[Mesa-dev] [PATCH 5/8] mesa: Only check for a current vertex shader in core profile
Ian Romanick
idr at freedesktop.org
Fri Dec 19 14:20:56 PST 2014
From: Ian Romanick <ian.d.romanick at intel.com>
This doesn't affect performance, but it feels more correct.
On Bay Trail-D using Fedora 20 compile flags (-m64 -O2 -mtune=generic
for 64-bit and -m32 -march=i686 -mtune=atom for 32-bit), affects
Gl32Batch7:
32-bit: No difference proven at 95.0% confidence (n=120)
64-bit: No difference proven at 95.0% confidence (n=120)
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
src/mesa/main/api_validate.c | 14 +++++++++++++-
1 file changed, 13 insertions(+), 1 deletion(-)
diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
index 7d98933..a93a67d 100644
--- a/src/mesa/main/api_validate.c
+++ b/src/mesa/main/api_validate.c
@@ -89,7 +89,19 @@ check_valid_to_render(struct gl_context *ctx, const char *function)
_mesa_error(ctx, GL_INVALID_OPERATION, "%s(no VAO bound)", function);
return false;
}
- /* fallthrough */
+
+ /* Section 7.3 (Program Objects) of the OpenGL 4.5 Core Profile spec
+ * says:
+ *
+ * "If there is no active program for the vertex or fragment shader
+ * stages, the results of vertex and/or fragment processing will be
+ * undefined. However, this is not an error."
+ *
+ * The fragment shader is not tested here because other state (e.g.,
+ * GL_RASTERIZER_DISCARD) affects whether or not we actually care.
+ */
+ return ctx->VertexProgram._Current != NULL;
+
case API_OPENGL_COMPAT: {
const struct gl_shader_program *const vsProg =
ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX];
--
1.8.1.4
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