[Mesa-dev] [PATCH 012/133] nir: add a pass to lower sampler instructions
Jason Ekstrand
jason at jlekstrand.net
Mon Dec 15 22:04:22 PST 2014
From: Connor Abbott <connor.abbott at intel.com>
---
src/glsl/Makefile.sources | 1 +
src/glsl/nir/nir.h | 5 ++
src/glsl/nir/nir_lower_samplers.cpp | 170 ++++++++++++++++++++++++++++++++++++
3 files changed, 176 insertions(+)
create mode 100644 src/glsl/nir/nir_lower_samplers.cpp
diff --git a/src/glsl/Makefile.sources b/src/glsl/Makefile.sources
index 7e8901b..6e0a0f0 100644
--- a/src/glsl/Makefile.sources
+++ b/src/glsl/Makefile.sources
@@ -18,6 +18,7 @@ NIR_FILES = \
$(GLSL_SRCDIR)/nir/nir.h \
$(GLSL_SRCDIR)/nir/nir_intrinsics.c \
$(GLSL_SRCDIR)/nir/nir_intrinsics.h \
+ $(GLSL_SRCDIR)/nir/nir_lower_samplers.cpp \
$(GLSL_SRCDIR)/nir/nir_lower_variables_scalar.c \
$(GLSL_SRCDIR)/nir/nir_opcodes.c \
$(GLSL_SRCDIR)/nir/nir_opcodes.h \
diff --git a/src/glsl/nir/nir.h b/src/glsl/nir/nir.h
index cb30da9..1c73745 100644
--- a/src/glsl/nir/nir.h
+++ b/src/glsl/nir/nir.h
@@ -32,6 +32,7 @@
#include "../list.h"
#include "GL/gl.h" /* GLenum */
#include "util/ralloc.h"
+#include "main/mtypes.h"
#include "nir_types.h"
#include <stdio.h>
@@ -1254,6 +1255,10 @@ void nir_lower_variables_scalar(nir_shader *shader, bool lower_globals,
void nir_remove_dead_variables(nir_shader *shader);
+void nir_lower_samplers(nir_shader *shader,
+ struct gl_shader_program *shader_program,
+ struct gl_program *prog);
+
#ifdef __cplusplus
} /* extern "C" */
#endif
diff --git a/src/glsl/nir/nir_lower_samplers.cpp b/src/glsl/nir/nir_lower_samplers.cpp
new file mode 100644
index 0000000..e10456d
--- /dev/null
+++ b/src/glsl/nir/nir_lower_samplers.cpp
@@ -0,0 +1,170 @@
+/*
+ * Copyright (C) 2005-2007 Brian Paul All Rights Reserved.
+ * Copyright (C) 2008 VMware, Inc. All Rights Reserved.
+ * Copyright © 2014 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#include "nir.h"
+#include "../program.h"
+#include "program/hash_table.h"
+#include "ir_uniform.h"
+
+extern "C" {
+#include "main/compiler.h"
+#include "main/mtypes.h"
+#include "program/prog_parameter.h"
+#include "program/program.h"
+}
+
+static unsigned
+get_deref_name_offset(nir_deref_var *deref_var,
+ gl_shader_program *shader_program, char **name,
+ void *mem_ctx)
+{
+ nir_deref *deref = &deref_var->deref;
+ nir_deref_array *deref_array;
+ nir_deref_struct *deref_struct;
+
+ *name = ralloc_strdup(mem_ctx, deref_var->var->name);
+
+ while (deref->child != NULL) {
+ deref = deref->child;
+ switch (deref->deref_type) {
+ case nir_deref_type_array:
+ deref_array = nir_deref_as_array(deref);
+ if (deref_array->has_indirect) {
+ /* GLSL 1.10 and 1.20 allowed variable sampler array indices,
+ * while GLSL 1.30 requires that the array indices be
+ * constant integer expressions. We don't expect any driver
+ * to actually work with a really variable array index, so
+ * all that would work would be an unrolled loop counter that
+ * ends up being constant.
+ */
+ ralloc_strcat(&shader_program->InfoLog,
+ "warning: Variable sampler array index unsupported.\n"
+ "This feature of the language was removed in GLSL 1.20 "
+ "and is unlikely to be supported for 1.10 in Mesa.\n");
+ }
+ if (deref->child == NULL) {
+ return deref_array->base_offset;
+ }
+ ralloc_asprintf_append(name, "[%u]", deref_array->base_offset);
+ break;
+
+ case nir_deref_type_struct:
+ deref_struct = nir_deref_as_struct(deref);
+ ralloc_asprintf_append(name, ".%s", deref_struct->elem);
+ break;
+
+ default:
+ assert(0);
+ break;
+ }
+ }
+
+ return 0;
+}
+
+static unsigned
+get_sampler_index(nir_deref_var *sampler,
+ struct gl_shader_program *shader_program,
+ const struct gl_program *prog)
+{
+ void *mem_ctx = ralloc_context(NULL);
+ char *name;
+ unsigned offset = get_deref_name_offset(sampler, shader_program, &name,
+ mem_ctx);
+
+ GLuint shader = _mesa_program_enum_to_shader_stage(prog->Target);
+
+ unsigned location;
+ if (!shader_program->UniformHash->get(location, name)) {
+ linker_error(shader_program,
+ "failed to find sampler named %s.\n", name);
+ return 0;
+ }
+
+ if (!shader_program->UniformStorage[location].sampler[shader].active) {
+ assert(0 && "cannot return a sampler");
+ linker_error(shader_program,
+ "cannot return a sampler named %s, because it is not "
+ "used in this shader stage. This is a driver bug.\n",
+ name);
+ return 0;
+ }
+
+ ralloc_free(mem_ctx);
+
+ return shader_program->UniformStorage[location].sampler[shader].index +
+ offset;
+}
+
+static void
+lower_sampler(nir_tex_instr *instr, struct gl_shader_program *shader_program,
+ const struct gl_program *prog)
+{
+ if (instr->sampler) {
+ instr->sampler_index = get_sampler_index(instr->sampler, shader_program,
+ prog);
+ instr->sampler = NULL;
+ }
+}
+
+typedef struct {
+ struct gl_shader_program *shader_program;
+ struct gl_program *prog;
+} lower_state;
+
+static bool
+lower_block_cb(nir_block *block, void *_state)
+{
+ lower_state *state = (lower_state *) _state;
+
+ nir_foreach_instr(block, instr) {
+ if (instr->type == nir_instr_type_texture) {
+ nir_tex_instr *tex_instr = nir_instr_as_texture(instr);
+ lower_sampler(tex_instr, state->shader_program, state->prog);
+ }
+ }
+
+ return true;
+}
+
+static void
+lower_impl(nir_function_impl *impl, struct gl_shader_program *shader_program,
+ struct gl_program *prog)
+{
+ lower_state state;
+ state.shader_program = shader_program;
+ state.prog = prog;
+ nir_foreach_block(impl, lower_block_cb, &state);
+}
+
+extern "C" void
+nir_lower_samplers(nir_shader *shader, struct gl_shader_program *shader_program,
+ struct gl_program *prog)
+{
+ nir_foreach_overload(shader, overload) {
+ if (overload->impl)
+ lower_impl(overload->impl, shader_program, prog);
+ }
+}
--
2.2.0
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