4, R_00B224_SPI_SHADER_PGM_HI_GS, va >> 40);
-
-	num_user_sgprs = SI_GS_NUM_USER_SGPR;
-	num_sgprs = shader->num_sgprs;
-	/* Two SGPRs after user SGPRs are pre-loaded with gs2vs_offset, gs_wave_id */
-	if ((num_user_sgprs + 2) > num_sgprs) {
-		/* Last 2 reserved SGPRs are used for VCC */
-		num_sgprs = num_user_sgprs + 2 + 2;
-	}
-	assert(num_sgprs <= 104);
-
-	si_pm4_set_reg(pm4, R_00B228_SPI_SHADER_PGM_RSRC1_GS,
-		       S_00B228_VGPRS((shader->num_vgprs - 1) / 4) |
-		       S_00B228_SGPRS((num_sgprs - 1) / 8));
-	si_pm4_set_reg(pm4, R_00B22C_SPI_SHADER_PGM_RSRC2_GS,
-		       S_00B22C_USER_SGPR(num_user_sgprs));
-}
-
-static void si_shader_vs(struct si_shader *shader)
-{
-	struct tgsi_shader_info *info = &shader->selector->info;
-	struct si_pm4_state *pm4;
-	unsigned num_sgprs, num_user_sgprs;
-	unsigned nparams, i, vgpr_comp_cnt;
-	uint64_t va;
-	unsigned window_space =
-	   shader->selector->info.properties[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION];
-
-	pm4 = shader->pm4 = CALLOC_STRUCT(si_pm4_state);
-
-	if (pm4 == NULL)
-		return;
-
-	va = shader->bo->gpu_address;
-	si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_DATA);
-
-	vgpr_comp_cnt = shader->uses_instanceid ? 3 : 0;
-
-	if (shader->is_gs_copy_shader)
-		num_user_sgprs = SI_GSCOPY_NUM_USER_SGPR;
-	else
-		num_user_sgprs = SI_VS_NUM_USER_SGPR;
-
-	num_sgprs = shader->num_sgprs;
-	if (num_user_sgprs > num_sgprs) {
-		/* Last 2 reserved SGPRs are used for VCC */
-		num_sgprs = num_user_sgprs + 2;
-	}
-	assert(num_sgprs <= 104);
-
-	/* Certain attributes (position, psize, etc.) don't count as params.
-	 * VS is required to export at least one param and r600_shader_from_tgsi()
-	 * takes care of adding a dummy export.
-	 */
-	for (nparams = 0, i = 0 ; i < info->num_outputs; i++) {
-		switch (info->output_semantic_name[i]) {
-		case TGSI_SEMANTIC_CLIPVERTEX:
-		case TGSI_SEMANTIC_POSITION:
-		case TGSI_SEMANTIC_PSIZE:
-			break;
-		default:
-			nparams++;
-		}
-	}
-	if (nparams < 1)
-		nparams = 1;
-
-	si_pm4_set_reg(pm4, R_0286C4_SPI_VS_OUT_CONFIG,
-		       S_0286C4_VS_EXPORT_COUNT(nparams - 1));
-
-	si_pm4_set_reg(pm4, R_02870C_SPI_SHADER_POS_FORMAT,
-		       S_02870C_POS0_EXPORT_FORMAT(V_02870C_SPI_SHADER_4COMP) |
-		       S_02870C_POS1_EXPORT_FORMAT(shader->nr_pos_exports > 1 ?
-						   V_02870C_SPI_SHADER_4COMP :
-						   V_02870C_SPI_SHADER_NONE) |
-		       S_02870C_POS2_EXPORT_FORMAT(shader->nr_pos_exports > 2 ?
-						   V_02870C_SPI_SHADER_4COMP :
-						   V_02870C_SPI_SHADER_NONE) |
-		       S_02870C_POS3_EXPORT_FORMAT(shader->nr_pos_exports > 3 ?
-						   V_02870C_SPI_SHADER_4COMP :
-						   V_02870C_SPI_SHADER_NONE));
-
-	si_pm4_set_reg(pm4, R_00B120_SPI_SHADER_PGM_LO_VS, va >> 8);
-	si_pm4_set_reg(pm4, R_00B124_SPI_SHADER_PGM_HI_VS, va >> 40);
-	si_pm4_set_reg(pm4, R_00B128_SPI_SHADER_PGM_RSRC1_VS,
-		       S_00B128_VGPRS((shader->num_vgprs - 1) / 4) |
-		       S_00B128_SGPRS((num_sgprs - 1) / 8) |
-		       S_00B128_VGPR_COMP_CNT(vgpr_comp_cnt));
-	si_pm4_set_reg(pm4, R_00B12C_SPI_SHADER_PGM_RSRC2_VS,
-		       S_00B12C_USER_SGPR(num_user_sgprs) |
-		       S_00B12C_SO_BASE0_EN(!!shader->selector->so.stride[0]) |
-		       S_00B12C_SO_BASE1_EN(!!shader->selector->so.stride[1]) |
-		       S_00B12C_SO_BASE2_EN(!!shader->selector->so.stride[2]) |
-		       S_00B12C_SO_BASE3_EN(!!shader->selector->so.stride[3]) |
-		       S_00B12C_SO_EN(!!shader->selector->so.num_outputs));
-	if (window_space)
-		si_pm4_set_reg(pm4, R_028818_PA_CL_VTE_CNTL,
-			       S_028818_VTX_XY_FMT(1) | S_028818_VTX_Z_FMT(1));
-	else
-		si_pm4_set_reg(pm4, R_028818_PA_CL_VTE_CNTL,
-			       S_028818_VTX_W0_FMT(1) |
-			       S_028818_VPORT_X_SCALE_ENA(1) | S_028818_VPORT_X_OFFSET_ENA(1) |
-			       S_028818_VPORT_Y_SCALE_ENA(1) | S_028818_VPORT_Y_OFFSET_ENA(1) |
-			       S_028818_VPORT_Z_SCALE_ENA(1) | S_028818_VPORT_Z_OFFSET_ENA(1));
-}
-
-static void si_shader_ps(struct si_shader *shader)
-{
-	struct tgsi_shader_info *info = &shader->selector->info;
-	struct si_pm4_state *pm4;
-	unsigned i, spi_ps_in_control;
-	unsigned num_sgprs, num_user_sgprs;
-	unsigned spi_baryc_cntl = 0, spi_ps_input_ena;
-	uint64_t va;
-
-	pm4 = shader->pm4 = CALLOC_STRUCT(si_pm4_state);
-
-	if (pm4 == NULL)
-		return;
-
-	for (i = 0; i < info->num_inputs; i++) {
-		switch (info->input_semantic_name[i]) {
-		case TGSI_SEMANTIC_POSITION:
-			/* SPI_BARYC_CNTL.POS_FLOAT_LOCATION
-			 * Possible vaules:
-			 * 0 -> Position = pixel center (default)
-			 * 1 -> Position = pixel centroid
-			 * 2 -> Position = at sample position
-			 */
-			switch (info->input_interpolate_loc[i]) {
-			case TGSI_INTERPOLATE_LOC_CENTROID:
-				spi_baryc_cntl |= S_0286E0_POS_FLOAT_LOCATION(1);
-				break;
-			case TGSI_INTERPOLATE_LOC_SAMPLE:
-				spi_baryc_cntl |= S_0286E0_POS_FLOAT_LOCATION(2);
-				break;
+	if (!sctx->blitter->running) {
+		/* Flush depth textures which need to be flushed. */
