[Mesa-dev] [PATCH v2] mesa: Initializes the stencil value masks to 0xFF instead of ~0u

Eduardo Lima Mitev elima at igalia.com
Mon Dec 15 08:04:52 PST 2014


4.1.4 Stencil Test section of the GLES3 spec says: "In the initial state,
[...] the front and back stencil mask are both set to the value 2 s − 1,
where s is greater than or equal to the number of bits in the deepest
stencil buffer* supported by the GL implementation."

Since the maximum supported precision for stencil buffers is 8 bits, mask
values should be initialized to 2^8 - 1 = 0xFF.

Currently, these masks are initialized to max unsigned integer (~0u), which
causes their values to overflow to -1 when converted to signed int by glGet* APIs.

This patch intializes the stencil value masks to 0xFF instead.

Fixes 6 dEQP failing tests:
* dEQP-GLES3.functional.state_query.integers.stencil_value_mask_getfloat
* dEQP-GLES3.functional.state_query.integers.stencil_back_value_mask_getfloat
* dEQP-GLES3.functional.state_query.integers.stencil_value_mask_separate_getfloat
* dEQP-GLES3.functional.state_query.integers.stencil_value_mask_separate_both_getfloat
* dEQP-GLES3.functional.state_query.integers.stencil_back_value_mask_separate_getfloat
* dEQP-GLES3.functional.state_query.integers.stencil_back_value_mask_separate_both_getfloat
---
 src/mesa/main/stencil.c | 24 ++++++++++++++++++------
 1 file changed, 18 insertions(+), 6 deletions(-)

diff --git a/src/mesa/main/stencil.c b/src/mesa/main/stencil.c
index f65116a..71932cf 100644
--- a/src/mesa/main/stencil.c
+++ b/src/mesa/main/stencil.c
@@ -573,12 +573,24 @@ _mesa_init_stencil(struct gl_context *ctx)
    ctx->Stencil.Ref[0] = 0;
    ctx->Stencil.Ref[1] = 0;
    ctx->Stencil.Ref[2] = 0;
-   ctx->Stencil.ValueMask[0] = ~0U;
-   ctx->Stencil.ValueMask[1] = ~0U;
-   ctx->Stencil.ValueMask[2] = ~0U;
-   ctx->Stencil.WriteMask[0] = ~0U;
-   ctx->Stencil.WriteMask[1] = ~0U;
-   ctx->Stencil.WriteMask[2] = ~0U;
+
+   /* 4.1.4 Stencil Test section of the GLES3 spec says:
+    *
+    *     "In the initial state, [...] the front and back stencil mask are both
+    *     set to the value 2 s − 1, where s is greater than or equal to the
+    *     number of bits in the deepest stencil buffer* supported by the GL
+    *     implementation."
+    *
+    * Since the maximum supported precision for stencil buffers is 8 bits,
+    * mask values should be initialized to 2^8 - 1 = 0xFF.
+    */
+   ctx->Stencil.ValueMask[0] = 0xFF;
+   ctx->Stencil.ValueMask[1] = 0xFF;
+   ctx->Stencil.ValueMask[2] = 0xFF;
+   ctx->Stencil.WriteMask[0] = 0xFF;
+   ctx->Stencil.WriteMask[1] = 0xFF;
+   ctx->Stencil.WriteMask[2] = 0xFF;
+
    ctx->Stencil.Clear = 0;
    ctx->Stencil._BackFace = 1;
 }
-- 
2.1.3



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