[Mesa-dev] [PATCH 1/2] i965: Make the precompile ignore DEPTH_TEXTURE_MODE on Gen7.5+.
Kenneth Graunke
kenneth at whitecape.org
Wed Dec 31 20:04:11 PST 2014
Gen7.5+ platforms that support the "Shader Channel Select" feature leave
key->tex.swizzles[i] as SWIZZLE_NOOP except when GL_DEPTH_TEXTURE_MODE
is GL_ALPHA (which is really uncommon). So, the precompile should leave
them as SWIZZLE_NOOP (aka SWIZZLE_XYZW) as well.
We didn't notice this because prog->ShadowSamplers is not set correctly.
The next patch will fix that problem.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=87886
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/mesa/drivers/dri/i965/brw_fs.cpp | 3 ++-
src/mesa/drivers/dri/i965/brw_vec4.cpp | 4 +++-
2 files changed, 5 insertions(+), 2 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp
index 78c068f..fa1ca8c 100644
--- a/src/mesa/drivers/dri/i965/brw_fs.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs.cpp
@@ -3912,9 +3912,10 @@ brw_fs_precompile(struct gl_context *ctx,
BRW_FS_VARYING_INPUT_MASK) > 16)
key.input_slots_valid = fp->Base.InputsRead | VARYING_BIT_POS;
+ const bool has_shader_channel_select = brw->is_haswell || brw->gen >= 8;
unsigned sampler_count = _mesa_fls(fp->Base.SamplersUsed);
for (unsigned i = 0; i < sampler_count; i++) {
- if (fp->Base.ShadowSamplers & (1 << i)) {
+ if (!has_shader_channel_select && (fp->Base.ShadowSamplers & (1 << i))) {
/* Assume DEPTH_TEXTURE_MODE is the default: X, X, X, 1 */
key.tex.swizzles[i] =
MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_ONE);
diff --git a/src/mesa/drivers/dri/i965/brw_vec4.cpp b/src/mesa/drivers/dri/i965/brw_vec4.cpp
index f389392..b1a2a53 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4.cpp
@@ -1945,11 +1945,13 @@ brw_vue_setup_prog_key_for_precompile(struct gl_context *ctx,
struct brw_vue_prog_key *key,
GLuint id, struct gl_program *prog)
{
+ struct brw_context *brw = brw_context(ctx);
key->program_string_id = id;
+ const bool has_shader_channel_select = brw->is_haswell || brw->gen >= 8;
unsigned sampler_count = _mesa_fls(prog->SamplersUsed);
for (unsigned i = 0; i < sampler_count; i++) {
- if (prog->ShadowSamplers & (1 << i)) {
+ if (!has_shader_channel_select && (prog->ShadowSamplers & (1 << i))) {
/* Assume DEPTH_TEXTURE_MODE is the default: X, X, X, 1 */
key->tex.swizzles[i] =
MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_ONE);
--
2.2.1
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