+		for (int i = 0; i < SI_NUM_SHADERS; i++) {
+			if (sctx->samplers[i].depth_texture_mask) {
+				si_flush_depth_textures(sctx, &sctx->samplers[i]);
+			}
+			if (sctx->samplers[i].compressed_colortex_mask) {
+				si_decompress_color_textures(sctx, &sctx->samplers[i]);
 			}
-
-			if (info->properties[TGSI_PROPERTY_FS_COORD_PIXEL_CENTER] ==
-			    TGSI_FS_COORD_PIXEL_CENTER_INTEGER)
-				spi_baryc_cntl |= S_0286E0_POS_FLOAT_ULC(1);
-			break;
 		}
 	}
-
-	spi_ps_in_control = S_0286D8_NUM_INTERP(shader->nparam) |
-		S_0286D8_BC_OPTIMIZE_DISABLE(1);
-
-	si_pm4_set_reg(pm4, R_0286E0_SPI_BARYC_CNTL, spi_baryc_cntl);
-	spi_ps_input_ena = shader->spi_ps_input_ena;
-	/* we need to enable at least one of them, otherwise we hang the GPU */
-	assert(G_0286CC_PERSP_SAMPLE_ENA(spi_ps_input_ena) ||
-	    G_0286CC_PERSP_CENTER_ENA(spi_ps_input_ena) ||
-	    G_0286CC_PERSP_CENTROID_ENA(spi_ps_input_ena) ||
-	    G_0286CC_PERSP_PULL_MODEL_ENA(spi_ps_input_ena) ||
-	    G_0286CC_LINEAR_SAMPLE_ENA(spi_ps_input_ena) ||
-	    G_0286CC_LINEAR_CENTER_ENA(spi_ps_input_ena) ||
-	    G_0286CC_LINEAR_CENTROID_ENA(spi_ps_input_ena) ||
-	    G_0286CC_LINE_STIPPLE_TEX_ENA(spi_ps_input_ena));
-
-	si_pm4_set_reg(pm4, R_0286CC_SPI_PS_INPUT_ENA, spi_ps_input_ena);
-	si_pm4_set_reg(pm4, R_0286D0_SPI_PS_INPUT_ADDR, spi_ps_input_ena);
-	si_pm4_set_reg(pm4, R_0286D8_SPI_PS_IN_CONTROL, spi_ps_in_control);
-
-	si_pm4_set_reg(pm4, R_028710_SPI_SHADER_Z_FORMAT, shader->spi_shader_z_format);
-	si_pm4_set_reg(pm4, R_028714_SPI_SHADER_COL_FORMAT,
-		       shader->spi_shader_col_format);
-	si_pm4_set_reg(pm4, R_02823C_CB_SHADER_MASK, shader->cb_shader_mask);
-
-	va = shader->bo->gpu_address;
-	si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_DATA);
-	si_pm4_set_reg(pm4, R_00B020_SPI_SHADER_PGM_LO_PS, va >> 8);
-	si_pm4_set_reg(pm4, R_00B024_SPI_SHADER_PGM_HI_PS, va >> 40);
-
-	num_user_sgprs = SI_PS_NUM_USER_SGPR;
-	num_sgprs = shader->num_sgprs;
-	/* One SGPR after user SGPRs is pre-loaded with {prim_mask, lds_offset} */
-	if ((num_user_sgprs + 1) > num_sgprs) {
-		/* Last 2 reserved SGPRs are used for VCC */
-		num_sgprs = num_user_sgprs + 1 + 2;
-	}
-	assert(num_sgprs <= 104);
-
-	si_pm4_set_reg(pm4, R_00B028_SPI_SHADER_PGM_RSRC1_PS,
-		       S_00B028_VGPRS((shader->num_vgprs - 1) / 4) |
-		       S_00B028_SGPRS((num_sgprs - 1) / 8));
-	si_pm4_set_reg(pm4, R_00B02C_SPI_SHADER_PGM_RSRC2_PS,
-		       S_00B02C_EXTRA_LDS_SIZE(shader->lds_size) |
-		       S_00B02C_USER_SGPR(num_user_sgprs));
-}
-
-void si_shader_init_pm4_state(struct si_shader *shader)
-{
-	switch (shader->selector->type) {
-	case PIPE_SHADER_VERTEX:
-		if (shader->key.vs.as_es)
-			si_shader_es(shader);
-		else
-			si_shader_vs(shader);
-		break;
-	case PIPE_SHADER_GEOMETRY:
-		si_shader_gs(shader);
-		si_shader_vs(shader->gs_copy_shader);
-		break;
-	case PIPE_SHADER_FRAGMENT:
-		si_shader_ps(shader);
-		break;
-	default:
-		assert(0);
-	}
 }
 
-/*
- * Drawing
- */
-
 static unsigned si_conv_pipe_prim(unsigned mode)
 {
         static const unsigned prim_conv[] = {
@@ -443,193 +149,6 @@ static unsigned si_get_ia_multi_vgt_param(struct si_context *sctx,
 		S_028AA8_WD_SWITCH_ON_EOP(sctx->b.chip_class >= CIK ? wd_switch_on_eop : 0);
 }
 
-static void si_update_spi_map(struct si_context *sctx)
-{
-	struct si_shader *ps = sctx->ps_shader->current;
-	struct si_shader *vs = si_get_vs_state(sctx);
-	struct tgsi_shader_info *psinfo = &ps->selector->info;
-	struct tgsi_shader_info *vsinfo = &vs->selector->info;
-	struct si_pm4_state *pm4 = CALLOC_STRUCT(si_pm4_state);
-	unsigned i, j, tmp;
-
-	for (i = 0; i < psinfo->num_inputs; i++) {
-		unsigned name = psinfo->input_semantic_name[i];
-		unsigned index = psinfo->input_semantic_index[i];
-		unsigned interpolate = psinfo->input_interpolate[i];
-		unsigned param_offset = ps->ps_input_param_offset[i];
-
-		if (name == TGSI_SEMANTIC_POSITION)
-			/* Read from preloaded VGPRs, not parameters */
-			continue;
-
-bcolor:
-		tmp = 0;
-
-		if (interpolate == TGSI_INTERPOLATE_CONSTANT ||
-		    (interpolate == TGSI_INTERPOLATE_COLOR &&
-		     ps->key.ps.flatshade)) {
-			tmp |= S_028644_FLAT_SHADE(1);
-		}
-
-		if (name == TGSI_SEMANTIC_GENERIC &&
-		    sctx->sprite_coord_enable & (1 << index)) {
-			tmp |= S_028644_PT_SPRITE_TEX(1);
-		}
-
-		for (j = 0; j < vsinfo->num_outputs; j++) {
-			if (name == vsinfo->output_semantic_name[j] &&
-			    index == vsinfo->output_semantic_index[j]) {
-				tmp |= S_028644_OFFSET(vs->vs_output_param_offset[j]);
-				break;
-			}
-		}
-
-		if (j == vsinfo->num_outputs) {
-			/* No corresponding output found, load defaults into input */
-			tmp |= S_028644_OFFSET(0x20);
-		}
-
-		si_pm4_set_reg(pm4,
-			       R_028644_SPI_PS_INPUT_CNTL_0 + param_offset * 4,
-			       tmp);
-
-		if (name == TGSI_SEMANTIC_COLOR &&
-		    ps->key.ps.color_two_side) {
-			name = TGSI_SEMANTIC_BCOLOR;
-			param_offset++;
-			goto bcolor;
-		}
-	}
-
-	si_pm4_set_state(sctx, spi, pm4);
