[Mesa-dev] [PATCH 059/133] glsl/list: Fix the exec_list_validate function
Jason Ekstrand
jason at jlekstrand.net
Mon Dec 15 22:05:09 PST 2014
Some time while refactoring things to make it look nicer before pushing to
master, I completely broke the function. This fixes it to be correct.
Just goes to show you why you souldn't push code that has no users yet...
Signed-off-by: Jason Ekstrand <jason.ekstrand at intel.com>
---
src/glsl/list.h | 4 +---
1 file changed, 1 insertion(+), 3 deletions(-)
diff --git a/src/glsl/list.h b/src/glsl/list.h
index 924c729..4774ccc 100644
--- a/src/glsl/list.h
+++ b/src/glsl/list.h
@@ -534,9 +534,7 @@ exec_list_validate(const struct exec_list *list)
* either require C++ or assume the exec_node is embedded in a structure
* which is not the case for this function.
*/
- for (node = exec_list_get_head_const(list);
- !exec_node_is_tail_sentinel(node);
- node = exec_node_get_next_const(node)) {
+ for (node = list->head; node->next != NULL; node = node->next) {
assert(node->next->prev == node);
assert(node->prev->next == node);
}
--
2.2.0
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