[Mesa-dev] [PATCH 2/4] egl: Clean up Haiku visual creation
Alexander von Gluck IV
kallisti5 at unixzen.com
Mon Dec 22 08:30:49 PST 2014
* Only create one struct
* 'final' also is a language conflict
* Some style cleanup
---
src/egl/drivers/haiku/egl_haiku.cpp | 96 +++++++++++++++++------------------
1 files changed, 47 insertions(+), 49 deletions(-)
diff --git a/src/egl/drivers/haiku/egl_haiku.cpp b/src/egl/drivers/haiku/egl_haiku.cpp
index ff6e171..f94a34b 100644
--- a/src/egl/drivers/haiku/egl_haiku.cpp
+++ b/src/egl/drivers/haiku/egl_haiku.cpp
@@ -51,16 +51,16 @@ _EGL_DRIVER_STANDARD_TYPECASTS(haiku_egl)
struct haiku_egl_driver
{
- _EGLDriver base;
+ _EGLDriver base;
- void *handle;
- _EGLProc (*get_proc_address)(const char *procname);
- void (*glFlush)(void);
+ void *handle;
+ _EGLProc (*get_proc_address)(const char *procname);
+ void (*glFlush)(void);
};
struct haiku_egl_config
{
- _EGLConfig base;
+ _EGLConfig base;
};
struct haiku_egl_context
@@ -146,7 +146,7 @@ static _EGLSurface *
haiku_create_surface(_EGLDriver *drv, _EGLDisplay *disp, EGLint type,
_EGLConfig *conf, void *native_surface, const EGLint *attrib_list)
{
- return NULL;
+ return NULL;
}
@@ -183,7 +183,7 @@ static _EGLSurface *
haiku_create_pixmap_surface(_EGLDriver *drv, _EGLDisplay *disp,
_EGLConfig *conf, void *native_pixmap, const EGLint *attrib_list)
{
- return NULL;
+ return NULL;
}
@@ -191,7 +191,7 @@ static _EGLSurface *
haiku_create_pbuffer_surface(_EGLDriver *drv, _EGLDisplay *disp,
_EGLConfig *conf, const EGLint *attrib_list)
{
- return NULL;
+ return NULL;
}
@@ -206,57 +206,55 @@ static EGLBoolean
haiku_add_configs_for_visuals(_EGLDisplay *dpy)
{
printf("Adding configs\n");
- struct haiku_egl_config conf, *final;
- //conf=CALLOC_STRUCT(haiku_egl_config);
- memset(&conf, 0, sizeof(conf));
- _eglInitConfig(&conf.base, dpy, 1);
+
+ struct haiku_egl_config* conf;
+ conf = CALLOC_STRUCT(haiku_egl_config);
+
+ _eglInitConfig(&conf->base, dpy, 1);
_eglLog(_EGL_DEBUG,"Config inited\n");
- _eglSetConfigKey(&conf.base, EGL_RED_SIZE ,8);
- _eglSetConfigKey(&conf.base, EGL_BLUE_SIZE ,8);
- _eglSetConfigKey(&conf.base, EGL_GREEN_SIZE ,8);
- _eglSetConfigKey(&conf.base, EGL_LUMINANCE_SIZE ,0);
- _eglSetConfigKey(&conf.base, EGL_ALPHA_SIZE ,8);
- _eglSetConfigKey(&conf.base, EGL_COLOR_BUFFER_TYPE ,EGL_RGB_BUFFER);
- EGLint r = (_eglGetConfigKey(&conf.base, EGL_RED_SIZE)
- + _eglGetConfigKey(&conf.base, EGL_GREEN_SIZE)
- + _eglGetConfigKey(&conf.base, EGL_BLUE_SIZE)
- + _eglGetConfigKey(&conf.base, EGL_ALPHA_SIZE));
- _eglSetConfigKey(&conf.base, EGL_BUFFER_SIZE, r);
- _eglSetConfigKey(&conf.base, EGL_CONFIG_CAVEAT, EGL_NONE);
- _eglSetConfigKey(&conf.base, EGL_CONFIG_ID, 1);
- _eglSetConfigKey(&conf.base, EGL_BIND_TO_TEXTURE_RGB ,EGL_FALSE);
- _eglSetConfigKey(&conf.base, EGL_BIND_TO_TEXTURE_RGBA ,EGL_FALSE);
- _eglSetConfigKey(&conf.base, EGL_STENCIL_SIZE ,0);
- _eglSetConfigKey(&conf.base, EGL_TRANSPARENT_TYPE ,EGL_NONE);
- _eglSetConfigKey(&conf.base, EGL_NATIVE_RENDERABLE ,EGL_TRUE); // Let's say yes
- _eglSetConfigKey(&conf.base, EGL_NATIVE_VISUAL_ID ,0); // No visual
- _eglSetConfigKey(&conf.base, EGL_NATIVE_VISUAL_TYPE ,EGL_NONE); // No visual
- _eglSetConfigKey(&conf.base, EGL_RENDERABLE_TYPE ,0x8);
- _eglSetConfigKey(&conf.base, EGL_SAMPLE_BUFFERS ,0); // TODO: How to get the right value ?
