[Mesa-dev] [PATCH 09/16] main: round floating-point value to nearest integer in glGetSamplerParameteriv()
Eduardo Lima Mitev
elima at igalia.com
Thu Dec 11 14:34:15 PST 2014
From: Samuel Iglesias Gonsalvez <siglesias at igalia.com>
Previously, a cast was done to convert from float to int but there
were rounding errors.
The spec specificies in Data Conversion chapter that Floating-point values are
rounded to the nearest integer.
This patch fixes the following 2 dEQP tests:
dEQP-GLES3.functional.state_query.sampler.sampler_texture_min_lod_getsamplerparameteri
dEQP-GLES3.functional.state_query.sampler.sampler_texture_max_lod_getsamplerparameteri
Signed-off-by: Samuel Iglesias Gonsalvez <siglesias at igalia.com>
---
src/mesa/main/samplerobj.c | 20 ++++++++++++++++----
1 file changed, 16 insertions(+), 4 deletions(-)
diff --git a/src/mesa/main/samplerobj.c b/src/mesa/main/samplerobj.c
index 18a14d8..cadc9cc 100644
--- a/src/mesa/main/samplerobj.c
+++ b/src/mesa/main/samplerobj.c
@@ -1271,13 +1271,22 @@ _mesa_GetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params)
*params = sampObj->MagFilter;
break;
case GL_TEXTURE_MIN_LOD:
- *params = (GLint) sampObj->MinLod;
+ /* GL spec 'Data Conversions' section specifies that floating-point
+ * value in integer Get function is rounded to nearest integer
+ */
+ *params = IROUND(sampObj->MinLod);
break;
case GL_TEXTURE_MAX_LOD:
- *params = (GLint) sampObj->MaxLod;
+ /* GL spec 'Data Conversions' section specifies that floating-point
+ * value in integer Get function is rounded to nearest integer
+ */
+ *params = IROUND(sampObj->MaxLod);
break;
case GL_TEXTURE_LOD_BIAS:
- *params = (GLint) sampObj->LodBias;
+ /* GL spec 'Data Conversions' section specifies that floating-point
+ * value in integer Get function is rounded to nearest integer
+ */
+ *params = IROUND(sampObj->LodBias);
break;
case GL_TEXTURE_COMPARE_MODE:
if (!ctx->Extensions.ARB_shadow)
@@ -1290,7 +1299,10 @@ _mesa_GetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params)
*params = sampObj->CompareFunc;
break;
case GL_TEXTURE_MAX_ANISOTROPY_EXT:
- *params = (GLint) sampObj->MaxAnisotropy;
+ /* GL spec 'Data Conversions' section specifies that floating-point
+ * value in integer Get function is rounded to nearest integer
+ */
+ *params = IROUND(sampObj->MaxAnisotropy);
break;
case GL_TEXTURE_BORDER_COLOR:
params[0] = FLOAT_TO_INT(sampObj->BorderColor.f[0]);
--
2.1.3
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