[Mesa-dev] [PATCH v3 09/28] mesa: Add RGBA to Luminance conversion helpers

Jason Ekstrand jason at jlekstrand.net
Wed Dec 17 03:51:44 PST 2014


On Tue, Dec 16, 2014 at 11:37 PM, Iago Toral <itoral at igalia.com> wrote:
>
> On Tue, 2014-12-16 at 10:54 -0800, Jason Ekstrand wrote:
> >
> >
> > On Tue, Dec 16, 2014 at 4:01 AM, Iago Toral <itoral at igalia.com> wrote:
> >         On Tue, 2014-12-16 at 08:29 +0100, Iago Toral wrote:
> >         > On Mon, 2014-12-15 at 10:19 -0800, Jason Ekstrand wrote:
> >         > >
> >         > >
> >         > > On Mon, Dec 15, 2014 at 3:12 AM, Iago Toral
> >         <itoral at igalia.com> wrote:
> >         > >         On Fri, 2014-12-12 at 11:36 -0800, Jason Ekstrand
> >         wrote:
> >         > >         >
> >         > >         >
> >         > >         > On Tue, Dec 9, 2014 at 4:07 AM, Iago Toral
> >         Quiroga
> >         > >         <itoral at igalia.com>
> >         > >         > wrote:
> >         > >         >         For glReadPixels with a Luminance
> >         destination format
> >         > >         we
> >         > >         >         compute luminance
> >         > >         >         values from RGBA as L=R+G+B. This,
> >         however, requires
> >         > >         ad-hoc
> >         > >         >         implementation,
> >         > >         >         since pack/unpack functions or
> >         > >         _mesa_swizzle_and_convert won't
> >         > >         >         do this
> >         > >         >         (and thus, neither will
> >         _mesa_format_convert). This
> >         > >         patch adds
> >         > >         >         helpers
> >         > >         >         to do this computation so they can be
> >         used to
> >         > >         support
> >         > >         >         conversion to luminance
> >         > >         >         formats.
> >         > >         >
> >         > >         >         The current implementation of
> >         glReadPixels does this
> >         > >         >         computation as part
> >         > >         >         of the span functions in pack.c (see
> >         > >         >         _mesa_pack_rgba_span_float), that do
> >         > >         >         this together with other things like
> >         type
> >         > >         conversion, etc. We
> >         > >         >         do not want
> >         > >         >         to use these functions but use
> >         _mesa_format_convert
> >         > >         instead
> >         > >         >         (later patches
> >         > >         >         will remove the color span functions),
> >         so we need to
> >         > >         extract
> >         > >         >         this functionality
> >         > >         >         as helpers.
> >         > >         >         ---
> >         > >         >          src/mesa/main/pack.c | 63
> >         > >         >
> >          ++++++++++++++++++++++++++++++++++++++++++++++++++++
> >         > >         >          src/mesa/main/pack.h |  9 ++++++++
> >         > >         >          2 files changed, 72 insertions(+)
> >         > >         >
> >         > >         >         diff --git a/src/mesa/main/pack.c
> >         > >         b/src/mesa/main/pack.c
> >         > >         >         index de6ab27..fa4046c 100644
> >         > >         >         --- a/src/mesa/main/pack.c
> >         > >         >         +++ b/src/mesa/main/pack.c
> >         > >         >         @@ -4334,4 +4334,67 @@
> >         _mesa_rebase_rgba_uint(GLuint
> >         > >         n, GLuint
> >         > >         >         rgba[][4], GLenum baseFormat)
> >         > >         >             }
> >         > >         >          }
> >         > >         >
> >         > >         >         +void
> >         > >         >
> >          +_mesa_pack_luminance_from_rgba_float(GLuint n,
> >         > >         GLfloat
> >         > >         >         rgba[][4],
> >         > >         >         +
> >          GLvoid
> >         > >         *dstAddr, GLenum
> >         > >         >         dst_format,
> >         > >         >         +
> >          GLbitfield
> >         > >         transferOps)
> >         > >         >         +{
> >         > >         >         +   int i;
> >         > >         >         +   GLfloat *dst = (GLfloat *) dstAddr;
> >         > >         >         +
> >         > >         >         +   switch (dst_format) {
> >         > >         >         +   case GL_LUMINANCE:
> >         > >         >         +      if (transferOps &
> >         IMAGE_CLAMP_BIT) {
> >         > >         >         +         for (i = 0; i < n; i++) {
> >         > >         >         +            GLfloat sum =
