[Mesa-dev] [PATCH] mesa: Add mesa SHA-1 functions
Emil Velikov
emil.l.velikov at gmail.com
Sun Dec 14 07:06:41 PST 2014
On 11/12/14 21:51, Carl Worth wrote:
> From: Kristian Høgsberg <krh at bitplanet.net>
>
> The upcoming shader cache uses the SHA-1 algorithm for cryptographic
> naming. These new mesa_sha1 functions are implemented with the nettle
> library.
> ---
>
> This patch is another in support of my upcoming shader-cache work. Thanks to
> Kritian for coding this piece.
>
> As currently written, this patch introduces a new dependency of Mesa on the
> Nettle library to implement SHA-1. I'm open to recommendations if people would prefer some other option.
>
> For example, the xserver can be configured to get a SHA-1 implementation from
> libmd, libc, CommonCrypto, CryptoAPI, libnettle, libgcrypt, libsha1, or
> openssl.
>
> I don't know if it's important to offer as many options as that, which is why
> I'm asking for opinions here.
>
Hi Carl,
Can we try to avoid adding new dependencies to mesa unless absolutely
needed. Neither of the proprietary drivers does so presently, so it will
be nice to keep the trend.
While currently the steam runtime does not include libnettle I can
envision one day that they will/might. Even with steam aside I think
that this might cause issues with gnome & others' sandboxing.
Long story short - can we import a sha1 implementation from another
project ? It will save us the "libstdc++ style steam runtime" issues,
plus it will ease the question of what to do under Windows :)
Thanks
Emil
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