[Mesa-dev] [PATCH v2] mesa: Depth ans stencil attachments must be the same in OpenGL ES3
Ian Romanick
idr at freedesktop.org
Fri Dec 12 10:21:05 PST 2014
With s/ans/and/ in the commit message, this patch is
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
On 12/12/2014 06:14 AM, Iago Toral Quiroga wrote:
> "9.4. FRAMEBUFFER COMPLETENESS
> ...
> Depth and stencil attachments, if present, are the same image."
>
> Notice that this restriction is not included in the OpenGL ES2 spec.
>
> Fixes 18 dEQP tests in:
> dEQP-GLES3.functional.fbo.completeness.attachment_combinations.*
> ---
> src/mesa/main/fbobject.c | 20 ++++++++++++++++++++
> 1 file changed, 20 insertions(+)
>
> diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
> index 6bc7fec..daf76cb 100644
> --- a/src/mesa/main/fbobject.c
> +++ b/src/mesa/main/fbobject.c
> @@ -886,6 +886,8 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
> GLuint max_layer_count = 0, att_layer_count;
> bool is_layered = false;
> GLenum layer_tex_target = 0;
> + bool has_depth_attachment = false;
> + bool has_stencil_attachment = false;
>
> assert(_mesa_is_user_fbo(fb));
>
> @@ -923,6 +925,8 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
> fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
> fbo_incomplete(ctx, "depth attachment incomplete", -1);
> return;
> + } else if (att->Type != GL_NONE) {
> + has_depth_attachment = true;
> }
> }
> else if (i == -1) {
> @@ -932,6 +936,8 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
> fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
> fbo_incomplete(ctx, "stencil attachment incomplete", -1);
> return;
> + } else if (att->Type != GL_NONE) {
> + has_stencil_attachment = true;
> }
> }
> else {
> @@ -1128,6 +1134,20 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
> }
> }
>
> + /* The OpenGL ES3 spec, in chapter 9.4. FRAMEBUFFER COMPLETENESS, says:
> + *
> + * "Depth and stencil attachments, if present, are the same image."
> + *
> + * This restriction is not present in the OpenGL ES2 spec.
> + */
> + if (_mesa_is_gles3(ctx) &&
> + has_stencil_attachment && has_depth_attachment &&
> + !_mesa_has_depthstencil_combined(fb)) {
> + fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
> + fbo_incomplete(ctx, "Depth and stencil attachments must be the same image", -1);
> + return;
> + }
> +
> /* Provisionally set status = COMPLETE ... */
> fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT;
>
>
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