[Mesa-dev] Compiling llvm windows name mangled
Jose Fonseca
jfonseca at vmware.com
Thu Dec 11 08:20:11 PST 2014
On 11/12/14 08:40, Emil Velikov wrote:
> Hi Jose,
> On 10/12/14 14:18, Jose Fonseca wrote:
>> I never tried, but it doesn't surprise that ?USE_MGL_NAMESPACE doesn't work properly on Windows.
>>
>>
>> At very least the src/mesa/drivers/windows/gdi and src/gallium/targets/libgl-gdi targets will fail because the .DEF files there explicitly request the non-mangled symbols.
>>
>>
>> Not sure if src/mesa/drivers/osmesa will produce something useful. You can ask scons to only build osmesa by passing "scons osmesa .."
>>
>> ?
>>
>>
>> That said, there's little to zero merit in USE_MGL_NAMESPACE on Windows because on Windows it's fine to have different DLLs exporting the same symbols, since unlike Unixes, DLLs exports are not dumped into a global namespace.
>>
> As you mentioned MGL and *nix in one sentience - did you have any
> success building a mangled libgl (under Linux) recently ?
No, never tried.
> I've had a few unsuccessful attempts 2+months ago, and it is still
> somewhat busted.
If it's unmistakably busted we should consider just removing it.
Even on Unices it's possible to dlopen() shared objects without poluting
global namespace via RTLD_LOCAL flag, so application shoule be able to
use osmesa and the system's libGL.so simultanouesly without fearing
symbol clash. That is, I'm not aware of any merit in keeping such a
heavy handed hammer in our code base like mangled symbols...
Jose
More information about the mesa-dev
mailing list