[Mesa-dev] [PATCH 36/41] main: Deleted trailing whitespaces in texobj.c.
Laura Ekstrand
laura at jlekstrand.net
Mon Dec 15 17:22:51 PST 2014
---
src/mesa/main/texobj.c | 35 ++++++++++++++++++-----------------
1 file changed, 18 insertions(+), 17 deletions(-)
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
index 01088e3..9cf3461 100644
--- a/src/mesa/main/texobj.c
+++ b/src/mesa/main/texobj.c
@@ -186,7 +186,7 @@ _mesa_get_current_tex_object(struct gl_context *ctx, GLenum target)
*
* Called via ctx->Driver.NewTextureObject, unless overridden by a device
* driver.
- *
+ *
* \param shared the shared GL state structure to contain the texture object
* \param name integer name for the texture object
* \param target either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D,
@@ -789,7 +789,7 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx,
/* Extra checks for cube textures */
if (face > 0) {
/* check that cube faces are the same size */
- if (img->Width2 != t->Image[0][i]->Width2 ||
+ if (img->Width2 != t->Image[0][i]->Width2 ||
img->Height2 != t->Image[0][i]->Height2) {
incomplete(t, MIPMAP, "CubeMap Image[n][i] bad size");
return;
@@ -797,7 +797,7 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx,
}
}
}
-
+
if (width == 1 && height == 1 && depth == 1) {
return; /* found smallest needed mipmap, all done! */
}
@@ -1206,7 +1206,7 @@ create_textures( struct gl_context *ctx, GLenum target,
* Calls _mesa_HashFindFreeKeyBlock() to find a block of free texture
* IDs which are stored in \p textures. Corresponding empty texture
* objects are also generated.
- */
+ */
void GLAPIENTRY
_mesa_GenTextures( GLsizei n, GLuint *textures )
{
@@ -1226,7 +1226,7 @@ _mesa_GenTextures( GLsizei n, GLuint *textures )
* Calls _mesa_HashFindFreeKeyBlock() to find a block of free texture
* IDs which are stored in \p textures. Corresponding empty texture
* objects are also generated.
- */
+ */
void GLAPIENTRY
_mesa_CreateTextures( GLenum target, GLsizei n, GLuint *textures )
{
@@ -1519,10 +1519,10 @@ _mesa_tex_target_to_index(const struct gl_context *ctx, GLenum target)
/**
* Bind a named texture to a texturing target.
- *
+ *
* \param target texture target.
* \param texName texture name.
- *
+ *
* \sa glBindTexture().
*
* Determines the old texture object bound and returns immediately if rebinding
@@ -1684,10 +1684,10 @@ _mesa_bind_texture_unit( struct gl_context *ctx,
/**
* Bind a named texture to the specified texture unit.
- *
+ *
* \param unit texture unit.
* \param texture texture name.
- *
+ *
* \sa glBindTexture().
*
* If the named texture is 0, this will reset each target for the specified
@@ -1841,13 +1841,13 @@ _mesa_BindTextures(GLuint first, GLsizei count, const GLuint *textures)
/**
* Set texture priorities.
- *
+ *
* \param n number of textures.
* \param texName texture names.
* \param priorities corresponding texture priorities.
- *
+ *
* \sa glPrioritizeTextures().
- *
+ *
* Looks up each texture in the hash, clamps the corresponding priority between
* 0.0 and 1.0, and calls dd_function_table::PrioritizeTexture.
*/
@@ -1887,13 +1887,14 @@ _mesa_PrioritizeTextures( GLsizei n, const GLuint *texName,
/**
* See if textures are loaded in texture memory.
- *
+ *
* \param n number of textures to query.
* \param texName array with the texture names.
* \param residences array which will hold the residence status.
*
- * \return GL_TRUE if all textures are resident and \p residences is left unchanged,
- *
+ * \return GL_TRUE if all textures are resident and \p residences
+ * is left unchanged,
+ *
* Note: we assume all textures are always resident
*/
GLboolean GLAPIENTRY
@@ -1929,7 +1930,7 @@ _mesa_AreTexturesResident(GLsizei n, const GLuint *texName,
return GL_FALSE;
}
}
-
+
return allResident;
}
@@ -1941,7 +1942,7 @@ _mesa_AreTexturesResident(GLsizei n, const GLuint *texName,
*
* \return GL_TRUE if texture name corresponds to a texture, or GL_FALSE
* otherwise.
- *
+ *
* \sa glIsTexture().
*
* Calls _mesa_HashLookup().
--
2.1.0
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