[Mesa-dev] [PATCH 10/16] mesa: Allows querying GL_SAMPLER_BINDING on GLES3 profile
Eduardo Lima Mitev
elima at igalia.com
Thu Dec 11 14:34:16 PST 2014
>From GLES3 specification (page 123), "The currently bound sampler may be
queried by calling GetIntegerv with pname set to
SAMPLER_BINDINGGL_SAMPLER_BINDING".
Fixes 4 dEQP tests:
* dEQP-GLES3.functional.state_query.integers.sampler_binding_getboolean
* dEQP-GLES3.functional.state_query.integers.sampler_binding_getinteger
* dEQP-GLES3.functional.state_query.integers.sampler_binding_getinteger64
* dEQP-GLES3.functional.state_query.integers.sampler_binding_getfloat
---
src/mesa/main/get_hash_params.py | 9 +++++----
1 file changed, 5 insertions(+), 4 deletions(-)
diff --git a/src/mesa/main/get_hash_params.py b/src/mesa/main/get_hash_params.py
index a3bf1cb..c70ed04 100644
--- a/src/mesa/main/get_hash_params.py
+++ b/src/mesa/main/get_hash_params.py
@@ -403,6 +403,11 @@ descriptor=[
[ "TEXTURE_EXTERNAL_OES", "LOC_CUSTOM, TYPE_BOOLEAN, 0, extra_OES_EGL_image_external" ],
]},
+{ "apis": ["GL", "GL_CORE", "GLES3"], "params": [
+# GL_ARB_sampler_objects / GL 3.3 / GLES 3.0
+ [ "SAMPLER_BINDING", "LOC_CUSTOM, TYPE_INT, GL_SAMPLER_BINDING, NO_EXTRA" ],
+]},
+
# Remaining enums are only in OpenGL
{ "apis": ["GL", "GL_CORE"], "params": [
[ "ACCUM_RED_BITS", "BUFFER_INT(Visual.accumRedBits), NO_EXTRA" ],
@@ -695,10 +700,6 @@ descriptor=[
[ "SAMPLE_MASK", "CONTEXT_BOOL(Multisample.SampleMask), extra_ARB_texture_multisample" ],
[ "MAX_SAMPLE_MASK_WORDS", "CONST(1), extra_ARB_texture_multisample" ],
-
-# GL_ARB_sampler_objects / GL 3.3
- [ "SAMPLER_BINDING", "LOC_CUSTOM, TYPE_INT, GL_SAMPLER_BINDING, NO_EXTRA" ],
-
# GL 3.0
[ "CONTEXT_FLAGS", "CONTEXT_INT(Const.ContextFlags), extra_version_30" ],
--
2.1.3
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