-}
-
-/* Initialize state related to ESGS / GSVS ring buffers */
-static void si_init_gs_rings(struct si_context *sctx)
-{
-	unsigned esgs_ring_size = 128 * 1024;
-	unsigned gsvs_ring_size = 64 * 1024 * 1024;
-
-	assert(!sctx->gs_rings);
-	sctx->gs_rings = CALLOC_STRUCT(si_pm4_state);
-
-	sctx->esgs_ring = pipe_buffer_create(sctx->b.b.screen, PIPE_BIND_CUSTOM,
-				       PIPE_USAGE_DEFAULT, esgs_ring_size);
-
-	sctx->gsvs_ring = pipe_buffer_create(sctx->b.b.screen, PIPE_BIND_CUSTOM,
-					     PIPE_USAGE_DEFAULT, gsvs_ring_size);
-
-	if (sctx->b.chip_class >= CIK) {
-		si_pm4_set_reg(sctx->gs_rings, R_030900_VGT_ESGS_RING_SIZE,
-			       esgs_ring_size / 256);
-		si_pm4_set_reg(sctx->gs_rings, R_030904_VGT_GSVS_RING_SIZE,
-			       gsvs_ring_size / 256);
-	} else {
-		si_pm4_set_reg(sctx->gs_rings, R_0088C8_VGT_ESGS_RING_SIZE,
-			       esgs_ring_size / 256);
-		si_pm4_set_reg(sctx->gs_rings, R_0088CC_VGT_GSVS_RING_SIZE,
-			       gsvs_ring_size / 256);
-	}
-
-	si_set_ring_buffer(&sctx->b.b, PIPE_SHADER_VERTEX, SI_RING_ESGS,
-			   sctx->esgs_ring, 0, esgs_ring_size,
-			   true, true, 4, 64);
-	si_set_ring_buffer(&sctx->b.b, PIPE_SHADER_GEOMETRY, SI_RING_ESGS,
-			   sctx->esgs_ring, 0, esgs_ring_size,
-			   false, false, 0, 0);
-	si_set_ring_buffer(&sctx->b.b, PIPE_SHADER_VERTEX, SI_RING_GSVS,
-			   sctx->gsvs_ring, 0, gsvs_ring_size,
-			   false, false, 0, 0);
-}
-
-static void si_update_derived_state(struct si_context *sctx)
-{
-	struct pipe_context * ctx = (struct pipe_context*)sctx;
-
-	if (!sctx->blitter->running) {
-		/* Flush depth textures which need to be flushed. */
-		for (int i = 0; i < SI_NUM_SHADERS; i++) {
-			if (sctx->samplers[i].depth_texture_mask) {
-				si_flush_depth_textures(sctx, &sctx->samplers[i]);
-			}
-			if (sctx->samplers[i].compressed_colortex_mask) {
-				si_decompress_color_textures(sctx, &sctx->samplers[i]);
-			}
-		}
-	}
-
-	if (sctx->gs_shader) {
-		si_shader_select(ctx, sctx->gs_shader);
-		si_pm4_bind_state(sctx, gs, sctx->gs_shader->current->pm4);
-		si_pm4_bind_state(sctx, vs, sctx->gs_shader->current->gs_copy_shader->pm4);
-
-		sctx->b.streamout.stride_in_dw = sctx->gs_shader->so.stride;
-
-		si_shader_select(ctx, sctx->vs_shader);
-		si_pm4_bind_state(sctx, es, sctx->vs_shader->current->pm4);
-
-		if (!sctx->gs_rings)
-			si_init_gs_rings(sctx);
-		if (sctx->emitted.named.gs_rings != sctx->gs_rings)
-			sctx->b.flags |= R600_CONTEXT_VGT_FLUSH;
-		si_pm4_bind_state(sctx, gs_rings, sctx->gs_rings);
-
-		si_set_ring_buffer(ctx, PIPE_SHADER_GEOMETRY, SI_RING_GSVS,
-				   sctx->gsvs_ring,
-				   sctx->gs_shader->gs_max_out_vertices *
-				   sctx->gs_shader->info.num_outputs * 16,
-				   64, true, true, 4, 16);
-
-		if (!sctx->gs_on) {
-			sctx->gs_on = CALLOC_STRUCT(si_pm4_state);
-
-			si_pm4_set_reg(sctx->gs_on, R_028B54_VGT_SHADER_STAGES_EN,
-				       S_028B54_ES_EN(V_028B54_ES_STAGE_REAL) |
-				       S_028B54_GS_EN(1) |
-				       S_028B54_VS_EN(V_028B54_VS_STAGE_COPY_SHADER));
-		}
-		si_pm4_bind_state(sctx, gs_onoff, sctx->gs_on);
-	} else {
-		si_shader_select(ctx, sctx->vs_shader);
-		si_pm4_bind_state(sctx, vs, sctx->vs_shader->current->pm4);
-
-		sctx->b.streamout.stride_in_dw = sctx->vs_shader->so.stride;
-
-		if (!sctx->gs_off) {
-			sctx->gs_off = CALLOC_STRUCT(si_pm4_state);
-
-			si_pm4_set_reg(sctx->gs_off, R_028A40_VGT_GS_MODE, 0);
-			si_pm4_set_reg(sctx->gs_off, R_028B54_VGT_SHADER_STAGES_EN, 0);
-		}
-		si_pm4_bind_state(sctx, gs_onoff, sctx->gs_off);
-		si_pm4_bind_state(sctx, gs_rings, NULL);
-		si_pm4_bind_state(sctx, gs, NULL);
-		si_pm4_bind_state(sctx, es, NULL);
-	}
-
-	si_shader_select(ctx, sctx->ps_shader);
-
-	if (!sctx->ps_shader->current) {
-		struct si_shader_selector *sel;
-
-		/* use a dummy shader if compiling the shader (variant) failed */
-		si_make_dummy_ps(sctx);
-		sel = sctx->dummy_pixel_shader;
-		si_shader_select(ctx, sel);
-		sctx->ps_shader->current = sel->current;
-	}
-
-	si_pm4_bind_state(sctx, ps, sctx->ps_shader->current->pm4);
-
-	if (si_pm4_state_changed(sctx, ps) || si_pm4_state_changed(sctx, vs))
-		si_update_spi_map(sctx);
-
-	if (sctx->ps_db_shader_control != sctx->ps_shader->current->db_shader_control) {
-		sctx->ps_db_shader_control = sctx->ps_shader->current->db_shader_control;
-		sctx->db_render_state.dirty = true;
-	}
-}
-
 static void si_emit_clip_state(struct si_context *sctx)
 {
 	struct radeon_winsys_cs *cs = sctx->b.rings.gfx.cs;
@@ -956,7 +475,8 @@ void si_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info)
 	if (!sctx->ps_shader || !sctx->vs_shader)
 		return;
 
-	si_update_derived_state(sctx);
+	si_decompress_textures(sctx);
+	si_update_shaders(sctx);
 
 	if (sctx->vertex_buffers_dirty) {
 		si_update_vertex_buffers(sctx);
diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c
new file mode 100644
index 0000000..22a736c
--- /dev/null
+++ b/src/gallium/drivers/radeonsi/si_state_shaders.c
@@ -0,0 +1,793 @@
