[Mesa-dev] [PATCH 101/133] nir: Add gpu_shader5 interpolation intrinsics

Jason Ekstrand jason at jlekstrand.net
Mon Dec 15 22:12:44 PST 2014


---
 src/glsl/nir/nir_intrinsics.h | 32 +++++++++++++++-----------------
 src/glsl/nir/nir_lower_io.c   | 16 ++++++----------
 2 files changed, 21 insertions(+), 27 deletions(-)

diff --git a/src/glsl/nir/nir_intrinsics.h b/src/glsl/nir/nir_intrinsics.h
index 75bd12f..e66273d 100644
--- a/src/glsl/nir/nir_intrinsics.h
+++ b/src/glsl/nir/nir_intrinsics.h
@@ -47,6 +47,21 @@ INTRINSIC(store_var, 1, ARR(0), false, 0, 1, 0, 0)
 INTRINSIC(copy_var, 0, ARR(), false, 0, 2, 0, 0)
 
 /*
+ * Interpolation of input.  The interp_var_at* intrinsics are similar to the
+ * load_var intrinsic acting an a shader input except that they interpolate
+ * the input differently.  The at_sample and at_offset intrinsics take an
+ * aditional source that is a integer sample id or a vec2 position offset
+ * respectively.
+ */
+
+INTRINSIC(interp_var_at_centroid, 0, ARR(0), true, 0, 1, 0,
+          NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER)
+INTRINSIC(interp_var_at_sample, 1, ARR(1), true, 0, 1, 0,
+          NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER)
+INTRINSIC(interp_var_at_offset, 1, ARR(2), true, 0, 1, 0,
+          NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER)
+
+/*
  * a barrier is an intrinsic with no inputs/outputs but which can't be moved
  * around/optimized in general
  */
@@ -110,23 +125,6 @@ LOAD(input, 2, NIR_INTRINSIC_CAN_REORDER)
 /* LOAD(ssbo, 2, 0) */
 
 /*
- * Interpolation of input.  These are similar to the load_input* intrinsics
- * except they interpolate differently.  The interp_at_offset* and
- * interp_at_offset* intrinsics take a second source that is either a
- * sample id or a vec2 position offset.
- */
-
-#define INTERP(name, num_srcs, src_comps) \
-   INTRINSIC(interp_##name, num_srcs, ARR(src_comps), true, \
-             0, 0, 2, NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER) \
-   INTRINSIC(interp_##name##_indirect, 1 + num_srcs, ARR(1, src_comps), true, \
-             0, 0, 2, NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER)
-
-INTERP(at_centroid, 0, 0)
-INTERP(at_sample, 1, 1)
-INTERP(at_offset, 1, 1)
-
-/*
  * Stores work the same way as loads, except now the first register input is
  * the value or array to store and the optional second input is the indirect
  * offset.
diff --git a/src/glsl/nir/nir_lower_io.c b/src/glsl/nir/nir_lower_io.c
index ed3ce81..1ab0400 100644
--- a/src/glsl/nir/nir_lower_io.c
+++ b/src/glsl/nir/nir_lower_io.c
@@ -205,25 +205,21 @@ nir_lower_io_block(nir_block *block, void *void_state)
 
          bool has_indirect = deref_has_indirect(intrin->variables[0]);
 
+         /* Figure out the opcode */
          nir_intrinsic_op load_op;
          switch (mode) {
          case nir_var_shader_in:
-            if (has_indirect) {
-               load_op = nir_intrinsic_load_input_indirect;
-            } else {
-               load_op = nir_intrinsic_load_input;
-            }
+            load_op = has_indirect ? nir_intrinsic_load_input_indirect :
+                                     nir_intrinsic_load_input;
             break;
          case nir_var_uniform:
-            if (has_indirect) {
-               load_op = nir_intrinsic_load_uniform_indirect;
-            } else {
-               load_op = nir_intrinsic_load_uniform;
-            }
+            load_op = has_indirect ? nir_intrinsic_load_uniform_indirect :
+                                     nir_intrinsic_load_uniform;
             break;
          default:
             unreachable("Unknown variable mode");
          }
+
          nir_intrinsic_instr *load = nir_intrinsic_instr_create(state->mem_ctx,
                                                                 load_op);
          load->num_components = intrin->num_components;
-- 
2.2.0



More information about the mesa-dev mailing list