[Mesa-dev] [PATCH 2/2] hgl: traverse add-on entries
Alexander von Gluck IV
kallisti5 at unixzen.com
Tue Dec 9 13:55:01 PST 2014
From: Adrien Destugues <pulkomandy at gmail.com>
* Allow using symlinks to add-ons when developing.
---
src/hgl/GLRendererRoster.cpp | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/hgl/GLRendererRoster.cpp b/src/hgl/GLRendererRoster.cpp
index d29f7ec..9e5d847 100644
--- a/src/hgl/GLRendererRoster.cpp
+++ b/src/hgl/GLRendererRoster.cpp
@@ -144,7 +144,7 @@ GLRendererRoster::AddPath(const char* path)
entry_ref ref;
BEntry entry;
while (directory.GetNextRef(&ref) == B_OK) {
- entry.SetTo(&ref);
+ entry.SetTo(&ref, true);
if (entry.InitCheck() == B_OK && !entry.IsFile())
continue;
@@ -187,7 +187,7 @@ GLRendererRoster::AddRenderer(BGLRenderer* renderer,
status_t
GLRendererRoster::CreateRenderer(const entry_ref& ref)
{
- BEntry entry(&ref);
+ BEntry entry(&ref, true);
node_ref nodeRef;
status_t status = entry.GetNodeRef(&nodeRef);
if (status < B_OK)
--
1.8.3.4
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