[Mesa-dev] [PATCH] glsl: Add gl_MaxViewports to available builtin constants
Matt Turner
mattst88 at gmail.com
Fri Dec 12 09:19:00 PST 2014
On Tue, Dec 9, 2014 at 11:09 PM, Maxence Le Doré
<maxence.ledore at gmail.com> wrote:
> It seems to have been forgotten during viewports array implementation time.
> ---
> src/glsl/builtin_variables.cpp | 4 ++++
> src/glsl/glsl_parser_extras.cpp | 3 +++
> src/glsl/glsl_parser_extras.h | 3 +++
> 3 files changed, 10 insertions(+)
>
> diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp
> index c36d198..65e32ad 100644
> --- a/src/glsl/builtin_variables.cpp
> +++ b/src/glsl/builtin_variables.cpp
> @@ -724,6 +724,10 @@ builtin_variable_generator::generate_constants()
> add_const("gl_MaxCombinedImageUniforms",
> state->Const.MaxCombinedImageUniforms);
> }
> +
> + if (state->is_version(410, 0) ||
> + state->ARB_viewport_array_enable)
> + add_const("gl_MaxViewports", state->Const.MaxViewports);
> }
Nice find. The only thing that's holding back my review is that the
specification says
Add to the list of built in constants available to geometry shaders in
Section 7.4:
const int gl_MaxViewports = 16;
and I don't see how we're preventing gl_MaxViewports from being
enabled in other shader stages.
Maybe idr can confirm.
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