+/*
+ * Copyright 2012 Advanced Micro Devices, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ *      Christian König <christian.koenig at amd.com>
+ *      Marek Olšák <maraeo at gmail.com>
+ */
+
+#include "si_pipe.h"
+#include "si_shader.h"
+#include "sid.h"
+
+#include "tgsi/tgsi_parse.h"
+#include "util/u_memory.h"
+#include "util/u_simple_shaders.h"
+
+static void si_shader_es(struct si_shader *shader)
+{
+	struct si_pm4_state *pm4;
+	unsigned num_sgprs, num_user_sgprs;
+	unsigned vgpr_comp_cnt;
+	uint64_t va;
+
+	pm4 = shader->pm4 = CALLOC_STRUCT(si_pm4_state);
+
+	if (pm4 == NULL)
+		return;
+
+	va = shader->bo->gpu_address;
+	si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_DATA);
+
+	vgpr_comp_cnt = shader->uses_instanceid ? 3 : 0;
+
+	num_user_sgprs = SI_VS_NUM_USER_SGPR;
+	num_sgprs = shader->num_sgprs;
+	/* One SGPR after user SGPRs is pre-loaded with es2gs_offset */
+	if ((num_user_sgprs + 1) > num_sgprs) {
+		/* Last 2 reserved SGPRs are used for VCC */
+		num_sgprs = num_user_sgprs + 1 + 2;
+	}
+	assert(num_sgprs <= 104);
+
+	si_pm4_set_reg(pm4, R_00B320_SPI_SHADER_PGM_LO_ES, va >> 8);
+	si_pm4_set_reg(pm4, R_00B324_SPI_SHADER_PGM_HI_ES, va >> 40);
+	si_pm4_set_reg(pm4, R_00B328_SPI_SHADER_PGM_RSRC1_ES,
+		       S_00B328_VGPRS((shader->num_vgprs - 1) / 4) |
+		       S_00B328_SGPRS((num_sgprs - 1) / 8) |
+		       S_00B328_VGPR_COMP_CNT(vgpr_comp_cnt));
+	si_pm4_set_reg(pm4, R_00B32C_SPI_SHADER_PGM_RSRC2_ES,
+		       S_00B32C_USER_SGPR(num_user_sgprs));
+}
+
+static void si_shader_gs(struct si_shader *shader)
+{
+	unsigned gs_vert_itemsize = shader->selector->info.num_outputs * (16 >> 2);
+	unsigned gs_max_vert_out = shader->selector->gs_max_out_vertices;
+	unsigned gsvs_itemsize = gs_vert_itemsize * gs_max_vert_out;
+	unsigned cut_mode;
+	struct si_pm4_state *pm4;
+	unsigned num_sgprs, num_user_sgprs;
+	uint64_t va;
+
+	/* The GSVS_RING_ITEMSIZE register takes 15 bits */
+	assert(gsvs_itemsize < (1 << 15));
+
+	pm4 = shader->pm4 = CALLOC_STRUCT(si_pm4_state);
+
+	if (pm4 == NULL)
+		return;
+
+	if (gs_max_vert_out <= 128) {
+		cut_mode = V_028A40_GS_CUT_128;
+	} else if (gs_max_vert_out <= 256) {
+		cut_mode = V_028A40_GS_CUT_256;
+	} else if (gs_max_vert_out <= 512) {
+		cut_mode = V_028A40_GS_CUT_512;
+	} else {
+		assert(gs_max_vert_out <= 1024);
+		cut_mode = V_028A40_GS_CUT_1024;
+	}
+
+	si_pm4_set_reg(pm4, R_028A40_VGT_GS_MODE,
+		       S_028A40_MODE(V_028A40_GS_SCENARIO_G) |
+		       S_028A40_CUT_MODE(cut_mode)|
+		       S_028A40_ES_WRITE_OPTIMIZE(1) |
+		       S_028A40_GS_WRITE_OPTIMIZE(1));
+
+	si_pm4_set_reg(pm4, R_028A60_VGT_GSVS_RING_OFFSET_1, gsvs_itemsize);
+	si_pm4_set_reg(pm4, R_028A64_VGT_GSVS_RING_OFFSET_2, gsvs_itemsize);
+	si_pm4_set_reg(pm4, R_028A68_VGT_GSVS_RING_OFFSET_3, gsvs_itemsize);
+
+	si_pm4_set_reg(pm4, R_028AAC_VGT_ESGS_RING_ITEMSIZE,
+		       util_bitcount64(shader->selector->gs_used_inputs) * (16 >> 2));
+	si_pm4_set_reg(pm4, R_028AB0_VGT_GSVS_RING_ITEMSIZE, gsvs_itemsize);
+
+	si_pm4_set_reg(pm4, R_028B38_VGT_GS_MAX_VERT_OUT, gs_max_vert_out);
+
+	si_pm4_set_reg(pm4, R_028B5C_VGT_GS_VERT_ITEMSIZE, gs_vert_itemsize);
+
+	va = shader->bo->gpu_address;
+	si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_DATA);
+	si_pm4_set_reg(pm4, R_00B220_SPI_SHADER_PGM_LO_GS, va >> 8);
+	si_pm4_set_reg(pm4, R_00B224_SPI_SHADER_PGM_HI_GS, va >> 40);
+
+	num_user_sgprs = SI_GS_NUM_USER_SGPR;
+	num_sgprs = shader->num_sgprs;
+	/* Two SGPRs after user SGPRs are pre-loaded with gs2vs_offset, gs_wave_id */
+	if ((num_user_sgprs + 2) > num_sgprs) {
+		/* Last 2 reserved SGPRs are used for VCC */
+		num_sgprs = num_user_sgprs + 2 + 2;
+	}
+	assert(num_sgprs <= 104);
+
+	si_pm4_set_reg(pm4, R_00B228_SPI_SHADER_PGM_RSRC1_GS,
+		       S_00B228_VGPRS((shader->num_vgprs - 1) / 4) |
+		       S_00B228_SGPRS((num_sgprs - 1) / 8));
+	si_pm4_set_reg(pm4, R_00B22C_SPI_SHADER_PGM_RSRC2_GS,
+		       S_00B22C_USER_SGPR(num_user_sgprs));
+}
+
+static void si_shader_vs(struct si_shader *shader)
+{
+	struct tgsi_shader_info *info = &shader->selector->info;
+	struct si_pm4_state *pm4;
+	unsigned num_sgprs, num_user_sgprs;
+	unsigned nparams, i, vgpr_comp_cnt;
+	uint64_t va;
+	unsigned window_space =
+	   shader->selector->info.properties[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION];
+
+	pm4 = shader->pm4 = CALLOC_STRUCT(si_pm4_state);
+
+	if (pm4 == NULL)
+		return;
+
+	va = shader->bo->gpu_address;
+	si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_DATA);
+
+	vgpr_comp_cnt = shader->uses_instanceid ? 3 : 0;
+
+	if (shader->is_gs_copy_shader)
+		num_user_sgprs = SI_GSCOPY_NUM_USER_SGPR;
+	else
+		num_user_sgprs = SI_VS_NUM_USER_SGPR;
+
+	num_sgprs = shader->num_sgprs;
+	if (num_user_sgprs > num_sgprs) {
+		/* Last 2 reserved SGPRs are used for VCC */
+		num_sgprs = num_user_sgprs + 2;
+	}
+	assert(num_sgprs <= 104);
+
+	/* Certain attributes (position, psize, etc.) don't count as params.
