[Mesa-dev] [PATCH 119/133] nir: Rework the way samplers are lowered
Jason Ekstrand
jason at jlekstrand.net
Mon Dec 15 22:13:02 PST 2014
---
src/glsl/nir/nir_lower_samplers.cpp | 149 ++++++++++++++++++------------------
1 file changed, 74 insertions(+), 75 deletions(-)
diff --git a/src/glsl/nir/nir_lower_samplers.cpp b/src/glsl/nir/nir_lower_samplers.cpp
index d94183c..ece4dc3 100644
--- a/src/glsl/nir/nir_lower_samplers.cpp
+++ b/src/glsl/nir/nir_lower_samplers.cpp
@@ -36,67 +36,9 @@ extern "C" {
}
static unsigned
-get_deref_name_offset(nir_deref_var *deref_var,
- gl_shader_program *shader_program, char **name,
- void *mem_ctx)
-{
- nir_deref *deref = &deref_var->deref;
- nir_deref_array *deref_array;
- nir_deref_struct *deref_struct;
-
- *name = ralloc_strdup(mem_ctx, deref_var->var->name);
-
- while (deref->child != NULL) {
- switch (deref->child->deref_type) {
- case nir_deref_type_array:
- deref_array = nir_deref_as_array(deref->child);
- if (deref_array->deref_array_type == nir_deref_array_type_indirect) {
- /* GLSL 1.10 and 1.20 allowed variable sampler array indices,
- * while GLSL 1.30 requires that the array indices be
- * constant integer expressions. We don't expect any driver
- * to actually work with a really variable array index, so
- * all that would work would be an unrolled loop counter that
- * ends up being constant.
- */
- ralloc_strcat(&shader_program->InfoLog,
- "warning: Variable sampler array index unsupported.\n"
- "This feature of the language was removed in GLSL 1.20 "
- "and is unlikely to be supported for 1.10 in Mesa.\n");
- }
- if (deref_array->deref.child == NULL) {
- return deref_array->base_offset;
- }
- ralloc_asprintf_append(name, "[%u]", deref_array->base_offset);
- break;
-
- case nir_deref_type_struct: {
- deref_struct = nir_deref_as_struct(deref->child);
- const char *field = glsl_get_struct_elem_name(deref->type,
- deref_struct->index);
- ralloc_asprintf_append(name, ".%s", field);
- break;
- }
-
- default:
- assert(0);
- break;
- }
- deref = deref->child;
- }
-
- return 0;
-}
-
-static unsigned
-get_sampler_index(nir_deref_var *sampler,
- struct gl_shader_program *shader_program,
+get_sampler_index(struct gl_shader_program *shader_program, const char *name,
const struct gl_program *prog)
{
- void *mem_ctx = ralloc_context(NULL);
- char *name;
- unsigned offset = get_deref_name_offset(sampler, shader_program, &name,
- mem_ctx);
-
GLuint shader = _mesa_program_enum_to_shader_stage(prog->Target);
unsigned location;
@@ -115,33 +57,86 @@ get_sampler_index(nir_deref_var *sampler,
return 0;
}
- ralloc_free(mem_ctx);
-
- return shader_program->UniformStorage[location].sampler[shader].index +
- offset;
+ return shader_program->UniformStorage[location].sampler[shader].index;
}
static void
lower_sampler(nir_tex_instr *instr, struct gl_shader_program *shader_program,
- const struct gl_program *prog)
+ const struct gl_program *prog, void *mem_ctx)
{
- if (instr->sampler) {
- instr->sampler_index = get_sampler_index(instr->sampler, shader_program,
- prog);
- nir_src empty_src;
- memset(&empty_src, 0, sizeof empty_src);
- for (nir_deref *deref = &instr->sampler->deref; deref; deref = deref->child) {
- if (deref->deref_type == nir_deref_type_array) {
- nir_deref_array *arr = nir_deref_as_array(deref);
- nir_instr_rewrite_src(&instr->instr, &arr->indirect, empty_src);
+ if (instr->sampler == NULL)
+ return;
+
+ /* Get the name and the offset */
+ instr->sampler_index = 0;
+ instr->has_sampler_indirect = false;
+ char *name = ralloc_strdup(mem_ctx, instr->sampler->var->name);
+
+ for (nir_deref *deref = &instr->sampler->deref;
+ deref->child; deref = deref->child) {
+ switch (deref->child->deref_type) {
+ case nir_deref_type_array: {
+ nir_deref_array *deref_array = nir_deref_as_array(deref->child);
+
+ /* XXX: We're assuming here that the indirect is the last array
+ * thing we have. This should be ok for now as we don't support
+ * arrays_of_arrays yet.
+ */
+ assert(!instr->has_sampler_indirect);
+
+ instr->sampler_index *= glsl_get_length(deref->type);
+ switch (deref_array->deref_array_type) {
+ case nir_deref_array_type_direct:
+ instr->sampler_index += deref_array->base_offset;
+ if (deref_array->deref.child)
+ ralloc_asprintf_append(&name, "[%u]", deref_array->base_offset);
+ break;
+ case nir_deref_array_type_indirect: {
+ assert(!instr->has_sampler_indirect);
+
+ nir_instr_rewrite_src(&instr->instr, &instr->sampler_indirect,
+ nir_src_copy(deref_array->indirect, mem_ctx));
+ instr->has_sampler_indirect = true;
+ instr->sampler_indirect_max = glsl_get_length(deref->type) - 1;
+
+ nir_src empty;
+ memset(&empty, 0, sizeof empty);
+ nir_instr_rewrite_src(&instr->instr, &deref_array->indirect, empty);
+
+ if (deref_array->deref.child)
+ ralloc_strcat(&name, "[0]");
+ break;
}
+
+ case nir_deref_array_type_wildcard:
+ unreachable("Cannot copy samplers");
+ default:
+ unreachable("Invalid deref array type");
+ }
+ break;
}
- instr->sampler = NULL;
+ case nir_deref_type_struct: {
+ nir_deref_struct *deref_struct = nir_deref_as_struct(deref->child);
+ const char *field = glsl_get_struct_elem_name(deref->type,
+ deref_struct->index);
+ ralloc_asprintf_append(&name, ".%s", field);
+ break;
+ }
+
+ default:
+ unreachable("Invalid deref type");
+ break;
+ }
}
+
+ instr->sampler_index += get_sampler_index(shader_program, name, prog);
+
+ instr->sampler = NULL;
}
typedef struct {
+ void *mem_ctx;
struct gl_shader_program *shader_program;
struct gl_program *prog;
} lower_state;
@@ -154,7 +149,8 @@ lower_block_cb(nir_block *block, void *_state)
nir_foreach_instr(block, instr) {
if (instr->type == nir_instr_type_tex) {
nir_tex_instr *tex_instr = nir_instr_as_tex(instr);
- lower_sampler(tex_instr, state->shader_program, state->prog);
+ lower_sampler(tex_instr, state->shader_program, state->prog,
+ state->mem_ctx);
}
}
@@ -166,8 +162,11 @@ lower_impl(nir_function_impl *impl, struct gl_shader_program *shader_program,
struct gl_program *prog)
{
lower_state state;
+
+ state.mem_ctx = ralloc_parent(impl);
state.shader_program = shader_program;
state.prog = prog;
+
nir_foreach_block(impl, lower_block_cb, &state);
}
--
2.2.0
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