[Mesa-dev] [PATCH 010/133] nir: keep track of the number of input, output, and uniform slots
Jason Ekstrand
jason at jlekstrand.net
Mon Dec 15 22:04:20 PST 2014
From: Connor Abbott <connor.abbott at intel.com>
---
src/glsl/nir/nir.c | 4 ++++
src/glsl/nir/nir.h | 6 ++++++
src/glsl/nir/nir_lower_variables_scalar.c | 10 ++++++----
3 files changed, 16 insertions(+), 4 deletions(-)
diff --git a/src/glsl/nir/nir.c b/src/glsl/nir/nir.c
index dd67e0c..cad8c6a 100644
--- a/src/glsl/nir/nir.c
+++ b/src/glsl/nir/nir.c
@@ -46,6 +46,10 @@ nir_shader_create(void *mem_ctx)
exec_list_make_empty(&shader->system_values);
shader->reg_alloc = 0;
+ shader->num_inputs = 0;
+ shader->num_outputs = 0;
+ shader->num_uniforms = 0;
+
return shader;
}
diff --git a/src/glsl/nir/nir.h b/src/glsl/nir/nir.h
index b8041bb..34fcf35 100644
--- a/src/glsl/nir/nir.h
+++ b/src/glsl/nir/nir.h
@@ -1138,6 +1138,12 @@ typedef struct nir_shader {
/** next available global register index */
unsigned reg_alloc;
+
+ /**
+ * the highest index a load_input_*, load_uniform_*, etc. intrinsic can
+ * access plus one
+ */
+ unsigned num_inputs, num_uniforms, num_outputs;
} nir_shader;
#define nir_foreach_overload(shader, overload) \
diff --git a/src/glsl/nir/nir_lower_variables_scalar.c b/src/glsl/nir/nir_lower_variables_scalar.c
index 97b68d3..701b656 100644
--- a/src/glsl/nir/nir_lower_variables_scalar.c
+++ b/src/glsl/nir/nir_lower_variables_scalar.c
@@ -75,7 +75,7 @@ type_size(const struct glsl_type *type)
*/
static void
-assign_var_locations(struct hash_table *ht)
+assign_var_locations(struct hash_table *ht, unsigned *size)
{
unsigned location = 0;
@@ -93,14 +93,16 @@ assign_var_locations(struct hash_table *ht)
var->data.driver_location = location;
location += type_size(var->type);
}
+
+ *size = location;
}
static void
assign_var_locations_shader(nir_shader *shader)
{
- assign_var_locations(shader->inputs);
- assign_var_locations(shader->outputs);
- assign_var_locations(shader->uniforms);
+ assign_var_locations(shader->inputs, &shader->num_inputs);
+ assign_var_locations(shader->outputs, &shader->num_outputs);
+ assign_var_locations(shader->uniforms, &shader->num_uniforms);
}
static void
--
2.2.0
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