+	 * VS is required to export at least one param and r600_shader_from_tgsi()
+	 * takes care of adding a dummy export.
+	 */
+	for (nparams = 0, i = 0 ; i < info->num_outputs; i++) {
+		switch (info->output_semantic_name[i]) {
+		case TGSI_SEMANTIC_CLIPVERTEX:
+		case TGSI_SEMANTIC_POSITION:
+		case TGSI_SEMANTIC_PSIZE:
+			break;
+		default:
+			nparams++;
+		}
+	}
+	if (nparams < 1)
+		nparams = 1;
+
+	si_pm4_set_reg(pm4, R_0286C4_SPI_VS_OUT_CONFIG,
+		       S_0286C4_VS_EXPORT_COUNT(nparams - 1));
+
+	si_pm4_set_reg(pm4, R_02870C_SPI_SHADER_POS_FORMAT,
+		       S_02870C_POS0_EXPORT_FORMAT(V_02870C_SPI_SHADER_4COMP) |
+		       S_02870C_POS1_EXPORT_FORMAT(shader->nr_pos_exports > 1 ?
+						   V_02870C_SPI_SHADER_4COMP :
+						   V_02870C_SPI_SHADER_NONE) |
+		       S_02870C_POS2_EXPORT_FORMAT(shader->nr_pos_exports > 2 ?
+						   V_02870C_SPI_SHADER_4COMP :
+						   V_02870C_SPI_SHADER_NONE) |
+		       S_02870C_POS3_EXPORT_FORMAT(shader->nr_pos_exports > 3 ?
+						   V_02870C_SPI_SHADER_4COMP :
+						   V_02870C_SPI_SHADER_NONE));
+
+	si_pm4_set_reg(pm4, R_00B120_SPI_SHADER_PGM_LO_VS, va >> 8);
+	si_pm4_set_reg(pm4, R_00B124_SPI_SHADER_PGM_HI_VS, va >> 40);
+	si_pm4_set_reg(pm4, R_00B128_SPI_SHADER_PGM_RSRC1_VS,
+		       S_00B128_VGPRS((shader->num_vgprs - 1) / 4) |
+		       S_00B128_SGPRS((num_sgprs - 1) / 8) |
+		       S_00B128_VGPR_COMP_CNT(vgpr_comp_cnt));
+	si_pm4_set_reg(pm4, R_00B12C_SPI_SHADER_PGM_RSRC2_VS,
+		       S_00B12C_USER_SGPR(num_user_sgprs) |
+		       S_00B12C_SO_BASE0_EN(!!shader->selector->so.stride[0]) |
+		       S_00B12C_SO_BASE1_EN(!!shader->selector->so.stride[1]) |
+		       S_00B12C_SO_BASE2_EN(!!shader->selector->so.stride[2]) |
+		       S_00B12C_SO_BASE3_EN(!!shader->selector->so.stride[3]) |
+		       S_00B12C_SO_EN(!!shader->selector->so.num_outputs));
+	if (window_space)
+		si_pm4_set_reg(pm4, R_028818_PA_CL_VTE_CNTL,
+			       S_028818_VTX_XY_FMT(1) | S_028818_VTX_Z_FMT(1));
+	else
+		si_pm4_set_reg(pm4, R_028818_PA_CL_VTE_CNTL,
+			       S_028818_VTX_W0_FMT(1) |
+			       S_028818_VPORT_X_SCALE_ENA(1) | S_028818_VPORT_X_OFFSET_ENA(1) |
+			       S_028818_VPORT_Y_SCALE_ENA(1) | S_028818_VPORT_Y_OFFSET_ENA(1) |
+			       S_028818_VPORT_Z_SCALE_ENA(1) | S_028818_VPORT_Z_OFFSET_ENA(1));
+}
+
+static void si_shader_ps(struct si_shader *shader)
+{
+	struct tgsi_shader_info *info = &shader->selector->info;
+	struct si_pm4_state *pm4;
+	unsigned i, spi_ps_in_control;
+	unsigned num_sgprs, num_user_sgprs;
+	unsigned spi_baryc_cntl = 0, spi_ps_input_ena;
+	uint64_t va;
+
+	pm4 = shader->pm4 = CALLOC_STRUCT(si_pm4_state);
+
+	if (pm4 == NULL)
+		return;
+
+	for (i = 0; i < info->num_inputs; i++) {
+		switch (info->input_semantic_name[i]) {
+		case TGSI_SEMANTIC_POSITION:
+			/* SPI_BARYC_CNTL.POS_FLOAT_LOCATION
+			 * Possible vaules:
+			 * 0 -> Position = pixel center (default)
+			 * 1 -> Position = pixel centroid
+			 * 2 -> Position = at sample position
+			 */
+			switch (info->input_interpolate_loc[i]) {
+			case TGSI_INTERPOLATE_LOC_CENTROID:
+				spi_baryc_cntl |= S_0286E0_POS_FLOAT_LOCATION(1);
+				break;
+			case TGSI_INTERPOLATE_LOC_SAMPLE:
+				spi_baryc_cntl |= S_0286E0_POS_FLOAT_LOCATION(2);
+				break;
+			}
+
+			if (info->properties[TGSI_PROPERTY_FS_COORD_PIXEL_CENTER] ==
+			    TGSI_FS_COORD_PIXEL_CENTER_INTEGER)
+				spi_baryc_cntl |= S_0286E0_POS_FLOAT_ULC(1);
+			break;
+		}
+	}
+
+	spi_ps_in_control = S_0286D8_NUM_INTERP(shader->nparam) |
+		S_0286D8_BC_OPTIMIZE_DISABLE(1);
+
+	si_pm4_set_reg(pm4, R_0286E0_SPI_BARYC_CNTL, spi_baryc_cntl);
+	spi_ps_input_ena = shader->spi_ps_input_ena;
+	/* we need to enable at least one of them, otherwise we hang the GPU */
+	assert(G_0286CC_PERSP_SAMPLE_ENA(spi_ps_input_ena) ||
+	    G_0286CC_PERSP_CENTER_ENA(spi_ps_input_ena) ||
+	    G_0286CC_PERSP_CENTROID_ENA(spi_ps_input_ena) ||
+	    G_0286CC_PERSP_PULL_MODEL_ENA(spi_ps_input_ena) ||
