[Mesa-dev] [PATCH 9/9] mesa: Drop unnecessary (void) ctx from VAO code.
Kenneth Graunke
kenneth at whitecape.org
Sat Feb 1 22:30:13 PST 2014
ctx is always used, even on release builds.
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/mesa/main/arrayobj.c | 1 -
1 file changed, 1 deletion(-)
diff --git a/src/mesa/main/arrayobj.c b/src/mesa/main/arrayobj.c
index acb1bf7..b33ba80 100644
--- a/src/mesa/main/arrayobj.c
+++ b/src/mesa/main/arrayobj.c
@@ -117,7 +117,6 @@ _mesa_new_vao(struct gl_context *ctx, GLuint name)
void
_mesa_delete_vao(struct gl_context *ctx, struct gl_vertex_array_object *obj)
{
- (void) ctx;
unbind_array_object_vbos(ctx, obj);
_mesa_reference_buffer_object(ctx, &obj->IndexBufferObj, NULL);
_glthread_DESTROY_MUTEX(obj->Mutex);
--
1.8.5.2
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