[Mesa-dev] [PATCH 10/16] mesa: Allows querying GL_SAMPLER_BINDING on GLES3 profile

Eduardo Lima Mitev elima at igalia.com
Thu Dec 11 14:34:16 PST 2014


>From GLES3 specification (page 123), "The currently bound sampler may be
queried by calling GetIntegerv with pname set to
SAMPLER_BINDINGGL_SAMPLER_BINDING".

Fixes 4 dEQP tests:
* dEQP-GLES3.functional.state_query.integers.sampler_binding_getboolean
* dEQP-GLES3.functional.state_query.integers.sampler_binding_getinteger
* dEQP-GLES3.functional.state_query.integers.sampler_binding_getinteger64
* dEQP-GLES3.functional.state_query.integers.sampler_binding_getfloat
---
 src/mesa/main/get_hash_params.py | 9 +++++----
 1 file changed, 5 insertions(+), 4 deletions(-)

diff --git a/src/mesa/main/get_hash_params.py b/src/mesa/main/get_hash_params.py
index a3bf1cb..c70ed04 100644
--- a/src/mesa/main/get_hash_params.py
+++ b/src/mesa/main/get_hash_params.py
@@ -403,6 +403,11 @@ descriptor=[
   [ "TEXTURE_EXTERNAL_OES", "LOC_CUSTOM, TYPE_BOOLEAN, 0, extra_OES_EGL_image_external" ],
 ]},
 
+{ "apis": ["GL", "GL_CORE", "GLES3"], "params": [
+# GL_ARB_sampler_objects / GL 3.3 / GLES 3.0
+  [ "SAMPLER_BINDING", "LOC_CUSTOM, TYPE_INT, GL_SAMPLER_BINDING, NO_EXTRA" ],
+]},
+
 # Remaining enums are only in OpenGL
 { "apis": ["GL", "GL_CORE"], "params": [
   [ "ACCUM_RED_BITS", "BUFFER_INT(Visual.accumRedBits), NO_EXTRA" ],
@@ -695,10 +700,6 @@ descriptor=[
   [ "SAMPLE_MASK", "CONTEXT_BOOL(Multisample.SampleMask), extra_ARB_texture_multisample" ],
   [ "MAX_SAMPLE_MASK_WORDS", "CONST(1), extra_ARB_texture_multisample" ],
 
-
-# GL_ARB_sampler_objects / GL 3.3
-  [ "SAMPLER_BINDING", "LOC_CUSTOM, TYPE_INT, GL_SAMPLER_BINDING, NO_EXTRA" ],
-
 # GL 3.0
   [ "CONTEXT_FLAGS", "CONTEXT_INT(Const.ContextFlags), extra_version_30" ],
 
-- 
2.1.3



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