+	    G_0286CC_LINEAR_SAMPLE_ENA(spi_ps_input_ena) ||
+	    G_0286CC_LINEAR_CENTER_ENA(spi_ps_input_ena) ||
+	    G_0286CC_LINEAR_CENTROID_ENA(spi_ps_input_ena) ||
+	    G_0286CC_LINE_STIPPLE_TEX_ENA(spi_ps_input_ena));
+
+	si_pm4_set_reg(pm4, R_0286CC_SPI_PS_INPUT_ENA, spi_ps_input_ena);
+	si_pm4_set_reg(pm4, R_0286D0_SPI_PS_INPUT_ADDR, spi_ps_input_ena);
+	si_pm4_set_reg(pm4, R_0286D8_SPI_PS_IN_CONTROL, spi_ps_in_control);
+
+	si_pm4_set_reg(pm4, R_028710_SPI_SHADER_Z_FORMAT, shader->spi_shader_z_format);
+	si_pm4_set_reg(pm4, R_028714_SPI_SHADER_COL_FORMAT,
+		       shader->spi_shader_col_format);
+	si_pm4_set_reg(pm4, R_02823C_CB_SHADER_MASK, shader->cb_shader_mask);
+
+	va = shader->bo->gpu_address;
+	si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_DATA);
+	si_pm4_set_reg(pm4, R_00B020_SPI_SHADER_PGM_LO_PS, va >> 8);
+	si_pm4_set_reg(pm4, R_00B024_SPI_SHADER_PGM_HI_PS, va >> 40);
+
+	num_user_sgprs = SI_PS_NUM_USER_SGPR;
+	num_sgprs = shader->num_sgprs;
+	/* One SGPR after user SGPRs is pre-loaded with {prim_mask, lds_offset} */
+	if ((num_user_sgprs + 1) > num_sgprs) {
+		/* Last 2 reserved SGPRs are used for VCC */
+		num_sgprs = num_user_sgprs + 1 + 2;
+	}
+	assert(num_sgprs <= 104);
+
+	si_pm4_set_reg(pm4, R_00B028_SPI_SHADER_PGM_RSRC1_PS,
+		       S_00B028_VGPRS((shader->num_vgprs - 1) / 4) |
+		       S_00B028_SGPRS((num_sgprs - 1) / 8));
+	si_pm4_set_reg(pm4, R_00B02C_SPI_SHADER_PGM_RSRC2_PS,
+		       S_00B02C_EXTRA_LDS_SIZE(shader->lds_size) |
+		       S_00B02C_USER_SGPR(num_user_sgprs));
+}
+
+static void si_shader_init_pm4_state(struct si_shader *shader)
+{
+	switch (shader->selector->type) {
+	case PIPE_SHADER_VERTEX:
+		if (shader->key.vs.as_es)
+			si_shader_es(shader);
+		else
+			si_shader_vs(shader);
+		break;
+	case PIPE_SHADER_GEOMETRY:
+		si_shader_gs(shader);
+		si_shader_vs(shader->gs_copy_shader);
+		break;
+	case PIPE_SHADER_FRAGMENT:
+		si_shader_ps(shader);
+		break;
+	default:
+		assert(0);
+	}
+}
+
+/* Compute the key for the hw shader variant */
+static INLINE void si_shader_selector_key(struct pipe_context *ctx,
+					  struct si_shader_selector *sel,
+					  union si_shader_key *key)
+{
+	struct si_context *sctx = (struct si_context *)ctx;
+	memset(key, 0, sizeof(*key));
+
+	if (sel->type == PIPE_SHADER_VERTEX) {
+		unsigned i;
+		if (!sctx->vertex_elements)
+			return;
+
+		for (i = 0; i < sctx->vertex_elements->count; ++i)
+			key->vs.instance_divisors[i] = sctx->vertex_elements->elements[i].instance_divisor;
+
+		if (sctx->gs_shader) {
+			key->vs.as_es = 1;
+			key->vs.gs_used_inputs = sctx->gs_shader->gs_used_inputs;
+		}
+	} else if (sel->type == PIPE_SHADER_FRAGMENT) {
+		if (sel->info.properties[TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS])
+			key->ps.last_cbuf = MAX2(sctx->framebuffer.state.nr_cbufs, 1) - 1;
+		key->ps.export_16bpc = sctx->framebuffer.export_16bpc;
+
+		if (sctx->queued.named.rasterizer) {
+			key->ps.color_two_side = sctx->queued.named.rasterizer->two_side;
+			key->ps.flatshade = sctx->queued.named.rasterizer->flatshade;
+
+			if (sctx->queued.named.blend) {
+				key->ps.alpha_to_one = sctx->queued.named.blend->alpha_to_one &&
+						       sctx->queued.named.rasterizer->multisample_enable &&
+						       !sctx->framebuffer.cb0_is_integer;
+			}
+		}
+		if (sctx->queued.named.dsa) {
+			key->ps.alpha_func = sctx->queued.named.dsa->alpha_func;
+
+			/* Alpha-test should be disabled if colorbuffer 0 is integer. */
+			if (sctx->framebuffer.cb0_is_integer)
+				key->ps.alpha_func = PIPE_FUNC_ALWAYS;
+		} else {
+			key->ps.alpha_func = PIPE_FUNC_ALWAYS;
+		}
+	}
+}
+
+/* Select the hw shader variant depending on the current state. */
+static int si_shader_select(struct pipe_context *ctx,
+			    struct si_shader_selector *sel)
+{
+	union si_shader_key key;
+	struct si_shader * shader = NULL;
+	int r;
+
+	si_shader_selector_key(ctx, sel, &key);
+
+	/* Check if we don't need to change anything.