> >         rgba[i][RCOMP] +
> >         > >         rgba[i][GCOMP] +
> >         > >         >         rgba[i][BCOMP];
> >         > >         >         +            dst[i] = CLAMP(sum, 0.0F,
> >         1.0F);
> >         > >         >         +         }
> >         > >         >         +      } else {
> >         > >         >         +         for (i = 0; i < n; i++) {
> >         > >         >         +            dst[i] = rgba[i][RCOMP] +
> >         > >         rgba[i][GCOMP] +
> >         > >         >         rgba[i][BCOMP];
> >         > >         >         +         }
> >         > >         >         +      }
> >         > >         >         +      return;
> >         > >         >         +   case GL_LUMINANCE_ALPHA:
> >         > >         >         +      if (transferOps &
> >         IMAGE_CLAMP_BIT) {
> >         > >         >         +         for (i = 0; i < n; i++) {
> >         > >         >         +            GLfloat sum =
> >         rgba[i][RCOMP] +
> >         > >         rgba[i][GCOMP] +
> >         > >         >         rgba[i][BCOMP];
> >         > >         >         +            dst[2*i] = CLAMP(sum, 0.0F,
> >         1.0F);
> >         > >         >         +            dst[2*i+1] =
> >         rgba[i][ACOMP];
> >         > >         >         +         }
> >         > >         >         +      } else {
> >         > >         >         +         for (i = 0; i < n; i++) {
> >         > >         >         +            dst[2*i] = rgba[i][RCOMP] +
> >         > >         rgba[i][GCOMP] +
> >         > >         >         rgba[i][BCOMP];
> >         > >         >         +            dst[2*i+1] =
> >         rgba[i][ACOMP];
> >         > >         >         +         }
> >         > >         >         +      }
> >         > >         >         +      return;
> >         > >         >         +   default:
> >         > >         >         +      assert(!"Unsupported format");
> >         > >         >         +   }
> >         > >         >         +}
> >         > >         >         +
> >         > >         >         +void
> >         > >         >
> >          +_mesa_pack_luminance_from_rgba_integer(GLuint n,
> >         > >         GLuint
> >         > >         >         rgba[][4],
> >         > >         >         +
> >          GLvoid
> >         > >         *dstAddr,
> >         > >         >         GLenum dst_format)
> >         > >         >         +{
> >         > >         >         +   int i;
> >         > >         >         +   GLuint *dst = (GLuint *) dstAddr;
> >         > >         >         +
> >         > >         >         +   switch (dst_format) {
> >         > >         >         +   case GL_LUMINANCE:
> >         > >         >         +      for (i = 0; i < n; i++) {
> >         > >         >         +         dst[i] = rgba[i][RCOMP] +
> >         rgba[i][GCOMP] +
> >         > >         >         rgba[i][BCOMP];
> >         > >         >
> >         > >         >
> >         > >         > I know this is getting old, but don't we need to
> >         do some
> >         > >         clamping
> >         > >         > here?  If we do, then we have to handle signed
> >         vs. unsigned
> >         > >         > seperately.  Yeah, that's annoying.
> >         > >
> >         > >
> >         > >         You are right, reviewing the original code it
> >         looks like it
> >         > >         ends up
> >         > >         clamping the result of the triple addition to the
> >         type of the
> >         > >         dst when
> >         > >         the type of the dst has a different size.
> >         > >
> >         > >         In our case, we call this function from the
> >         implementation of
> >         > >         glreadpixels when an integer dst luminance format
> >         is involved.
> >         > >         In that
> >         > >         case we convert to RGBA_INT RGBA_UINT first
> >         depending on the
> >         > >         type of the
> >         > >         luminance format and then we call this function,
> >         so I think we
> >         > >         only need
> >         > >         to handle clamping when we pack from RGBA_INT to
> >         short and
> >         > >         when we pack
> >         > >         from RGBA_UINT to unsigned short (meaning that we
> >         do not need
> >         > >         to handle
> >         > >         scenarios where we convert from int to ushort for
> >         example).
> >         > >         I'll fix
> >         > >         this.
> >         > >
> >         > >
> >         > > Yeah, RGBA_[U]INT in is the only case that matters there.
