[Mesa-dev] [PATCH 15/18] radeonsi: fix line stippling and provoking vertex state for GS primitives

Marek Olšák maraeo at gmail.com
Tue Dec 9 03:40:03 PST 2014


From: Marek Olšák <marek.olsak at amd.com>

I'm not sure if GS hw outputs line lists or line strips.
---
 src/gallium/drivers/radeonsi/si_state_draw.c | 4 +++-
 1 file changed, 3 insertions(+), 1 deletion(-)

diff --git a/src/gallium/drivers/radeonsi/si_state_draw.c b/src/gallium/drivers/radeonsi/si_state_draw.c
index 2964f0d..8408359 100644
--- a/src/gallium/drivers/radeonsi/si_state_draw.c
+++ b/src/gallium/drivers/radeonsi/si_state_draw.c
@@ -153,7 +153,9 @@ static void si_emit_rasterizer_prim_state(struct si_context *sctx, unsigned mode
 {
 	struct radeon_winsys_cs *cs = sctx->b.rings.gfx.cs;
 
-	/* TODO: this should use the GS output primitive type. */
+	if (sctx->gs_shader)
+		mode = sctx->gs_shader->gs_output_prim;
+
 	r600_write_context_reg(cs, R_028A0C_PA_SC_LINE_STIPPLE,
 		sctx->pa_sc_line_stipple |
 		S_028A0C_AUTO_RESET_CNTL(mode == PIPE_PRIM_LINES ? 1 :
-- 
2.1.0



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