[Mesa-dev] [PATCH 28/30] glsl/cs: Prohibit mixing of compute and non-compute shaders.

Jordan Justen jljusten at gmail.com
Sat Feb 1 22:36:32 PST 2014


27-28 Reviewed-by: Jordan Justen <jordan.l.justen at intel.com>

On Thu, Jan 9, 2014 at 6:19 PM, Paul Berry <stereotype441 at gmail.com> wrote:
> Fixes piglit test:
> spec/ARB_compute_shader/linker/mix_compute_and_non_compute
> ---
>  src/glsl/linker.cpp | 7 +++++++
>  1 file changed, 7 insertions(+)
>
> diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
> index 11e0651..f1344ea 100644
> --- a/src/glsl/linker.cpp
> +++ b/src/glsl/linker.cpp
> @@ -2107,6 +2107,13 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
>        goto done;
>     }
>
> +   /* Compute shaders have additional restrictions. */
> +   if (num_shaders[MESA_SHADER_COMPUTE] > 0 &&
> +       num_shaders[MESA_SHADER_COMPUTE] != prog->NumShaders) {
> +      linker_error(prog, "Compute shaders may not be linked with any other "
> +                   "type of shader\n");
> +   }
> +
>     for (unsigned int i = 0; i < MESA_SHADER_STAGES; i++) {
>        if (prog->_LinkedShaders[i] != NULL)
>          ctx->Driver.DeleteShader(ctx, prog->_LinkedShaders[i]);
> --
> 1.8.5.2
>
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