[Mesa-dev] [PATCH 1/5] gallium/util: add a helper util_create_shader_from_text, cleanup some code
Jose Fonseca
jfonseca at vmware.com
Wed Dec 10 11:50:02 PST 2014
On 09/12/14 11:28, Marek Olšák wrote:
> From: Marek Olšák <marek.olsak at amd.com>
>
> It's exposed, because I plan to use it elsewhere later.
I hesitate in repeating myself, but I can't close my eyes. This is such
a bad idea, at so many levels.
How will this cope when the application is running on a different
locale, that adds ',' '.' or ' ' to thousands, or something unexpected
like that?
Sure, so far the templates only use %s, but this
util_create_shader_from_text is just glorifying a bad coding practices,
being a matter of time until someone adds a %f or %d .
NAK, FWIW.
> ---
> src/gallium/auxiliary/util/u_simple_shaders.c | 103 ++++++++++++--------------
> src/gallium/auxiliary/util/u_simple_shaders.h | 3 +
> 2 files changed, 49 insertions(+), 57 deletions(-)
>
> diff --git a/src/gallium/auxiliary/util/u_simple_shaders.c b/src/gallium/auxiliary/util/u_simple_shaders.c
> index edb3037..abe07ef 100644
> --- a/src/gallium/auxiliary/util/u_simple_shaders.c
> +++ b/src/gallium/auxiliary/util/u_simple_shaders.c
> @@ -48,6 +48,43 @@
> #include <stdio.h> /* include last */
>
>
> +/**
> + * Create a shader CSO from a textual TGSI shader representation.
> + * The text can be formatted like printf.
> + */
> +void *
> +util_create_shader_from_text(struct pipe_context *ctx, const char *text, ...)
> +{
> + char final[4096];
> + struct tgsi_token tokens[1024];
8K. Might be OK, but if it needs to get any bigger we should malloc to
avoid stack overflow on Windows.
> + struct pipe_shader_state state = {tokens};
> + va_list ap;
> +
> + va_start(ap, text);
> + if (vsnprintf(final, sizeof(final), text, ap) >= sizeof(final)) {
vsnprintf -> util_vsnprintf
> + va_end(ap);
> + fprintf(stderr, "Cannot format a shader: %s\n", text);
fprintf(stderr) is usually not visible on Windows. Please use _debug_printf.
Jose
> + return NULL;
> + }
> + va_end(ap);
> +
> + if (!tgsi_text_translate(final, tokens, Elements(tokens))) {
> + fprintf(stderr, "Cannot translate a shader:\n%s\n", final);
> + return NULL;
> + }
> +
> + if (!memcmp(final, "VERT", 4))
> + return ctx->create_vs_state(ctx, &state);
> + else if (!memcmp(final, "GEOM", 4))
> + return ctx->create_gs_state(ctx, &state);
> + else if (!memcmp(final, "FRAG", 4))
> + return ctx->create_fs_state(ctx, &state);
> + else {
> + assert(0);
> + return NULL;
> + }
> +}
> +
>
> /**
> * Make simple vertex pass-through shader.