- _eglSetConfigKey(&conf.base, EGL_SAMPLES ,_eglGetConfigKey(&conf.base, EGL_SAMPLE_BUFFERS) == 0 ? 0 : 0);
- _eglSetConfigKey(&conf.base, EGL_DEPTH_SIZE ,24); // TODO: How to get the right value ?
- _eglSetConfigKey(&conf.base, EGL_LEVEL ,0);
- _eglSetConfigKey(&conf.base, EGL_MAX_PBUFFER_WIDTH ,0); // TODO: How to get the right value ?
- _eglSetConfigKey(&conf.base, EGL_MAX_PBUFFER_HEIGHT ,0); // TODO: How to get the right value ?
- _eglSetConfigKey(&conf.base, EGL_MAX_PBUFFER_PIXELS ,0); // TODO: How to get the right value ?
- _eglSetConfigKey(&conf.base, EGL_SURFACE_TYPE, EGL_WINDOW_BIT /*| EGL_PIXMAP_BIT | EGL_PBUFFER_BIT*/);
-
- printf("Config configurated\n");
- if (!_eglValidateConfig(&conf.base, EGL_FALSE)) {
+ _eglSetConfigKey(&conf->base, EGL_RED_SIZE, 8);
+ _eglSetConfigKey(&conf->base, EGL_BLUE_SIZE, 8);
+ _eglSetConfigKey(&conf->base, EGL_GREEN_SIZE, 8);
+ _eglSetConfigKey(&conf->base, EGL_LUMINANCE_SIZE, 0);
+ _eglSetConfigKey(&conf->base, EGL_ALPHA_SIZE, 8);
+ _eglSetConfigKey(&conf->base, EGL_COLOR_BUFFER_TYPE, EGL_RGB_BUFFER);
+ EGLint r = (_eglGetConfigKey(&conf->base, EGL_RED_SIZE)
+ + _eglGetConfigKey(&conf->base, EGL_GREEN_SIZE)
+ + _eglGetConfigKey(&conf->base, EGL_BLUE_SIZE)
+ + _eglGetConfigKey(&conf->base, EGL_ALPHA_SIZE));
+ _eglSetConfigKey(&conf->base, EGL_BUFFER_SIZE, r);
+ _eglSetConfigKey(&conf->base, EGL_CONFIG_CAVEAT, EGL_NONE);
+ _eglSetConfigKey(&conf->base, EGL_CONFIG_ID, 1);
+ _eglSetConfigKey(&conf->base, EGL_BIND_TO_TEXTURE_RGB, EGL_FALSE);
+ _eglSetConfigKey(&conf->base, EGL_BIND_TO_TEXTURE_RGBA, EGL_FALSE);
+ _eglSetConfigKey(&conf->base, EGL_STENCIL_SIZE, 0);
+ _eglSetConfigKey(&conf->base, EGL_TRANSPARENT_TYPE, EGL_NONE);
+ _eglSetConfigKey(&conf->base, EGL_NATIVE_RENDERABLE, EGL_TRUE); // Let's say yes
+ _eglSetConfigKey(&conf->base, EGL_NATIVE_VISUAL_ID, 0); // No visual
+ _eglSetConfigKey(&conf->base, EGL_NATIVE_VISUAL_TYPE, EGL_NONE); // No visual
+ _eglSetConfigKey(&conf->base, EGL_RENDERABLE_TYPE, 0x8);
+ _eglSetConfigKey(&conf->base, EGL_SAMPLE_BUFFERS, 0); // TODO: How to get the right value ?
+ _eglSetConfigKey(&conf->base, EGL_SAMPLES, _eglGetConfigKey(&conf->base, EGL_SAMPLE_BUFFERS) == 0 ? 0 : 0);
+ _eglSetConfigKey(&conf->base, EGL_DEPTH_SIZE, 24); // TODO: How to get the right value ?
+ _eglSetConfigKey(&conf->base, EGL_LEVEL, 0);
+ _eglSetConfigKey(&conf->base, EGL_MAX_PBUFFER_WIDTH, 0); // TODO: How to get the right value ?
+ _eglSetConfigKey(&conf->base, EGL_MAX_PBUFFER_HEIGHT, 0); // TODO: How to get the right value ?
+ _eglSetConfigKey(&conf->base, EGL_MAX_PBUFFER_PIXELS, 0); // TODO: How to get the right value ?
+ _eglSetConfigKey(&conf->base, EGL_SURFACE_TYPE, EGL_WINDOW_BIT /*| EGL_PIXMAP_BIT | EGL_PBUFFER_BIT*/);
+
+ printf("Config configuated\n");
+ if (!_eglValidateConfig(&conf->base, EGL_FALSE)) {
_eglLog(_EGL_DEBUG, "Haiku failed to validate config");
return EGL_FALSE;
}
printf("Validated config\n");
- final = CALLOC_STRUCT(haiku_egl_config);
- memcpy(final, &conf, sizeof(conf));
-
- _eglLinkConfig(&final->base);
+ _eglLinkConfig(&conf->base);
if (!_eglGetArraySize(dpy->Configs)) {
_eglLog(_EGL_WARNING, "Haiku: failed to create any config");
return EGL_FALSE;
}
- printf("Config succesfull\n");
+ printf("Config successful!\n");
return EGL_TRUE;
}
--
1.7.1
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