[Mesa-dev] [PATCH v2 144/133] nir: Add some documentation
Connor Abbott
cwabbott0 at gmail.com
Thu Dec 18 18:49:26 PST 2014
Reviewed-by: Connor Abbott <cwabbott0 at gmail.com>
On Thu, Dec 18, 2014 at 9:44 PM, Jason Ekstrand <jason at jlekstrand.net> wrote:
> ---
> src/glsl/nir/nir.h | 53 +++++++++++++++++++++++++++++++++++++++++++----------
> 1 file changed, 43 insertions(+), 10 deletions(-)
>
> diff --git a/src/glsl/nir/nir.h b/src/glsl/nir/nir.h
> index 19781c1..dd1f3c7 100644
> --- a/src/glsl/nir/nir.h
> +++ b/src/glsl/nir/nir.h
> @@ -98,7 +98,7 @@ typedef struct nir_constant {
> * Value of the constant.
> *
> * The field used to back the values supplied by the constant is determined
> - * by the type associated with the \c ir_instruction. Constants may be
> + * by the type associated with the \c nir_variable. Constants may be
> * scalars, vectors, or matrices.
> */
> union nir_constant_data value;
> @@ -175,7 +175,7 @@ typedef struct {
> /**
> * Interpolation mode for shader inputs / outputs
> *
> - * \sa ir_variable_interpolation
> + * \sa glsl_interp_qualifier
> */
> unsigned interpolation:2;
>
> @@ -494,8 +494,8 @@ typedef struct {
> */
> /*@{*/
> /**
> - * For inputs interpreted as a floating point, flips the sign bit. For inputs
> - * interpreted as an integer, performs the two's complement negation.
> + * For inputs interpreted as floating point, flips the sign bit. For
> + * inputs interpreted as integers, performs the two's complement negation.
> */
> bool negate;
>
> @@ -584,8 +584,8 @@ typedef struct {
> unsigned output_size;
>
> /**
> - * The type of vector that the instruction outputs. Note that this
> - * determines whether the saturate modifier is allowed.
> + * The type of vector that the instruction outputs. Note that the
> + * staurate modifier is only allowed on outputs with the float type.
> */
>
> nir_alu_type output_type;
> @@ -596,9 +596,9 @@ typedef struct {
> unsigned input_sizes[4];
>
> /**
> - * The type of vector that each input takes. Note that negate is only
> - * allowed on inputs with int or float type, and behaves differently on the
> - * two, and absolute value is only allowed on float type inputs.
> + * The type of vector that each input takes. Note that negate and
> + * absolute value are only allowed on inputs with int or float type and
> + * behave differently on the two.
> */
> nir_alu_type input_types[4];
>
> @@ -698,6 +698,32 @@ typedef enum {
> #undef INTRINSIC
> #undef LAST_INTRINSIC
>
> +/** Represents an intrinsic
> + *
> + * An intrinsic is an instruction type for handling things that are
> + * more-or-less regular operations but don't just consume and produce SSA
> + * values like ALU operations do. Intrinsics are not for things that have
> + * special semantic meaning such as phi nodes and parallel copies.
> + * Examples of intrinsics include variable load/store operations, system
> + * value loads, and the like. Even though texturing more-or-less falls
> + * under this category, texturing is its own instruction type because
> + * trying to represent texturing with intrinsics would lead to a
> + * combinatorial explosion of intrinsic opcodes.
> + *
> + * By having a single instruction type for handling a lot of different
> + * cases, optimization passes can look for intrinsics and, for the most
> + * part, completely ignore them. Each intrinsic type also has a few
> + * possible flags that govern whether or not they can be reordered or
> + * eliminated. That way passes like dead code elimination can still work
> + * on intrisics without understanding the meaning of each.
> + *
> + * Each intrinsic has some number of constant indices, some number of
> + * variables, and some number of sources. What these sources, variables,
> + * and indices mean depends on the intrinsic and is documented with the
> + * intrinsic declaration in nir_intrinsics.h. Intrinsics and texture
> + * instructions are the only types of instruction that can operate on
> + * variables.
> + */
> typedef struct {
> nir_instr instr;
>
> @@ -705,7 +731,14 @@ typedef struct {
>
> nir_dest dest;
>
> - /** number of components if this is a vectorized intrinsic */
> + /** number of components if this is a vectorized intrinsic
> + *
> + * Similarly to ALU operations, some intrinsics are vectorized.
> + * An intrinsic is vectorized if nir_intrinsic_infos.dest_components == 0.
> + * For vectorized intrinsics, the num_components field specifies the
> + * number of destination components and the number of source components
> + * for all sources with nir_intrinsic_infos.src_components[i] == 0.
> + */
> uint8_t num_components;
>
> int const_index[3];
> --
> 2.2.0
>
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