> >         What were
> >         > > you thinking here?  Personally, I'd probably just make
> >         this function
> >         > > clamp and then not special case it.  That said, I'm up for
> >         other
> >         > > solutions too.
> >         >
> >         > My plan was:
> >         >
> >         > 1) Add a "GLenum type" parameter so we can detect if we are
> >         in the int
> >         > case (GL_BYTE, GL_SHORT, etc) or the uint case
> >         (GL_UNSIGNED_BYTE,
> >         > GL_UNSIGNED_SHORT, etc).
> >         >
> >         > 2) If we are clamping uints we use
> >         _mesa_unsigned_to_unsigned to clamp.
> >         > If we are clamping ints, we use _mesa_signed_to_signed. This
> >         is because
> >         > glReadPixels converts from the render buffer format to RGBA
> >         UINT when
> >         > the dst type is uint and to RGBA INT otherwise before
> >         calling this
> >         > function.
> >         >
> >         > It would look something like this (pseudocode):
> >         >
> >         > void
> >         > _mesa_pack_luminance_from_rgba_integer(GLuint n, GLuint
> >         rgba[][4],
> >         >    GLvoid *dstAddr, GLenum dst_format, GLenum dst_type)
> >         > {
> >         >    // Compute L = R + G + B as we do now, without clamping
> >         >
> >         >    // Handle clamping if necessary (only if the dst_type has
> >         >    // a different size
> >         >    int bits = bits = _mesa_sizeof_type(dst_type) * 8;
> >         >    if (bits < 32) {
> >         >       int components =
> >         _mesa_components_in_format(dst_format);
> >         >       int is_signed = !_mesa_is_type_unsigned(dst_type);
> >         >       if (is_signed)
> >         >          for (i = 0; i < n; i++) {
> >         >             dst[i*components] =
> >         >                _mesa_signed_to_signed(dst[i*components],
> >         bits);
> >         >       } else {
> >         >          for (i = 0; i < n; i++) {
> >         >             dst[i*components] =
> >         >                _mesa_unsigned_to_unsigned(dst[i*components],
> >         bits);
> >         >       }
> >         >    }
> >         > }
> >         >
> >         > We could add the unsigned_to_signed and signed_to_unsigned
> >         paths too if
> >         > you prefer it that way, but they won't be used as far as I
> >         can see. In
> >         > that case we would also need to add a src_type parameter.
> >
> >
> >         Well, in the end I could not do it like this. There is a
> >         subtle problem
> >         with the RB format -> RGBA conversion that we do before we
> >         pack the
> >         luminance values. The problem is that we do not want this
> >         conversion to
> >         ever do int->uint clamping because we want to compute L=R+G+B
> >         with
> >         unclamped values first, then clamp the result.
> >
> >         For example, if we have a signed integer render buffer and a
> >         pixel in
> >         that buffer has this value:
> >         r=-5, g=6, b=1
> >
> >         when we convert this to RGBA we want to have
> >         r=-5, g=6, b=1, a = 1
> >
> >         instead of
> >         r=0, g=6, b=1, a = 1
> >
> >         which is what we would get if we convert to RGBA UINT. Then we
> >         would
> >         compute L = R+G+B = 2, and this is the value we should clamp
> >         to the type
> >         of the dst if we need to.
> >
> >         So in the end I have to consider signed<->unsigned conversions
> >         when we
> >         compute L anyway.
> >
> >         Here is a pastebin with the actual implementation of the
> >         luminance
> >         packing helper:
> >         http://pastebin.com/gB0aLtzx
> >
> >         I tested this with a few examples and seems to produce correct
> >         results.
> >         Notice that this is currently broken in master, because pack.c
> >         defines
> >         stuff like this:
> >
> >         #define SRC_CONVERT(x) CLAMP((int)x, -32768, 32767)
> >         #define FN_NAME pack_short_from_uint_rgba
> >
> >         #define SRC_CONVERT(x) CLAMP((int)x, -128, 127)
> >         #define FN_NAME pack_byte_from_uint_rgba
> >
> >         which does not do the right thing when 'x' is expanded to be
> >         an
> >         expression that adds R, G and B components.
> >
> >
> > Yes, I think that works but is a bit more complicated than needed.
> > Why can't we just do a 64-bit add of the components and then clamp to
> > a 32-bit value.  If the final value is 8 or 16 bits, it will get
> > clamped again, but that shouldn't be a problem.  We will have to
> > differentiate between signed and unsigned, but that's ok.  It would be
> > much simpler.  Would that work or am I missing something?
