[Mesa-dev] [PATCH 07/16] main: fix return GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL value
Samuel Iglesias Gonsálvez
siglesias at igalia.com
Fri Dec 12 00:02:32 PST 2014
On Thursday, December 11, 2014 06:12:47 PM Ian Romanick wrote:
> On 12/11/2014 02:34 PM, Eduardo Lima Mitev wrote:
> > From: Samuel Iglesias Gonsalvez <siglesias at igalia.com>
> >
> > Return the proper value for two-dimensional array texture and
> > three-dimensional textures.
> >
> > From OpenGL ES 3.0 spec, chapter 6.1.13 "Framebuffer Object Queries",
> > page 234:
> >
> > "If pname is FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER and the texture
> > object named FRAMEBUFFER_ATTACHMENT_OBJECT_NAME is a layer of a
> > three-dimensional texture or a two-dimensional array texture, then params
> > will contain the number of the texture layer which contains the attached
> > im- age. Otherwise params will contain the value zero."
> >
> > Furthermore, FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER is an alias of
> > FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT.
> >
> > This patch fixes dEQP test:
> >
> > dEQP-GLES3.functional.state_query.fbo.framebuffer_attachment_texture_layer
> >
> > Signed-off-by: Samuel Iglesias Gonsalvez <siglesias at igalia.com>
> > ---
> >
> > src/mesa/main/fbobject.c | 5 ++++-
> > 1 file changed, 4 insertions(+), 1 deletion(-)
> >
> > diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
> > index db2f43e..c3f01c9 100644
> > --- a/src/mesa/main/fbobject.c
> > +++ b/src/mesa/main/fbobject.c
> > @@ -2904,7 +2904,10 @@ _mesa_GetFramebufferAttachmentParameteriv(GLenum
> > target, GLenum attachment,>
> > _mesa_error(ctx, err,
> >
> > "glGetFramebufferAttachmentParameteriv(pname)");
> >
> > } else if (att->Type == GL_TEXTURE) {
> >
> > - if (att->Texture && att->Texture->Target == GL_TEXTURE_3D) {
> > + if (att->Texture && (att->Texture->Target == GL_TEXTURE_3D ||
> > + att->Texture->Target == GL_TEXTURE_3D_EXT ||
> > + att->Texture->Target == GL_TEXTURE_2D_ARRAY ||
> > + att->Texture->Target == GL_TEXTURE_2D_ARRAY_EXT)) {
>
> GL_TEXTURE_3D == GL_TEXTURE_3D_EXT, and GL_TEXTURE_2D_ARRAY ==
> GL_TEXTURE_2D_ARRAY_EXT
>
OK, I will remove those checks then. With that change in place... Does the
patch have your reviewed-by?
Sam
> > *params = att->Zoffset;
> >
> > }
> > else {
>
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