+	 * This path is also used for most shaders that don't need multiple
+	 * variants, it will cost just a computation of the key and this
+	 * test. */
+	if (likely(sel->current && memcmp(&sel->current->key, &key, sizeof(key)) == 0)) {
+		return 0;
+	}
+
+	/* lookup if we have other variants in the list */
+	if (sel->num_shaders > 1) {
+		struct si_shader *p = sel->current, *c = p->next_variant;
+
+		while (c && memcmp(&c->key, &key, sizeof(key)) != 0) {
+			p = c;
+			c = c->next_variant;
+		}
+
+		if (c) {
+			p->next_variant = c->next_variant;
+			shader = c;
+		}
+	}
+
+	if (shader) {
+		shader->next_variant = sel->current;
+		sel->current = shader;
+	} else {
+		shader = CALLOC(1, sizeof(struct si_shader));
+		shader->selector = sel;
+		shader->key = key;
+
+		shader->next_variant = sel->current;
+		sel->current = shader;
+		r = si_shader_create((struct si_screen*)ctx->screen, shader);
+		if (unlikely(r)) {
+			R600_ERR("Failed to build shader variant (type=%u) %d\n",
+				 sel->type, r);
+			sel->current = NULL;
+			FREE(shader);
+			return r;
+		}
+		si_shader_init_pm4_state(shader);
+		sel->num_shaders++;
+	}
+
+	return 0;
+}
+
+static void *si_create_shader_state(struct pipe_context *ctx,
+				    const struct pipe_shader_state *state,
+				    unsigned pipe_shader_type)
+{
+	struct si_shader_selector *sel = CALLOC_STRUCT(si_shader_selector);
+	int i;
+
+	sel->type = pipe_shader_type;
+	sel->tokens = tgsi_dup_tokens(state->tokens);
+	sel->so = state->stream_output;
+	tgsi_scan_shader(state->tokens, &sel->info);
+
+	switch (pipe_shader_type) {
+	case PIPE_SHADER_GEOMETRY:
+		sel->gs_output_prim =
+			sel->info.properties[TGSI_PROPERTY_GS_OUTPUT_PRIM];
+		sel->gs_max_out_vertices =
+			sel->info.properties[TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES];
+
+		for (i = 0; i < sel->info.num_inputs; i++) {
+			unsigned name = sel->info.input_semantic_name[i];
+			unsigned index = sel->info.input_semantic_index[i];
+
+			switch (name) {
+			case TGSI_SEMANTIC_PRIMID:
+				break;
+			default:
+				sel->gs_used_inputs |=
+					1llu << si_shader_io_get_unique_index(name, index);
+			}
+		}
+	}
+
+	return sel;
+}
+
+static void *si_create_fs_state(struct pipe_context *ctx,
+				const struct pipe_shader_state *state)
+{
+	return si_create_shader_state(ctx, state, PIPE_SHADER_FRAGMENT);
+}
+
+static void *si_create_gs_state(struct pipe_context *ctx,
+				const struct pipe_shader_state *state)
+{
+	return si_create_shader_state(ctx, state, PIPE_SHADER_GEOMETRY);
+}
+
+static void *si_create_vs_state(struct pipe_context *ctx,
+				const struct pipe_shader_state *state)
+{
+	return si_create_shader_state(ctx, state, PIPE_SHADER_VERTEX);
+}
+
+static void si_bind_vs_shader(struct pipe_context *ctx, void *state)
+{
+	struct si_context *sctx = (struct si_context *)ctx;
+	struct si_shader_selector *sel = state;
+
+	if (sctx->vs_shader == sel || !sel)
+		return;
+
+	sctx->vs_shader = sel;
+}
+
+static void si_bind_gs_shader(struct pipe_context *ctx, void *state)
+{
+	struct si_context *sctx = (struct si_context *)ctx;
+	struct si_shader_selector *sel = state;
+
+	if (sctx->gs_shader == sel)
+		return;
+
+	sctx->gs_shader = sel;
+}
+
+static void si_make_dummy_ps(struct si_context *sctx)
+{
+	if (!sctx->dummy_pixel_shader) {
+		sctx->dummy_pixel_shader =
+			util_make_fragment_cloneinput_shader(&sctx->b.b, 0,
+							     TGSI_SEMANTIC_GENERIC,
+							     TGSI_INTERPOLATE_CONSTANT);
+	}
+}
+
+static void si_bind_ps_shader(struct pipe_context *ctx, void *state)
+{
+	struct si_context *sctx = (struct si_context *)ctx;
+	struct si_shader_selector *sel = state;
+
+	/* skip if supplied shader is one already in use */
+	if (sctx->ps_shader == sel)
+		return;
+
+	/* use a dummy shader if binding a NULL shader */
+	if (!sel) {
+		si_make_dummy_ps(sctx);
+		sel = sctx->dummy_pixel_shader;
+	}
+
+	sctx->ps_shader = sel;
+}
+
+static void si_delete_shader_selector(struct pipe_context *ctx,
+				      struct si_shader_selector *sel)
+{
+	struct si_context *sctx = (struct si_context *)ctx;
+	struct si_shader *p = sel->current, *c;
+
+	while (p) {
+		c = p->next_variant;
+		if (sel->type == PIPE_SHADER_GEOMETRY) {
+			si_pm4_delete_state(sctx, gs, p->pm4);
+			si_pm4_delete_state(sctx, vs, p->gs_copy_shader->pm4);
+		} else if (sel->type == PIPE_SHADER_FRAGMENT)
+			si_pm4_delete_state(sctx, ps, p->pm4);
+		else if (p->key.vs.as_es)
+			si_pm4_delete_state(sctx, es, p->pm4);
+		else
+			si_pm4_delete_state(sctx, vs, p->pm4);
+		si_shader_destroy(ctx, p);
+		free(p);
+		p = c;
+	}
+
+	free(sel->tokens);
+	free(sel);
+}
+
+static void si_delete_vs_shader(struct pipe_context *ctx, void *state)
+{
+	struct si_context *sctx = (struct si_context *)ctx;
+	struct si_shader_selector *sel = (struct si_shader_selector *)state;
+
+	if (sctx->vs_shader == sel) {
+		sctx->vs_shader = NULL;
+	}
+
+	si_delete_shader_selector(ctx, sel);
+}
+
+static void si_delete_gs_shader(struct pipe_context *ctx, void *state)
+{
+	struct si_context *sctx = (struct si_context *)ctx;
+	struct si_shader_selector *sel = (struct si_shader_selector *)state;
+
+	if (sctx->gs_shader == sel) {
+		sctx->gs_shader = NULL;
+	}
+
+	si_delete_shader_selector(ctx, sel);
+}
+
+static void si_delete_ps_shader(struct pipe_context *ctx, void *state)
+{
+	struct si_context *sctx = (struct si_context *)ctx;
+	struct si_shader_selector *sel = (struct si_shader_selector *)state;
+
+	if (sctx->ps_shader == sel) {
+		sctx->ps_shader = NULL;
+	}
+
+	si_delete_shader_selector(ctx, sel);
+}
+
+static void si_update_spi_map(struct si_context *sctx)
+{
+	struct si_shader *ps = sctx->ps_shader->current;
+	struct si_shader *vs = si_get_vs_state(sctx);
+	struct tgsi_shader_info *psinfo = &ps->selector->info;
+	struct tgsi_shader_info *vsinfo = &vs->selector->info;
+	struct si_pm4_state *pm4 = CALLOC_STRUCT(si_pm4_state);
+	unsigned i, j, tmp;