>
> I think it should work, although I wonder if this is better. This is how
> I see this being implemented:
>
> 1) Do the 64-bit addition. This requires to allocate a temp buffer for
> the 64-bit luminance values.
> 2) Clamp the 64-bit buffer to 32-bit values. Check if the dst format is
> signed or not to decide if we need to do a signed or unsigned 32-bit
> clamp. We don't have 64-bit to 32-bit integer clamp functions at the
> moment, so those  should be added.
> 3) If the dst type is 32-bit, then we copy that to dst.
> 3) If the dst type is <32 bits, copy to dst and clamp (considering
> whether we need a signed or unsigned clamp again) => that means we need
> to consider 4 paths here (unsigned byte, signed byte, unsigned short,
> signed short)
>
> In the end we have the same paths and the only gain is that we can do
> without a macro to compute the additions but in exchange we need to
> allocate a temporary buffer in all the scenarios and clamp twice for
> types < 32-bit... so I wonder if this is really worth it in the end.
> Maybe there is a better way to do it that I am missing?
>

Oh, I wasn't thinking a 64bit temporary at all.  Just cast to the
appropreate 64-bit integer type, add, clamp and go back to 32 in one smooth
motion in the original clampping function you had.  All of the malloc'd
storage stays 32-bit, it just tweaks the math a bit.


>
> >         > >
> >         > >         >
> >         > >         >         +      }
> >         > >         >         +      return;
> >         > >         >         +   case GL_LUMINANCE_ALPHA:
> >         > >         >         +      for (i = 0; i < n; i++) {
> >         > >         >         +         dst[2*i] = rgba[i][RCOMP] +
> >         rgba[i][GCOMP]
> >         > >         +
> >         > >         >         rgba[i][BCOMP];
> >         > >         >         +         dst[2*i+1] = rgba[i][ACOMP];
> >         > >         >         +      }
> >         > >         >         +      return;
> >         > >         >         +   default:
> >         > >         >         +      assert(!"Unsupported format");
> >         > >         >         +   }
> >         > >         >         +}
> >         > >         >
> >         > >         >         diff --git a/src/mesa/main/pack.h
> >         > >         b/src/mesa/main/pack.h
> >         > >         >         index 2173b65..2783f23 100644
> >         > >         >         --- a/src/mesa/main/pack.h
> >         > >         >         +++ b/src/mesa/main/pack.h
> >         > >         >         @@ -155,4 +155,13 @@
> >         _mesa_rebase_rgba_float(GLuint
> >         > >         n, GLfloat
> >         > >         >         rgba[][4], GLenum baseFormat);
> >         > >         >          extern void
> >         > >         >          _mesa_rebase_rgba_uint(GLuint n, GLuint
> >         rgba[][4],
> >         > >         GLenum
> >         > >         >         baseFormat);
> >         > >         >
> >         > >         >         +extern void
> >         > >         >
> >          +_mesa_pack_luminance_from_rgba_float(GLuint n,
> >         > >         GLfloat
> >         > >         >         rgba[][4],
> >         > >         >         +
> >          GLvoid
> >         > >         *dstAddr, GLenum
> >         > >         >         dst_format,
> >         > >         >         +
> >          GLbitfield
> >         > >         transferOps);
> >         > >         >         +
> >         > >         >         +extern void
> >         > >         >
> >          +_mesa_pack_luminance_from_rgba_integer(GLuint n,
> >         > >         GLuint
> >         > >         >         rgba[][4],
> >         > >         >         +
> >          GLvoid
> >         > >         *dstAddr,
> >         > >         >         GLenum dst_format);
> >         > >         >         +
> >         > >         >          #endif
> >         > >         >         --
> >         > >         >         1.9.1
> >         > >         >
> >         > >         >
> >          _______________________________________________
> >         > >         >         mesa-dev mailing list
> >         > >         >         mesa-dev at lists.freedesktop.org
> >         > >         >
> >         > >
> >         http://lists.freedesktop.org/mailman/listinfo/mesa-dev
> >         > >
> >         > >
> >         > >
> >         >
> >         >
> >         > _______________________________________________
> >         > mesa-dev mailing list
> >         > mesa-dev at lists.freedesktop.org
> >         > http://lists.freedesktop.org/mailman/listinfo/mesa-dev
> >
> >
> >
>
>
>
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