[Mesa-dev] [PATCH 05/12] egl_dri2/haiku: coding style fixes
Alexander von Gluck IV
kallisti5 at unixzen.com
Mon Dec 22 06:36:04 PST 2014
From: Emil Velikov <emil.l.velikov at gmail.com>
Signed-off-by: Emil Velikov <emil.l.velikov at gmail.com>
---
src/egl/drivers/dri2/egl_dri2.h | 4 ++--
src/egl/drivers/dri2/platform_haiku.cpp | 27 ++++++++++++---------------
2 files changed, 14 insertions(+), 17 deletions(-)
diff --git a/src/egl/drivers/dri2/egl_dri2.h b/src/egl/drivers/dri2/egl_dri2.h
index 6f5fd17..8cdf810 100644
--- a/src/egl/drivers/dri2/egl_dri2.h
+++ b/src/egl/drivers/dri2/egl_dri2.h
@@ -199,8 +199,8 @@ struct dri2_egl_display
#endif
#ifdef HAVE_EGL_PLATFORM_HAIKU
- void *bwindow;
- void *glview;
+ void *bwindow;
+ void *glview;
#endif
};
diff --git a/src/egl/drivers/dri2/platform_haiku.cpp b/src/egl/drivers/dri2/platform_haiku.cpp
index dc5ed40..15e6c95 100644
--- a/src/egl/drivers/dri2/platform_haiku.cpp
+++ b/src/egl/drivers/dri2/platform_haiku.cpp
@@ -77,9 +77,9 @@ extern "C"
EGLBoolean
dri2_initialize_haiku(_EGLDriver *drv, _EGLDisplay *dpy)
{
- printf("INITIALIZING HAIKU");
- struct dri2_egl_display_vtbl dri2_haiku_display_vtbl;
- dri2_haiku_display_vtbl={};
+ struct dri2_egl_display_vtbl dri2_haiku_display_vtbl = {};
+ struct dri2_egl_display *dri2_dpy;
+
dri2_haiku_display_vtbl.authenticate = NULL;
dri2_haiku_display_vtbl.create_window_surface = NULL;
dri2_haiku_display_vtbl.create_pixmap_surface = NULL;
@@ -95,25 +95,22 @@ dri2_initialize_haiku(_EGLDriver *drv, _EGLDisplay *dpy)
dri2_haiku_display_vtbl.create_wayland_buffer_from_image = dri2_fallback_create_wayland_buffer_from_image;
dri2_haiku_display_vtbl.get_sync_values = dri2_fallback_get_sync_values;
- struct dri2_egl_display *dri2_dpy;
- const char *err;
-
+ printf("INITIALIZING HAIKU");
_eglSetLogProc(haiku_log);
- //loader_set_logger(_eglLog);
+ loader_set_logger(_eglLog);
- dri2_dpy =(struct dri2_egl_display*) calloc(1, sizeof(*dri2_dpy));
+ dri2_dpy = (struct dri2_egl_display*) calloc(1, sizeof(*dri2_dpy));
if (!dri2_dpy)
return _eglError(EGL_BAD_ALLOC, "eglInitialize");
+
dpy->DriverData=(void*) dri2_dpy;
- if(dpy->PlatformDisplay == NULL)
- {
+ if (!dpy->PlatformDisplay) {
/* OPEN DEVICE */
- dri2_dpy->bwindow=(void*)haiku_create_window();
- dri2_dpy->own_device=true;
- }else{
- BWindow* win=(BWindow*)dpy->PlatformDisplay;
- dri2_dpy->bwindow=win;
+ dri2_dpy->bwindow = (void*)haiku_create_window();
+ dri2_dpy->own_device = true;
+ } else {
+ dri2_dpy->bwindow = (BWindow*)dpy->PlatformDisplay;
}
dri2_dpy->driver_name = strdup("Haiku OpenGL");
--
1.7.1
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