+
+	for (i = 0; i < psinfo->num_inputs; i++) {
+		unsigned name = psinfo->input_semantic_name[i];
+		unsigned index = psinfo->input_semantic_index[i];
+		unsigned interpolate = psinfo->input_interpolate[i];
+		unsigned param_offset = ps->ps_input_param_offset[i];
+
+		if (name == TGSI_SEMANTIC_POSITION)
+			/* Read from preloaded VGPRs, not parameters */
+			continue;
+
+bcolor:
+		tmp = 0;
+
+		if (interpolate == TGSI_INTERPOLATE_CONSTANT ||
+		    (interpolate == TGSI_INTERPOLATE_COLOR &&
+		     ps->key.ps.flatshade)) {
+			tmp |= S_028644_FLAT_SHADE(1);
+		}
+
+		if (name == TGSI_SEMANTIC_GENERIC &&
+		    sctx->sprite_coord_enable & (1 << index)) {
+			tmp |= S_028644_PT_SPRITE_TEX(1);
+		}
+
+		for (j = 0; j < vsinfo->num_outputs; j++) {
+			if (name == vsinfo->output_semantic_name[j] &&
+			    index == vsinfo->output_semantic_index[j]) {
+				tmp |= S_028644_OFFSET(vs->vs_output_param_offset[j]);
+				break;
+			}
+		}
+
+		if (j == vsinfo->num_outputs) {
+			/* No corresponding output found, load defaults into input */
+			tmp |= S_028644_OFFSET(0x20);
+		}
+
+		si_pm4_set_reg(pm4,
+			       R_028644_SPI_PS_INPUT_CNTL_0 + param_offset * 4,
+			       tmp);
+
+		if (name == TGSI_SEMANTIC_COLOR &&
+		    ps->key.ps.color_two_side) {
+			name = TGSI_SEMANTIC_BCOLOR;
+			param_offset++;
+			goto bcolor;
+		}
+	}
+
+	si_pm4_set_state(sctx, spi, pm4);
+}
+
+/* Initialize state related to ESGS / GSVS ring buffers */
+static void si_init_gs_rings(struct si_context *sctx)
+{
+	unsigned esgs_ring_size = 128 * 1024;
+	unsigned gsvs_ring_size = 64 * 1024 * 1024;
+
+	assert(!sctx->gs_rings);
+	sctx->gs_rings = CALLOC_STRUCT(si_pm4_state);
+
+	sctx->esgs_ring = pipe_buffer_create(sctx->b.b.screen, PIPE_BIND_CUSTOM,
+				       PIPE_USAGE_DEFAULT, esgs_ring_size);
+
+	sctx->gsvs_ring = pipe_buffer_create(sctx->b.b.screen, PIPE_BIND_CUSTOM,
+					     PIPE_USAGE_DEFAULT, gsvs_ring_size);
+
+	if (sctx->b.chip_class >= CIK) {
+		si_pm4_set_reg(sctx->gs_rings, R_030900_VGT_ESGS_RING_SIZE,
+			       esgs_ring_size / 256);
+		si_pm4_set_reg(sctx->gs_rings, R_030904_VGT_GSVS_RING_SIZE,
+			       gsvs_ring_size / 256);
+	} else {
+		si_pm4_set_reg(sctx->gs_rings, R_0088C8_VGT_ESGS_RING_SIZE,
+			       esgs_ring_size / 256);
+		si_pm4_set_reg(sctx->gs_rings, R_0088CC_VGT_GSVS_RING_SIZE,
+			       gsvs_ring_size / 256);
+	}
+
+	si_set_ring_buffer(&sctx->b.b, PIPE_SHADER_VERTEX, SI_RING_ESGS,
+			   sctx->esgs_ring, 0, esgs_ring_size,
+			   true, true, 4, 64);
+	si_set_ring_buffer(&sctx->b.b, PIPE_SHADER_GEOMETRY, SI_RING_ESGS,
+			   sctx->esgs_ring, 0, esgs_ring_size,
+			   false, false, 0, 0);
+	si_set_ring_buffer(&sctx->b.b, PIPE_SHADER_VERTEX, SI_RING_GSVS,
+			   sctx->gsvs_ring, 0, gsvs_ring_size,
+			   false, false, 0, 0);
+}
+
+void si_update_shaders(struct si_context *sctx)
+{
+	struct pipe_context *ctx = (struct pipe_context*)sctx;
+
+	if (sctx->gs_shader) {
+		si_shader_select(ctx, sctx->gs_shader);
+		si_pm4_bind_state(sctx, gs, sctx->gs_shader->current->pm4);
+		si_pm4_bind_state(sctx, vs, sctx->gs_shader->current->gs_copy_shader->pm4);
+
+		sctx->b.streamout.stride_in_dw = sctx->gs_shader->so.stride;
+
+		si_shader_select(ctx, sctx->vs_shader);
+		si_pm4_bind_state(sctx, es, sctx->vs_shader->current->pm4);
+
+		if (!sctx->gs_rings)
+			si_init_gs_rings(sctx);
+		if (sctx->emitted.named.gs_rings != sctx->gs_rings)
+			sctx->b.flags |= R600_CONTEXT_VGT_FLUSH;
+		si_pm4_bind_state(sctx, gs_rings, sctx->gs_rings);
+
+		si_set_ring_buffer(ctx, PIPE_SHADER_GEOMETRY, SI_RING_GSVS,
+				   sctx->gsvs_ring,
+				   sctx->gs_shader->gs_max_out_vertices *
+				   sctx->gs_shader->info.num_outputs * 16,
+				   64, true, true, 4, 16);
+
+		if (!sctx->gs_on) {
+			sctx->gs_on = CALLOC_STRUCT(si_pm4_state);
+
+			si_pm4_set_reg(sctx->gs_on, R_028B54_VGT_SHADER_STAGES_EN,
+				       S_028B54_ES_EN(V_028B54_ES_STAGE_REAL) |
+				       S_028B54_GS_EN(1) |
+				       S_028B54_VS_EN(V_028B54_VS_STAGE_COPY_SHADER));
+		}
+		si_pm4_bind_state(sctx, gs_onoff, sctx->gs_on);
+	} else {
+		si_shader_select(ctx, sctx->vs_shader);
+		si_pm4_bind_state(sctx, vs, sctx->vs_shader->current->pm4);
+
+		sctx->b.streamout.stride_in_dw = sctx->vs_shader->so.stride;
+
+		if (!sctx->gs_off) {
+			sctx->gs_off = CALLOC_STRUCT(si_pm4_state);
+
+			si_pm4_set_reg(sctx->gs_off, R_028A40_VGT_GS_MODE, 0);
+			si_pm4_set_reg(sctx->gs_off, R_028B54_VGT_SHADER_STAGES_EN, 0);
+		}
+		si_pm4_bind_state(sctx, gs_onoff, sctx->gs_off);
+		si_pm4_bind_state(sctx, gs_rings, NULL);
+		si_pm4_bind_state(sctx, gs, NULL);
+		si_pm4_bind_state(sctx, es, NULL);
+	}
+
+	si_shader_select(ctx, sctx->ps_shader);
+
+	if (!sctx->ps_shader->current) {
+		struct si_shader_selector *sel;
+
+		/* use a dummy shader if compiling the shader (variant) failed */
+		si_make_dummy_ps(sctx);
+		sel = sctx->dummy_pixel_shader;
+		si_shader_select(ctx, sel);
+		sctx->ps_shader->current = sel->current;
+	}
+
+	si_pm4_bind_state(sctx, ps, sctx->ps_shader->current->pm4);
+
+	if (si_pm4_state_changed(sctx, ps) || si_pm4_state_changed(sctx, vs))
+		si_update_spi_map(sctx);
+
+	if (sctx->ps_db_shader_control != sctx->ps_shader->current->db_shader_control) {
+		sctx->ps_db_shader_control = sctx->ps_shader->current->db_shader_control;
+		sctx->db_render_state.dirty = true;
+	}
+}
+
+void si_init_shader_functions(struct si_context *sctx)
+{
+	sctx->b.b.create_vs_state = si_create_vs_state;
+	sctx->b.b.create_gs_state = si_create_gs_state;
+	sctx->b.b.create_fs_state = si_create_fs_state;
+
+	sctx->b.b.bind_vs_state = si_bind_vs_shader;
+	sctx->b.b.bind_gs_state = si_bind_gs_shader;
+	sctx->b.b.bind_fs_state = si_bind_ps_shader;
+
+	sctx->b.b.delete_vs_state = si_delete_vs_shader;
+	sctx->b.b.delete_gs_state = si_delete_gs_shader;
+	sctx->b.b.delete_fs_state = si_delete_ps_shader;
+}
-- 
2.1.0



More information about the mesa-dev mailing list