[Mesa-dev] r600/sb loop issue
Dave Airlie
airlied at gmail.com
Mon Dec 15 14:30:54 PST 2014
>>>
>>>
>>> New patch is attached, the only difference is in the sb_sched.cpp (it
>>> disables copy coalescing for some "unsafe" cases, so it may leave more
>>> MOVs
>>> than previously, but I don't think there will be any noticeable effect on
>>> performance).
>>>
>>> So far I don't see any problems with it, but I don't have many GL apps on
>>> the test machine. At least lightsmark and unigine demos work for me.
>>>
>>
>> Based on my limited understanding of the code:
>>
>> Acked-by: Alex Deucher <alexander.deucher at amd.com>
>
>
> Alex, thanks for the review, I understand you wanted it to get into mesa
> release, but it really needs careful testing with more apps, so far I hoped
> Dave would do it as long as he's looking into these issues anyway. In theory
> I can also install steam on the test machine and some games, it just needs
> the time and I'm not sure if I'll find it, so far my main job is sufficient
> to make me pretty tired.
>
> Current scheduler in SB is very fragile after adding handling for all
> special cases discovered during initial debugging etc, I said since the very
> beginning that I'd like to rewrite it, if only I had time. So any change
> like this can potentially break some apps even if piglit passes, and I'm not
> ready to take responsibility for that if I commit it myself, I just don't
> have time to deal with all possible consequences on all supported chips.
>
> If you think it's ok, just push this patch (it requires revert of the
> previous Dave's commit 7b0067d2). I'm really sorry that I can't do more to
> help with it.
Myself and Glenn are looking at it, Glenn noticed a piglit regression
from this yesterday, I'll reproduce today and take a look.
Dave.
More information about the mesa-dev
mailing list