[Mesa-dev] [PATCH v3 00/12] Scalar VS for BDW+

Kenneth Graunke kenneth at whitecape.org
Wed Dec 10 01:34:53 PST 2014


On Thursday, December 04, 2014 10:02:21 PM Kristian Høgsberg wrote:
> Here's v3 of the scalar vs series.  Changes from v2
> 
>  - Bail out of constant propagation early if source is saturated (from Matt).
> 
>  - Fixed the half-finished, broken vec4 -> vue key and prog_data rename.
> 
>  - Add '***' around attr regsisters in debug output if they end up
>    as destinations.
> 
>  - Added a comment for the attr -> vue slot computation.
> 
>  - Misc refactoring and style comments from Ken.
> 
> Kristian Høgsberg (12):
>   i965: Don't copy propagate constants from sources with saturate
>   i965: Generalize fs_generator further
>   i965: Set shader name for generator from call site
>   i965: Remove shader program argument and member from fs_generator
>   i965: Add SIMD8 URB write low-level IR instruction
>   i965: Add new SIMD8 VS prog data flag
>   i965: Consolidate code to get struct brw_sampler_prog_key_data
>   i965: Prepare for using the ATTR register file in the fs backend
>   i965: Rename brw_vec4_prog_data/key to brw_bue_prog_data/key
>   i965: Add fs_visitor::run_vs() to generate scalar vertex shader code
>   i965: Clean up fs_visitor::run and rename to run_fs
>   i965: Generate vs code using scalar backend for BDW+

Series is:
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
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