[Mesa-dev] [PATCH 144/133] nir: Add some documentation
Jason Ekstrand
jason at jlekstrand.net
Thu Dec 18 17:15:10 PST 2014
---
src/glsl/nir/nir.h | 43 +++++++++++++++++++++++++++++++++----------
1 file changed, 33 insertions(+), 10 deletions(-)
diff --git a/src/glsl/nir/nir.h b/src/glsl/nir/nir.h
index 19781c1..aa128ad 100644
--- a/src/glsl/nir/nir.h
+++ b/src/glsl/nir/nir.h
@@ -98,7 +98,7 @@ typedef struct nir_constant {
* Value of the constant.
*
* The field used to back the values supplied by the constant is determined
- * by the type associated with the \c ir_instruction. Constants may be
+ * by the type associated with the \c nir_variable. Constants may be
* scalars, vectors, or matrices.
*/
union nir_constant_data value;
@@ -175,7 +175,7 @@ typedef struct {
/**
* Interpolation mode for shader inputs / outputs
*
- * \sa ir_variable_interpolation
+ * \sa glsl_interp_qualifier
*/
unsigned interpolation:2;
@@ -494,8 +494,8 @@ typedef struct {
*/
/*@{*/
/**
- * For inputs interpreted as a floating point, flips the sign bit. For inputs
- * interpreted as an integer, performs the two's complement negation.
+ * For inputs interpreted as floating point, flips the sign bit. For
+ * inputs interpreted as integers, performs the two's complement negation.
*/
bool negate;
@@ -584,8 +584,8 @@ typedef struct {
unsigned output_size;
/**
- * The type of vector that the instruction outputs. Note that this
- * determines whether the saturate modifier is allowed.
+ * The type of vector that the instruction outputs. Note that the
+ * staurate modifier is only allowed on outputs with the float type.
*/
nir_alu_type output_type;
@@ -596,9 +596,9 @@ typedef struct {
unsigned input_sizes[4];
/**
- * The type of vector that each input takes. Note that negate is only
- * allowed on inputs with int or float type, and behaves differently on the
- * two, and absolute value is only allowed on float type inputs.
+ * The type of vector that each input takes. Note that negate and
+ * absolute value are only allowed on inputs with int or float type and
+ * behave differently on the two.
*/
nir_alu_type input_types[4];
@@ -698,6 +698,22 @@ typedef enum {
#undef INTRINSIC
#undef LAST_INTRINSIC
+/** Represents an intrinsic
+ *
+ * An intrinsic is an instruction type for handling all of the little
+ * special cases that we have to represent in the IR. This provides us
+ * with a single instruction type for handling a lot of different cases.
+ * This way, optimization passes can look for intrinsics and, for the most
+ * part, completely ignore them. Some special cases such as phi nodes and
+ * parallel copies really do need their own instruction type, but most
+ * things can be intrinsics.
+ *
+ * Each intrinsic has some number of constant indices, some number of
+ * variables, and some number of sources. What these sources, variables,
+ * and indices mean depends on the intrinsic and is documented with the
+ * intrinsic declaration in nir_intrinsics.h. Intrinsics are the only type
+ * of instruction that can operate on variables.
+ */
typedef struct {
nir_instr instr;
@@ -705,7 +721,14 @@ typedef struct {
nir_dest dest;
- /** number of components if this is a vectorized intrinsic */
+ /** number of components if this is a vectorized intrinsic
+ *
+ * Similarly to ALU operations, some intrinsics are vectorized.
+ * An intrinsic is vectorized if nir_intrinsic_infos.dest_components == 0.
+ * For vectorized intrinsics, the num_components field specifies the
+ * number of destination components and the number of source components
+ * for all sources with nir_intrinsic_infos.src_components[i] == 0.
+ */
uint8_t num_components;
int const_index[3];
--
2.2.0
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