> @@ -120,14 +157,8 @@ void *util_make_layered_clear_vertex_shader(struct pipe_context *pipe)
> "MOV OUT[1], IN[1]\n"
> "MOV OUT[2], SV[0]\n"
> "END\n";
> - struct tgsi_token tokens[1000];
> - struct pipe_shader_state state = {tokens};
>
> - if (!tgsi_text_translate(text, tokens, Elements(tokens))) {
> - assert(0);
> - return NULL;
> - }
> - return pipe->create_vs_state(pipe, &state);
> + return util_create_shader_from_text(pipe, text);
> }
>
> /**
> @@ -436,24 +467,10 @@ util_make_fragment_passthrough_shader(struct pipe_context *pipe,
> "MOV OUT[0], IN[0]\n"
> "END\n";
>
> - char text[sizeof(shader_templ)+100];
> - struct tgsi_token tokens[1000];
> - struct pipe_shader_state state = {tokens};
> -
> - sprintf(text, shader_templ,
> - write_all_cbufs ? "PROPERTY FS_COLOR0_WRITES_ALL_CBUFS 1\n" : "",
> - tgsi_semantic_names[input_semantic],
> - tgsi_interpolate_names[input_interpolate]);
> -
> - if (!tgsi_text_translate(text, tokens, Elements(tokens))) {
> - assert(0);
> - return NULL;
> - }
> -#if 0
> - tgsi_dump(state.tokens, 0);
> -#endif
> -
> - return pipe->create_fs_state(pipe, &state);
> + return util_create_shader_from_text(pipe, shader_templ,
> + write_all_cbufs ? "PROPERTY FS_COLOR0_WRITES_ALL_CBUFS 1\n" : "",
> + tgsi_semantic_names[input_semantic],
> + tgsi_interpolate_names[input_interpolate]);
> }
>
>
> @@ -520,26 +537,12 @@ util_make_fs_blit_msaa_gen(struct pipe_context *pipe,
> "TXF OUT[0]%s, TEMP[0], SAMP[0], %s\n"
> "END\n";
>
> - const char *type = tgsi_texture_names[tgsi_tex];
> - char text[sizeof(shader_templ)+100];
> - struct tgsi_token tokens[1000];
> - struct pipe_shader_state state = {tokens};
> -
> assert(tgsi_tex == TGSI_TEXTURE_2D_MSAA ||
> tgsi_tex == TGSI_TEXTURE_2D_ARRAY_MSAA);
>
> - sprintf(text, shader_templ, output_semantic, output_mask, type);
> -
> - if (!tgsi_text_translate(text, tokens, Elements(tokens))) {
> - puts(text);
> - assert(0);
> - return NULL;
> - }
> -#if 0
> - tgsi_dump(state.tokens, 0);
> -#endif
> -
> - return pipe->create_fs_state(pipe, &state);
> + return util_create_shader_from_text(pipe, shader_templ, output_semantic,
> + output_mask,
> + tgsi_texture_names[tgsi_tex]);
> }
>
>
> @@ -608,26 +611,12 @@ util_make_fs_blit_msaa_depthstencil(struct pipe_context *pipe,
> "TXF OUT[0].z, TEMP[0], SAMP[0], %s\n"
> "TXF OUT[1].y, TEMP[0], SAMP[1], %s\n"
> "END\n";
> -
> const char *type = tgsi_texture_names[tgsi_tex];
> - char text[sizeof(shader_templ)+100];
> - struct tgsi_token tokens[1000];
> - struct pipe_shader_state state = {tokens};
>
> assert(tgsi_tex == TGSI_TEXTURE_2D_MSAA ||
> tgsi_tex == TGSI_TEXTURE_2D_ARRAY_MSAA);
>
> - sprintf(text, shader_templ, type, type);
> -
> - if (!tgsi_text_translate(text, tokens, Elements(tokens))) {
> - assert(0);
> - return NULL;
> - }
> -#if 0
> - tgsi_dump(state.tokens, 0);
> -#endif
> -
> - return pipe->create_fs_state(pipe, &state);
> + return util_create_shader_from_text(pipe, shader_templ, type, type);
> }
>
>
> diff --git a/src/gallium/auxiliary/util/u_simple_shaders.h b/src/gallium/auxiliary/util/u_simple_shaders.h
> index dd282e0..12f50f8 100644
> --- a/src/gallium/auxiliary/util/u_simple_shaders.h
> +++ b/src/gallium/auxiliary/util/u_simple_shaders.h
> @@ -44,6 +44,9 @@ extern "C" {
>
>
> extern void *
> +util_create_shader_from_text(struct pipe_context *ctx, const char *text, ...);
> +
> +extern void *
> util_make_vertex_passthrough_shader(struct pipe_context *pipe,
> uint num_attribs,
> const uint *semantic_names,
>
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